February 2021
yes same ! mine is a rather big house and I think that has something to do with it ☹️
February 2021
June 2021
@pim_artittaya Certain lots do seem to have that effect when viewed from a particular angle. Which lot is this: one from the game, or one you've built yourself? Does this happen with other lots too, or only this one? You can start a new save and place a few lots to test if you want, or just let me know which one this is and I'll take a look.
June 2021 - last edited June 2021
This happens with both downloaded lot and the lot from the game. It happens only in that particular area. The other download house i placed is normal.
June 2021
@pim_artittaya What area is it? (An address and world would be great.) Could you try placing a different default house on the lot, just to see what happens?
June 2021
@pim_artittaya Alright, I'll take a look tomorrow. (It's late here.) In the interim, please test this in a new save. Bulldoze the existing houses, try placing one of the simplest shacks from the in-game library, and see whether you get any red flashing. I'm curious whether the issue is something in your save or a problem with the lots themselves.
June 2021
I tried everything as you said. It seems like when I place the simplest house, nothing happens. But when I place the house I downloaded, the red flashing occurs. (All of this in a new save)
June 2021
@pim_artittaya Okay, so the house might be the issue, or else something in it. The way the red flashing works, at least sometimes, is that it only happens from certain angles and view distances, making it seem like the underlying cause is an item being rendered only part of the time. So if you can in fact place the house, you may be able to take it apart and remove the items or textures in question.
I can try this too, if you want; just let me know where you found the house. If it's on the Exchange, feel free to link it in this thread; if it's from a third-party site, send me the link via private message. I can't promise I'll figure out for sure what the issue is, but I'll spend some time looking.