Offizielle Patch Notes zu Star Wars Battlefront II

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Betreff: Offizielle Patch Notes zu Star Wars Battlefront 2

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Hero (Retired)

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NEW CONTENT:

FEATURES

  • Added new game mode called Capital Supremacy, playable on a brand new map on Geonosis (Pipeline Junction West).
  • Added new interior maps inside the Republic Attack Cruiser and the Separatist Dreadnought, as part of the Capital Supremacy game mode.
  • Added the ability to play against and alongside AI online, as part of the Capital Supremacy game mode.
  • Added a new Infiltrator Reinforcement class which includes the ARC Trooper and the Commando Droid as playable Characters.
  • A new appearance for Count Dooku, Exquisite Pajamas, is now available to unlock for Credits and Crystals.
  • Added Geonosis - Trippa Hive to Hero Showdown.

QUALITY OF LIFE

  • The look of the Emote Wheel on the Collection menu has been updated to be consistent with the in-game Emote Wheel.
  • With Capital Supremacy, we have adjusted the Battle Point costs to reflect the change in value that the new Reinforcements introduce.

HERO CHANGES:
Improved Lightsaber combat in a variety of ways:

  • Removed staggering when a player attacks an enemy who is blocking.
  • A Hero can no longer attack when they have no stamina.
  • Removed the stamina costs associated with pressing and holding block.
  • After being hit by a Lightsaber, players will not be able to be staggered by a Lightsaber attack for 0.8 seconds.
  • Added stamina costs to Darth Maul's attacks.
  • Balanced Rey's Insight and Darth Vader's Focused Rage abilities. They now each give 50% reduced stamina costs when active.

Re-balanced damage from existing Lightsaber Heroes:

  • Increased Darth Maul's Lightsaber damage from 100 to 120 points. Attack from behind bonus damage was increased from 20 to 30 points.
  • Increased Darth Vader's Lightsaber damage from 120 to 130 points. Attack from behind bonus damage was increased from 20 to 30 points.
  • Increased Yoda's Lightsaber damage from 115 to 125 points. Attack from behind bonus damage was increased from 20 to 25 points.
  • Increased Luke Skywalker's Lightsaber damage from 100 to 120 points. Attack from behind bonus damage was increased from 20 to 30 points.
  • Increased Rey's Lightsaber damage from 110 to 120 points.
  • Fixed an issue that would allow certain Heroes and Troopers to still shoot or block during the falling or freezing animations.
  • Fixed an issue where Kylo Ren's Pull and Darth Maul's Choke Hold abilities would occasionally activate twice when an enemy is in the same place, as the last time the abilities were used.
  • Fixed several issues with abilities and weapons occasionally not properly outlining enemies. The improvements affect Lando Calrissian's X-8 Night Sniper, Bossk's Predator ability and Boba Fett's For the Hunt ability.

ANAKIN SKYWALKER

  • Improved the timing of Anakin's abilities, to allow for more timely attacks after an ability is performed.
  • Adjusted the button placement for Anakin's abilities to allow for more intuitive controls.

- Left trigger - Pull Dominance
- Middle trigger - Heroic Impact
- Right trigger - Passionate strike

  • Fixed an issue where Anakin would be unable to attack or cast abilities if he was stunned by an ability while "Retribution" was active.
  • Edited the description text of Anakin's Heroic Impact ability for clarity.
  • Edited the description text of Anakin's Pressure Star Card for clarity.
  • Fixed various clipping issues with Anakin's Victory Poses.

BOBA FETT

  • Corrected the values on the Anti-Hero Rockets Star Card for accuracy. The ability should deal 12 points of bonus damage per rocket at Epic rarity.

BOSSK

  • Fixed an issue where the Predator Resilience Star Card would grant more damage than stated on Epic rarity.

CAPTAIN PHASMA

  • Fixed a visual clipping issue visible while performing Captain Phasma's Not Easy emote.

CHEWBACCA

  • Fixed an issue where the Multi-Shock Star Card would have no functionality on Epic rarity.

