[CURRENT ISSUE 64-bit] red flashing game window

by Bluebellflora
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Re: [CURRENT ISSUE 64-bit] red flashing game window

Champion

Had an issue with one house doing the red flash when switching floors. Attaching my deviceconfig.log for review.

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Message 31 of 74 (1,861 Views)

Re: [CURRENT ISSUE 64-bit] red flashing game window

★ Guide

Haven't experienced it until today, I was putting a lot into my world and then it started strobing red unless I was completely zoomed in. 

 

=== Application info ===
Name: Sims3
Version:
Build: Release
=== Rating info ===
GPU: 5 GPU Memory: 5 CPU: 5 RAM: 5 CPU Speed: 3800 Threading: 3
Adjusted CPU: 6460 RAM: 32768 Adjusted RAM: 32256 Cores: 4
Card Found in DB: 1
=== Machine info ===
OS version: Mac OS X Version 10.15.7 (Build 19H2)
OS prod type: 0
OS major ver: 10
OS minor ver: 15
OS SP major ver: 0
OS SP minor ver: 0
OS is 64Bit: 1
CPU: iMac18,3
Brand: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz
Family: 8
Model: 7
Cores: 4
HT: 0
x64: 1
Memory: 32768MB
Free memory: 1981MB
User: 
Computer: 
=== Graphics device info ===
Number: 0
Name (driver): Radeon Pro 580
Name (database): Radeon Pro 580 [Found: 1, Matched: 1]
Vendor: ATI
Chipset: Vendor: 1002, Device: 67df, Board: 00000161, Chipset: 00c0
Driver: macOS Metal driver, Version: 0.0.0.0
Driver version: 0
Monitor: 3BF57B6C
Texture memory: 8192MB
Vertex program: 3.0
Pixel program: 3.0
Hardware TnL: 0
=== Options ===
AnimationSmoothing 1
LightingQuality 3
GeneralReflections 3
TextureQuality 3
VisualEffects 3
TerrainQuality 3
EdgeSmoothing 3
ObjectHiding 0
AspectRatio 0
ForceSquarePixels 1
SimQuality 4
TreeQuality 4
DrawDistance 3
MaxActiveLots 8
NumMaxActiveLotOptions 6
AdvancedRendering 1
AudioQuality 3
AudiOopsutputMode 1
VoiceLevel 255
SoundFXLevel 255
MusicLevel 255
AmbientLevel 255
FocusMute 0
VoiceMute 0
SoundFXMute 0
MusicMute 1
AmbientMute 0
EdgeScrolling 0
EdgeScrollingWarning 0
SupressOpportunityDialogs 0
SuppressOpportunityDialogsWarningProducts 2083583
SimWhileMinimized 0
TwelveHourClock 1
ShowPlacementGrid 0
AutonomyLevel 2
DisableAutonomyForSelectedSim 0
PetAutonomyLevel 2
AgingInterval 2
EnableAging 1
EnableTutorial 0
EnableIntroTutorial 0
EnableTombResets 1
EnableInGameStore 0
EnableTelemetry 0
EnableMemories 1
AgingStageLengthBaby 2
AgingStageLengthToddler 5
AgingStageLengthChild 7
AgingStageLengthTeen 14
AgingStageLengthYoungAdult 28
AgingStageLengthAdult 21
AgingStageLengthElder 14
EnableInteractiveLoading 1
AgingStageLengthPuppy 5
AgingStageLengthDogAdult 23
AgingStageLengthDogElder 0
AgingStageLengthKitten 5
AgingStageLengthCatAdult 30
AgingStageLengthCatElder 14
AgingStageLengthFoal 4
AgingStageLengthHorseAdult 38
AgingStageLengthHorseElder 14
LunarCycleLength 3
LunarPhaseLength 4
EnableLunarCycle 0
EnableLunarPhase 1
EnableStoryProgression 1
EnableVampires 1
EnableWerewolves 1
EnablePets 1
EnableCelebrities 1
EnableFairies 1
EnableWitches 1
EnableHorses 1
EnableOptOutCeleb 1
ReceiveConnectTNS 1
ReceivedDevGift 0
PostFilterFlags 0
RequireLoginBeforeLoad 1
SummerLength 7
FallLength 7
WinterLength 7
SpringLength 7
SummerEnabled 1
FallEnabled 1
WinterEnabled 1
SpringEnabled 1
IsCelcius 0
FogEnabled 1
RainEnabled 1
SnowEnabled 1
HailEnabled 1
InvertHorizontalRotation 0
InvertVerticalRotation 0
VideoCaptureSize 1
VideoCaptureQuality 2
VideoCaptureSound 0
VideoCaptureTime 60
VideoCaptureHideUI 1
=== Default Options ===
AnimationSmoothing 1
LightingQuality 3
GeneralReflections 3
TextureQuality 3
VisualEffects 3
TerrainQuality 3
EdgeSmoothing 3
ObjectHiding 0
AspectRatio 0
ForceSquarePixels 1
SimQuality 4
TreeQuality 4
DrawDistance 3
MaxActiveLots 8
NumMaxActiveLotOptions 6
AdvancedRendering 1
AudioQuality 3
AudiOopsutputMode 1
VoiceLevel 255
SoundFXLevel 255
MusicLevel 255
AmbientLevel 255
FocusMute 1
VoiceMute 0
SoundFXMute 0
MusicMute 0
AmbientMute 0
EdgeScrolling 0
EdgeScrollingWarning 1
SupressOpportunityDialogs 0
SuppressOpportunityDialogsWarningProducts 0
SimWhileMinimized 0
TwelveHourClock 1
ShowPlacementGrid 0
AutonomyLevel 2
DisableAutonomyForSelectedSim 0
PetAutonomyLevel 2
AgingInterval 2
EnableAging 1
EnableTutorial 1
EnableIntroTutorial 1
EnableTombResets 1
EnableInGameStore 1
EnableTelemetry 1
EnableMemories 1
AgingStageLengthBaby 3
AgingStageLengthToddler 7
AgingStageLengthChild 7
AgingStageLengthTeen 14
AgingStageLengthYoungAdult 21
AgingStageLengthAdult 21
AgingStageLengthElder 17
EnableInteractiveLoading 1
AgingStageLengthPuppy 0
AgingStageLengthDogAdult 0
AgingStageLengthDogElder 0
AgingStageLengthKitten 0
AgingStageLengthCatAdult 0
AgingStageLengthCatElder 0
AgingStageLengthFoal 0
AgingStageLengthHorseAdult 0
AgingStageLengthHorseElder 0
LunarCycleLength 3
LunarPhaseLength 0
EnableLunarCycle 1
EnableLunarPhase 0
EnableStoryProgression 1
EnableVampires 1
EnableWerewolves 1
EnablePets 1
EnableCelebrities 1
EnableFairies 1
EnableWitches 1
EnableHorses 1
EnableOptOutCeleb 0
ReceiveConnectTNS 1
ReceivedDevGift 0
PostFilterFlags 0
RequireLoginBeforeLoad 0
SummerLength 7
FallLength 7
WinterLength 7
SpringLength 7
SummerEnabled 1
FallEnabled 1
WinterEnabled 1
SpringEnabled 1
IsCelcius 0
FogEnabled 1
RainEnabled 1
SnowEnabled 1
HailEnabled 1
InvertHorizontalRotation 0
InvertVerticalRotation 0
VideoCaptureSize 1
VideoCaptureQuality 2
VideoCaptureSound 0
VideoCaptureTime 60
VideoCaptureHideUI 1

