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Re: the sims 3 (64-bit & metal) release

by MaxisJoe
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Re: when will sims 3 Mac be released

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The watermark is coming from Windows. I’m on a site right now and I’m confused as to which one I buy, do I purchase OEM or Pro 10 online? My Mac is on just Windows 10 Pro right now. 

Message 191 of 488 (855 Views)
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Re: when will sims 3 Mac be released

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@puzzlezaddict i ended up bootcamping my mac, and i'm having trouble even installing origin.. it says missing dll files and i cant find a solution that works
Message 192 of 488 (845 Views)
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Re: when will sims 3 Mac be released

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@spookyorca @puzzlezaddict nevermind i got it working, now the only problem i am having with bootcamp is that my bluetooth mouse keeps disconnecting every 20 seconds or so
Message 193 of 488 (3,491 Views)
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Re: when will sims 3 Mac be released

@omonisola  You need a product that contains a valid Windows 10 Pro key.  It can be OEM or retail, and you might save some money if you buy an older key that comes with an outdated install medium: you don't need the install medium, just the code, which should still work fine.  For example, these are a lot cheaper than the $200 Microsoft charges.

 

https://www.amazon.com/Windows-Professional-USB-Original-Win10/dp/B087G4YT7W/

https://www.amazon.com/Windows-Pro-English-License-DVD-Disk/dp/B088NTTVMJ/

https://www.amazon.com/Windows-Professional-Bit-Original-Product/dp/B087731N9V/

 

If you're going to buy from a third party on Amazon, it's best to get one that's "fulfilled by Amazon" at least.  Or you can buy directly from Microsoft.

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I don't work for EA. I'm just trying to help fellow players with their games.
Message 194 of 488 (3,457 Views)
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Re: when will sims 3 Mac be released

@spookyorca  Sorry, I don't know a lot about troubleshooting peripheral devices in Bootcamp.  My wired mouse has never given me any trouble.  You might want to go to the manufacturer's site and reinstall the driver for the mouse; the Bluetooth driver should have been part of the Apple-provided software package that installed along with Windows.

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I don't work for EA. I'm just trying to help fellow players with their games.
Message 195 of 488 (3,457 Views)
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Re: the sims 3 (64-bit & metal) release

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I literally just bought the sims 3 today and downloaded it only to get the installing error and find out my mac doesn't support the game :/ The announcement is reassuring and based on the promises it should be coming soon but the lack of updates is annoying. I just want to play sims 3 😅

Message 196 of 488 (3,319 Views)
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Re: the sims 3 (64-bit & metal) release

EA Staff

Hi The Sims 3 macOS players!

 

I have no actual news I can report. I know that silence can be frustrating though, so I'll give you something slightly better (though only slightly): my monthly reminder post. Yes, we are still working on this. No, you are not forgotten. No, I don't have a release date I can share at at the moment. Yes, we're still working on it even though we're working from our various homes.

 

Keep the faith, friends.

--
I am an employee of EA.

Please do not send me private messages unless I ask you to. I promise that you will get help faster in the public forum. Thank you.
Message 197 of 488 (3,305 Views)
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Re: the sims 3 (64-bit & metal) release

@MaxisJoe Thanks, Joe!
Message 198 of 488 (3,259 Views)
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Re: the sims 3 (64-bit & metal) release

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@MaxisJoe Thank you for the update! I am wondering if you guys know if the 64 bit version of The Sims 3 will be the same as the Windows version or will it be the MacOS version that already exists running Natively?

I ask only because I noticed the MacOS version has different graphical settings and limits and wonder if those will stay or will the port be built from scratch - totally understand if it's too early to say Standard smile Thank you for still updating us rather than leaving everyone in the dark!
Message 199 of 488 (2,883 Views)
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Re: the sims 3 (64-bit & metal) release

EA Staff
@jackofallgames07 All I can say is what has already been publicly stated: It will be a macOS native application. It will be 64-bit. It will make native use of Apple's graphics technology, Metal. It is our intent to try to address some long-standing issues that have not aged well (call them bugs if you like, though more often it's poor player-facing behavior due to old technologies no longer working correctly rather than having an implementation problem).
--
I am an employee of EA.

Please do not send me private messages unless I ask you to. I promise that you will get help faster in the public forum. Thank you.
Message 200 of 488 (2,836 Views)
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