COUNT DOOKU

  • Slightly improved the animation of characters when under the influence of Count Dooku's "Expose Weakness" ability.
  • Fixed various clipping issues with Count Dooku's Victory Poses.
  • Fixed an issue where Count Dooku's Foolish emote would be missing lip sync

DARTH VADER

  • Fixed an issue where the Deflection Stamina Star Card would have no functionality on Epic rarity.

EMPEROR PALPATINE

  • Fixed an issue that would occasionally slow down a character's overall speed and animations when being affected by Emperor Palpatine's abilities.
  • Fixed an issue that would cause Lightsaber Heroes' blocking functionality to break if they blocked the Electrocute ability inside the Dark Aura ability range.

GENERAL GRIEVOUS

  • Fixed an issue where General Grievous would no longer be able to block projectiles when using his Unrelenting Advance ability after previously holding the block button.

HAN SOLO

  • Fixed an issue where Han Solo's Shoulder Charge ability would not knock over the enemy if used in close-range.

KYLO REN

  • Fixed an issue where a combination of Kylo Ren's Freeze and Pull ability would cause the blocking functionality of other Lightsaber Heroes to break.

LANDO CALRISSIAN

  • Fixed an issue that would show character outlines and username tags even through Lando's Smoke Grenade.

LUKE SKYWALKER

  • Fixed an issue where Luke Skywalker's Star Cards would be unequipped after consecutive rounds of Heroes Vs. Villains.

OBI-WAN KENOBI

  • Increased active duration of Restrictive Mind Trick ability from 3 to 4.5 seconds.
  • Fixed an issue that would not allow players to use their secondary fire when under the influence of Obi-Wan's Restrictive Mind Trick ability.

YODA

  • Fixed an issue where Yoda's blocking would lose its functionality after using the Presence ability right when a crowd control ability was used on him.

Note: We will continue to monitor hero balance for changes in future updates.


ARCADE CHANGES:

  • Fixed an issue where the Separatist Droid animations would occasionally break when crouching on Geonosis

CLASSES AND SPECIAL UNITS CHANGES:

  • Fixed several issues with abilities and weapons occasionally not properly outlining enemies. The improvements affect the Assault's Scan Dart and CR-2 Night Vision Scope, the Heavy's FWMB-10K Night Vision Scope, the Officer's SE-44C Night Vision Scope and the Specialist's Thermal Binoculars.
  • Fixed an issue where the user would occasionally not spawn with the correct appearance when rapidly changing from one Class to another.
  • Fixed an issue where the Specialist's shield would remain active after they are defeated.
  • Fixed a visual issue with the Navy Officer's head mesh upon spawn.
  • Fixed an issue where using a melee attack would cause the weapon of the Assault, Heavy, Specialist class to be misaligned with their hands.
  • Increased damage reduction on the Epic rarity of the Bodyguard Star Card to allow non-Heavy Troopers to survive a Thermal Detonator.

GAME MODE AND MAP CHANGES:
GALACTIC ASSAULT

  • Fixed an issue that would occasionally cause players to be automatically kicked out of Galactic Assault matchmaking if they were waiting in the pre-round for more than 5 minutes.

GEONOSIS

  • Added Hailfire Droids firing missiles as a Battle Beyond element on Geonosis.

STRIKE

  • Fixed an issue with the team size balance restrictions on Strike being incorrect. Strike will not require perfectly balanced teams for a match to begin.

JAKKU

  • Fixed an issue with invisible walls on Jakku that players could hide behind.

SQUAD SPAWN CHANGES:

  • Enabled the messaging for when a player is being spawned on. No battle points are awarded in that event.
  • Fixed an issue where the player would occasionally hear no sound when spectating other players from the Squad Spawn screen.