Message 32 of 74 (1,840 Views)

Re: [CURRENT ISSUE 64-bit] red flashing game window

★ Guide
@JustCallMeNerdy Tried the texture change, now it's narrowed down to happening on one floor of the building I'm working on, still haven't had it happen anywhere else
Message 33 of 74 (1,835 Views)

Re: [CURRENT ISSUE 64-bit] red flashing game window

Champion

Have been playing in another house and that one is on level terrain and it doesn't flash when changing floors. I think the problem (at least for me) was when the house was on edited terrain with either a lower or higher terrain than "street level". 

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Message 34 of 74 (1,805 Views)

Re: [CURRENT ISSUE 64-bit] red flashing game window

★ Guide
@JustCallMeNerdy Updating again because hadn't had the issue for a little bit with changed settings but changed them back and the red flash is back. Just keeping my setting lowered and crossing my fingers
Message 35 of 74 (1,760 Views)

Re: [CURRENT ISSUE 64-bit] red flashing game window

★★★ Guide

I just wanted to add that the Stones Throw Greenhouse, a store item, is a great generator of the red screen effect.  I don't get troubled by the red screen on any of my houses or the rabbit hole lots but as soon as I scroll out from the Greenhouse, my screen gets buried in red.

Message 36 of 74 (1,630 Views)

Re: [CURRENT ISSUE 64-bit] red flashing game window

★★★ Newbie

Hi there! I have this on zooming out past a certain distance. It does not happen in the basement, and it gets worse the higher the level I am on. It is a constant red strobing until I zoom back in. Was not an issue when I first installed (recently) and it happened a few days after I installed it on my Mac.

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Message 37 of 74 (1,549 Views)

Re: [CURRENT ISSUE 64-bit] red flashing game window

@landrayeblossum  Did you make any changes to the house that might have triggered this behavior?  Whether the changes are structural or decorative, it's possible there's some object or objects that cause this kind of problem when rendered.

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I don't work for EA. I'm just trying to help fellow players with their games.
Message 38 of 74 (1,545 Views)

Re: [CURRENT ISSUE 64-bit] red flashing game window

★★★ Newbie

The flashing red screen happens to me in build or buy mode when I zoom out. It only goes away when I zoom back in. It has also caused my game to crash a couple times after it happens. 

 

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Message 39 of 74 (1,473 Views)

Re: [CURRENT ISSUE 64-bit] red flashing game window

[ Edited ]
★★★ Novice

Currently having this issue. I have attached the log.

Whether I am paused or playing, the screen will start strobing red if I zoom out a certain ways. The first floor allows the most zooming out, but as I go up a floor, the amount of zoom is limited.

I have to be almost completely zoomed in in order for the screen to not start strobing red on the third floor.

It has not crashed my game.

The lot is 64 x 64 and the family size is 4 adults and 2 children. 

This happens in both windowed and full screen modes. 

Have settings on all the way up to high. 

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Message 40 of 74 (1,436 Views)