October 2020
October 2020 - last edited October 2020
@VeroniqueBellamy I finally got my game to work, and I too have been playing for hours on end. Really, the developers responsible for this 64-bit update deserve a huge thank you for making this gem of game playable for us again.
It has been running pretty smoothly for me too - no crashing, no major bugs. The game feels fast and responsive compared to before, however it does get a little choppy from time to time. This happens especially if my sim is on a community lot, where the game runs fine for a minute and then freezes for around 30 seconds. I hear that others have been experiencing something similar. I hope this is something that can be fixed as it can get a little annoying to play with. As a longtime Sims 3 player, I am used to having the game be laggy, but this constant freezing is a bit frustrating at times tbh. But will it stop me from playing it? Absolutely not.
Another thing I noticed is that there are way more sims present on community lots in general - the lots don't feel empty and deserted like before (at least compared to when I have played it on PC). I have not seen anybody mention this, so I was wondering if anybody else has made the same observation?
October 2020
October 2020 - last edited October 2020
@VeroniqueBellamy Yeah, I think so too. Having to figure your way out of a crowd in the Sims 3 was definitely not a common occurrence before.
I have only been playing with the base game so far, but it would be very interesting to see if the clubs in Late Night are more full now. That would be a massive improvement!
October 2020
October 2020 - last edited October 2020
@VeroniqueBellamy and @Arual7296 How much RAM is the game using? You can check the Activity Monitor's Memory tab (the AM is in Applications > Utilities). It would be interesting to know how much memory a save can use without becoming unstable.
As for the NPCs, the old version of the game often incorrectly rated the CPUs in Macs and therefore had a lower cap as to the number of inactive sims pushed to lots. Looking at new deviceconfig.log files confirms that this is no longer an issue.
October 2020
October 2020 - last edited October 2020
@puzzlezaddictWhile playing I did not see the game use more than 1,5 GB of RAM - it mostly varied between 1,2 GB and 1,4 GB.
This is quite a small amount of RAM, right?
I have 16GB RAM available on my mac and I thought that the game would use more than just 1,5 GB now that it isn't limited to just 2 GB...
October 2020
@Arual7296 The game can use more RAM, or at least we hope it can. It actually seems to be using less for me than it used to: a save in Isla Paradiso with all expansions installed topped out at 1.67 GB even when I threw a party. That was just a new save for testing though.
It would be good to figure out whether overstuffed households living on overly cluttered lots in overloaded worlds do in fact go over the old RAM limit, but it's apparently going to take some real effort to get there.
October 2020
My game takes ~2,15-2,5 GB and sometimes it has sth like memory leak and freezing my whole computer. But I'm okay with that - I do sooo many saves and even with this the gameplay is the best of all my gameplays before updpate.