VEHICLE CHANGES:

  • Fixed an issue where the AT-ST, AAT, and STAP Speeder would not receive damage from basic Lightsaber attacks.
  • Fixed an issue where the crosshair of the AT-RT would not align with the fired projectile.
  • Improved the functionality of the horizon level meter on the AT-TE's Ion Charge crosshair.
  • Polished VFX when using the LAAT Ray weapon

GENERAL CHANGES/MISC:

  • Fixed an issue where the names of certain emotes would not fit accurately in the allocated space of the Emote Wheel.
  • Fixed an issue where players could retrigger an emote quickly at the end of an emote animation.
  • Improved readability of player names in the chat menu against certain backgrounds.
  • Fixed an issue where idle-kick rules wouldn't work if a player joins a game through the social hub while a match is in progress.
  • Fixed an issue where unlocking certain emotes would trigger an error and the player would have to reboot the title to access the emote.
  • Updated the User Agreement that is present in-game.
  • Fixed an issue where Lightsaber audio would be heard while in the Customize Star Cards menu for Lightsaber Heroes.
  • Fixed an issue where some heroes would be performing their Frontend menu animation when being selected on the spawn screen.

KNOWN ISSUES:

  • Due to a late balancing change, the ability description texts for Rey's Insight and Darth Vader's Focused Rage abilities have not been updated with the latest changes. The description text will be corrected at a later update.

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Betreff: Offizielle Patch Notes zu Star Wars Battlefront 2

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Star Wars Battlefront II Release Notes - Totale Vorherrschaft Hotfix

 

In diesem Hotfix wurden einige Änderungen vorgenommen, die sich mit der Stabilität des Spiels befassen. Eines der größten Probleme auf das man sich konzentriert hatte war, wenn ihr euch auf dem Bereitstellungsbildschirm innerhalb der zweiten Phase des Übergangs von Totale Vorherrschaft befandet.

Es wurden einige Stabilisierungen hinzugefügt, welche, dass Risiko solcher Ereignisse verringern sollten. Die Situation wird allerdings weiter beobachtet

 

Die KI in Totale Vorherrschaft ist ein brandneues System und befindet sich online oder serverseitig. Es wird davon ausgegangen, dass einige der Abstürze dadurch verursacht wurden. Aufgrund dessen wurden einige Korrekturen hinzugefügt, welche dies beheben sollten.

 

Nur eine Anmerkung zu den KI-Spielern (Autobots). Der aktuelle Plan sieht vor das Hotfix, nachdem es live ging, 24 Stunden lang auf Stabilität zu prüfen. Man wird sehen ob und wie man die KI wieder in den Spielmodus zurückbringen kann.

 

Anakin Skywalker bekam ein kleines Balancing, welches den Schaden und die Abklingzeiten seiner Fähigkeiten beeinflusst. Man hatte das Gefühl, dass er, obwohl er der Auserwählte ist, einige kleine Änderungen bräuchte, um Gleichgewicht zu bringen bzw. es zu halten.

 

Die Infiltrator-Verstärkungen wurden wirklich gut aufgenommen und es wurden einige Optimierungen aufgrund des Community Feedbacks vorgenommen. Der Power Blast Schaden wurde leicht verringert und gleichzeitig der Endschaden der E-5 erhöht.

 

Release Notes:

  • Added fail-safe scripts to reduce the chances of unreactive spawning when transitioning between Ground and Capital Ship phases in Capital Supremacy. Additional server logging has been implemented to further diagnose spawning issues.
  • Added tentative fixes for online AI causing server crashes on Capital Supremacy.
  • Fixed a rendering issue that would occasionally cause the client to crash.
  • Balanced damage and cooldown values for Anakin’s abilities:
  • Reduced Retribution choke damage (86->75 points per second)
  • Reduced Retribution push damage (80->75 points per second)
  • Reduced Passionate Strike first damage (50->40)
  • Reduced Passionate Strike last damage (150->130)
  • Increased Passionate Strike cooldown (12->13)
  • Reduced Heroic Might base damage (100->70)
  • Balanced damage values for Infiltrator weapons:
  • Lowered Power Blast damage (150->140) to prevent One-Hit Kills against Assault, Officer & Specialist
  • Raised E-5 end damage (21->30) to increase the weapon's effective range
  • Fixed an issue where players who join an ongoing match would occasionally get no audio during the boarding cinematic in Capital Supremacy.
  • Fixed an issue that would prevent the ARC Trooper from gaining progress when playing on Phase 1 maps (Kamino and Geonosis - Trippa Hive).
  • Fixed an issue where Darth Maul’s Choke Hold ability would occasionally be inaccurately activated from a distance when being used at the same time as another Hero's ability.
  • Fixed an issue that prevented players from completing the Scoped achievement when playing as a Specialist, when fulfilling the criteria against AI on Capital Supremacy.
  • Fixed an issue where Rey and Finn’s ability UI for the Insight and Undercover abilities would not always be fully visible.
  • Revised the ping color of the ARC Trooper’s Helmet Scanner ability for consistency.
  • Fixed an issue where Geonosians would occasionally be seen flying through the ground on Geonosis - Pipeline Junction West.

