November 2020
November 2020
@Atheist_Monk Great, thanks so much for the info.
November 2020
November 2020
@Atheist_Monk I have no idea whether this issue will get addressed, but I do know that EA is keeping an eye on the issues reported here. The question will be whether the problem has a simple enough fix. If it took reworking the graphics engine, that would probably be too much work, but perhaps there's an easier intervention.
I understand why you might not want to keep working on this, but if you felt like experimenting, you could try editing some of the values tied to the lighting setting in graphicsrules.sgr. It may be that one particular value is the issue, and you could set it to low while leaving the others as is. To be honest, I'm not totally sure editing graphicsrules has an effect anymore; it seems like something else in the game is overriding at least some of the settings. At any rate, it doesn't hurt to try.
To access graphicsrules, find the Sims 3.app wherever you installed it. (The default is the user Applications folder.) If you see a Sims 3 Pack folder but not the base game .app, hit cmd-shift-. (period) to show hidden files and folders. Right-click on the .app and select Show Package Contents, and from there open:
Contents > Resources > The Sims 3 [right-click, Show Package Contents] > Contents > Resources
Make a copy of graphicsrules.sgr for safekeeping, then open it and cmd-F to search for "lighting" without quotes. You'll land here:
option LightingQuality setting $Low prop $ConfigGroup ShadowMapSize 1024 prop $ConfigGroup RenderShadowsEnabled false prop $ConfigGroup InteriorLightProbeCount 3 prop $ConfigGroup LowDetailLightmaps true prop $ConfigGroup ShadowColorFormatWorkaround $intelShadowColorFix prop $ConfigGroup HighRezTranslucency false setting $Medium prop $ConfigGroup ShadowMapSize 1024 prop $ConfigGroup RenderShadowsEnabled true prop $ConfigGroup InteriorLightProbeCount 8 prop $ConfigGroup LowDetailLightmaps false prop $ConfigGroup ShadowColorFormatWorkaround $intelShadowColorFix prop $ConfigGroup HighRezTranslucency false setting $High prop $ConfigGroup ShadowMapSize 2048 prop $ConfigGroup RenderShadowsEnabled true prop $ConfigGroup InteriorLightProbeCount 20 prop $ConfigGroup LowDetailLightmaps false prop $ConfigGroup ShadowColorFormatWorkaround $intelShadowColorFix prop $ConfigGroup HighRezTranslucency true
You can change the settings under High one at a time to see whether anything makes a difference. Like I said though, I'm not sure it will; it's just worth trying. I'd do it myself, but so far, I haven't had this issue.
November 2020
April 2021
Hi so I turned my game into window mode and turned down all of my settings, and it totally worked. I am wondering if I can exit window mode or to keep it from freezing it has to stay in the window mode. Thank you!
April 2021
@toyotacamri98 You can certainly try playing in fullscreen mode again. It's best to use an aspect ratio that matches your screen, e.g. if its resolution is 2880x1800, use an in-game resolution with a 16:10 aspect ratio. You'll also get better performance with a lower resolution overall. Feel free to experiment a bit.
July 2021
Im having a similar problem where I load a game and I play for around 5-10 minutes then my game will freeze. My games volume will continue( like the clicking sounds and world surrounding noises) to play but, my screen will be frozen and my mouse will have a spinning rainbow. I waited around 5 minutes to see what would happen and it was still frozen. I entered window mode and my world started glitching back and forth from the frozen screen and the unfrozen screen
July 2021
July 2021
@Qissaucegod and @AngelSingz Please post the full specs of your Macs: everything under About This Mac except for the serial number. Please also list the packs you've installed.