One thing that could be improved by you(anyone who reads these and builds the odd one for s&g) is first turn.
Having the ...dang it I can't believe I can't remember his name...the cannon fodder imp? Lol 1/1 imp with overshoot 2. Him. Anyways, I have a hard time with playing it on round one, because while you probably hit for two, you usually have no zombie on board at start of turn two.
It may sound dumb, or weird, but imposter is a good addition, even when it may die round one, you get"him plus mustachios" back to try again, I guess it's the card advantage, but I never called what I mean by that term. Anyways, I prefer that little cannon dude(who I am going to go see as soon as I finish this) for his double tap for lack of a better way to call it, but he hits twice for three, and more often than not, that makes the block meter start to move
Obviously, if you have ducky tube you would be using him, but I made this without because of the toxic waste imp. Not really a factor, because to be honest, there's plenty of deadly already, but toxic waste is still a good tool, he is a good decoy also. There will be games that you might have two toxic right away, and then get rooster and that skizzard or skink thingamajig. But nobody needs to know that, and lots of people pay more attention than is worth on toxic waste, just because it has gone from zero to craziness to probably everyone who has ever played vs an imp deck at least one of the times that toxic waste was played.
Lotta babbling, sorry, bottom line of the last however long....lots of people spend too many resources to kill it, and really it is a good thing for you because you have no problem making others deadly
Another thing that isn't in this deck is barrel of deadbeard, and if you want to or have a couple or whatever, for a deck like this, that is the ultimate removal. Even though it kinda kills all of your zombies on board also...unless they were hidden in a gravestone...if deadbeard is deadly, he kills the entire field. Now hypothetically, so someone who is wondering has 2 barrels in play, and they both have deadly...you only have one standing. If you have the first one deadly(meaning the one you final mission to initiate the annihilation) with a barrel or on laser base alpha, and the second one is not deadly, you will end up with two deadbeards standing, just the one that is deadly is one health less. Just in case you were wondering