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Betreff: Offizielle Patch Notes zu Star Wars Battlefront 2

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NEW CONTENT:

FEATURES

  • Kashyyyk - Kachirho Beach is now available to play on Capital Supremacy.
  • A new appearance for Leia Organa, Princess, is now viewable in the Main Menu and will be rewarded through an upcoming Community Event.

QUALITY OF LIFE

  • A permanent tile for Capital Supremacy has been added to the Main Menu.

HERO CHANGES:

  • Added the ability to block for Darth Maul and Yoda.
  • Fixed an issue where holding the Block button while out of stamina, would prevent the stamina bar from being replenished.
  • Yoda and Darth Vader can now jump as high as other Force heroes.
  • Heroes with longer-lasting abilities will now not be interrupted by opponents using Force powers. This applies to General Grievous' Unrelenting Advance, Darth Vader's Force Choke and Darth Maul's Choke Hold.
  • Fixed an issue where a Hero's animation during blocking would not show properly when blocking attacks from another character.
  • Fixed issues with the description texts for Darth Vader's Focused Rage and Rey's Insight abilities, that were not accurately describing the stamina reduction when using the abilities.
  • Fixed an issue where Darth Vader's and Darth Maul's Lightsabers would get stuck spinning when thrown against an enemy turret.
  • Fixed an issue where the button prompt to perform the final move for Obi-Wan's Defensive Rush and Chewbacca's Charge Slam would not show up on screen.
  • Fixed an issue that would prevent multiple Lightsaber Hero abilities from inflicting damage to the Officer's turret. This applies to Luke's Rush, Darth Maul's Spin Attack and Yoda's Dash Attack.

ANAKIN SKYWALKER

  • Reduced Anakin's Pull Dominance base range from 20 to 18 meters.
  • Reduced Anakin's Retribution range from 20 to 15 meters.
  • Removed the push effect from Anakin's Passionate Strike
  • Fixed an issue where Anakin's Retribution ability could be re-triggered too quickly, leading to unwanted cancelling.
  • Fixed an issue where Anakin's Lightsaber would occasionally turn off during Passionate Strike.
  • Anakin's deflect stamina has been reduced from 14 to 10 melee attacks.
  • Fixed an issue that could cause Anakin Skywalker to get stuck during the Heroic Might ability animation, due to a bad connection with the server.
  • Fixed an issue where Anakin would not blink when performing an emote.
  • Fixed an issue where Anakin's eyelashes would stretch when performing the Grumpy Master emote.

BOSSK

  • Fixed an issue that would cause Bossk to do a double animation upon re-triggering the Predator Instincts ability.

CAPTAIN PHASMA

  • Fixed an issue where Captain Phasma's Staff Strikes would remain active and deal damage to a target when being interrupted.
  • Fixed an issue where Captain Phasma's Staff Strikes would not deal a stagger animation when hitting an enemy.

CHEWBACCA

  • Fixed an issue where Chewbacca's Charge Slam ability would deal damage to a Lightsaber enemy who blocks.
  • Increased CHARGE SLAM damage to troopers from 150 to 200 points.
  • Increased push force of CHARGE SLAM on troopers from 3m to 10m.
  • Increased Radius of CHARGE SLAM FROM 6m to 8m.

COUNT DOOKU

  • Fixed an issue where Count Dooku's Lighting Stun ability would not always deliver the knockback effect.
  • Updated text description for Count Dooku's Dominance Star Card, to more accurately describe the damage values expected at every rarity level.

DARTH MAUL

  • Fixed an issue that would show the wrong area of effect when performing Darth Maul's Choke Hold ability.

DARTH VADER

  • Increased Darth Vader's attack stamina by 2 Lightsaber strikes, to a total of 10 strikes.

GENERAL GRIEVOUS

  • Fixed an issue where Rocket missiles and the ARC Trooper's Power Blast shots would occasionally pass through Grievous' Unrelenting Advance.

HAN SOLO

  • Fixed an issue where Han Solo could still detonate his Detonite Charge while being immobilized.
  • Fixed an issue where Han Solo's Shoulder Charge ability would deal damage to a Lightsaber enemy who blocks.

LUKE SKYWALKER

  • Fixed an issue that would prevent Luke's Deflection Mastery Star Card to work as intended.

OBI-WAN KENOBI

  • Community Request: Adjusted Obi-Wan's primary attack sequence animation so that it feels faster.
  • Community Request: Brought back Obi-Wan's air attack animation, but adjusted so that it feels faster.

REY

  • Community request: Adjusted Rey's facial expression on the Main Menu for accuracy.

YODA

  • Reduced the health gained from Yoda's Presence ability from 200 to 100 points.

ARCADE CHANGES:
Implemented several improvements and bug fixes to Arcade AI:

  • The Enemy AI will now move faster by prioritizing running or sprinting when in certain distances from the target.
  • Increased running/movement speed when strafing and running backwards.
  • Replaced sidestepping animations with more active systemic movement.
  • Updated attack sequences. AI will actively maintain preferred distance and try not to run past target.
  • Tweaked preferred distances from target.
  • Arcade AI will now fall back when taking fire.
  • Tweaked Arcade difficulty settings.
  • Tweaked Arcade AI targeting.
  • Decreased fire delays.
  • Fixed an issue where Arcade AI would occasionally run over stationary shields.
  • Additional Arcade AI tweaks.
  • Fixed an issue where moving around the Officer AI on Arcade would make their arm twitch.
  • Updated the AI navigation path and adjusted the Out Of Bounds areas on the Arcade version of Yavin 4.
  • Fixed an issue where the Arcade AI would miss Yoda by shooting at him above his head.

CHANGES TO CLASSES AND SPECIAL UNITS:

  • Community Request: Fixed an issue where the Enforcer Reinforcements would be missing from the spawn screen when playing Custom Arcade on Geonosis.
  • Fixed a clipping issue when a Trooper would perform the Injured emote.

HEAVY

  • Fixed an issue where the Heavy Trooper's Ion Torpedo would not target Captain Phasma's First Order Sentry Droid.

OFFICER

  • Fixed an issue that would show the wrong model for the Separatist Officer when switching from third to first person view.
  • Fixed an issue where the Officer would be awarded with a Kill Assist bonus when a buffed ally would be destroyed.
  • Fixed an issue where the VFX and SFX of the Officer's Disruption ability would remain on an enemy's weapon after the effect wears off.
  • Fixed several minor visual and clipping issues across Clone Trooper appearances of different legions.
  • Fixed an issue where quickly scrolling through the Emotes list of the Navy Officer would cause the audio clips to overlap.

SPECIALIST

  • Fixed an issue where the Expert Weapons Handling Star Card would have no effect when shooting with the NT-242 Specialist weapon.

INFILTRATOR REINFORCEMENTS

  • Fixed an issue where you could get progress on Lando Calrissian's Stun and Attack Milestone when using the ARC Trooper's Shock Trap
  • Made visual improvements to the Commando Droid's Vibrosword.
  • VFX and SFX polish for the Infiltrator Reinforcements' abilities.
  • Fixed an issue where the ARC Trooper had no Battle Points price associated when playing on Strike.
  • Fixed an issue where the ARC Trooper's Power Blast ability would get deactivated if the player started dashing right after deploying with the ARC Trooper.
  • Fixed an issue where the Stalker Star Card would not function in Arcade and functioned intermittently in Multiplayer.
  • Fixed an issue where the ARC Trooper could cool down his weapon while charging Power Blast.
  • Fixed an issue where a player playing as the ARC Trooper would get a Shock Trap target activated, even when the Shock Trap was deployed by another ARC Trooper.
  • Animation polish for the ARC Trooper and Commando Droid to fix various clipping issues.
  • The Commando Droid now deploys a small grenade that enables the smoke effect of the Smoke Screen ability.
  • Community Request: Fixed an issue where the Commando Droid's Thermal Vision would occasionally get cancelled when dodging, while the VFX remain on screen.

GAME MODE AND MAP CHANGES:

CAMPAIGN

  • Fixed an issue that would cause the last of the Ion Cannon terminals to not slide down during mission "The Dauntless".

CAPITAL SUPREMACY - GROUND PHASE

  • Lighting, sound effects and visual polish across the maps, cinematics and Battle Beyond elements in Capital Supremacy.
  • Fixed several collision and map geometry issues on all playable maps of Capital Supremacy.
  • Fixed an issue where AI players could go through Out Of Bounds areas or teleport closer to the objective during the Boarding phase.
  • Added a visual icon to signify AI players.
  • Added Faction icons next to the ticket counters.
  • Fixed a visual issue where the HUD animation for the Boarding phase would re-trigger every time a player looked through the weapon scope.
  • Fixed an issue where players from opposing factions would get spawned next to each other.
  • Color of capture progress around a Command Post icon now shows which team is capturing an objective.
  • Fixed a visual issue that would show the progress bar UI of two Command Posts at the same time.
  • Made the projection from the Command Posts slightly taller for easier identification during gameplay.
  • Improved the E-Web turret look to better match the Clone Wars era.
  • Fixed a visual issue with the sky dome on Geonosis - Pipeline Junction West.
  • Fixed an issue where the players would not get damaged from environment fire on Geonosis - Pipeline Junction West.
  • Replaced leaf VFX with sand VFX flying around Boarding ships, when they are ready to depart to the Capital ships.
  • Fixed an issue where the user would not be rewarded with points when capturing Command Post D while mounting the E-Web turret.
  • Fixed an issue where the player was able to destroy the Spider Droid near Command Post A on Geonosis.

CAPITAL SUPREMACY - CAPITAL SHIPS

  • Multiple collision fixes and visual improvements on both the Separatist Dreadnought and the Republic Attack Cruiser.
  • Improved issues with textures clipping in during the boarding cinematic on Capital Supremacy.
  • Fixed an issue where players could still interact with the objectives on Capital Ships, even when there were no tickets left for the attacking team.
  • Fixed an issue where the objective arrow icon could mislead players when standing close to the objective.
  • The correct message now shows up on the Spawn screen, when hovering over a vehicle while playing in the Capital Ships phase of Capital Supremacy.
  • Fixed a visual issue where the ticket bar would not extend to show the additional tickets gained from the Boarding phase.

REPUBLIC ATTACK CRUISER

  • Fixed an issue where the wrong map name would be shown on the Pause Menu when playing on the Republic Attack Cruiser, for players who joined the mode during the Capital Ship phase.
  • Fixed an issue where the trajectory of a projectile would get derailed when shooting through a window panel on the Republic Attack Cruiser.

SEPARATIST DREADNOUGHT

  • Visual and lighting improvements, as well as texture optimization on the Separatist Dreadnought.
  • Fixed an issue where not all lights of the same type would turn red when an objective gets destroyed on the Separatist Dreadnought.

EWOK HUNT

  • Fixed an issue where the enemies would not show on the mini-map while the Ewok's Hunter's Instincts ability is active.

GALACTIC ASSAULT

  • Fixed an issue where picking up and firing with a Rocket Launcher would also trigger a melee attack.

GEONOSIS

  • Fixed an issue where the Phase 3 objective could still be captured if the AT-TE was standing slightly outside the Capture Zone.

HERO SHOWDOWN - GEONOSIS

  • Made several fixes that prevent Boba Fett from reaching areas that are unreachable by other Heroes.

MAP CHANGES

  • Fixed several collision, map geometry and lighting issues on Yavin 4, Endor, Naboo - Theed, Jakku, Hoth, Starkiller Base, Death Star II, Geonosis - Trippa Hive.

SQUAD SPAWN CHANGES:

  • Fixed an issue where players who have completed the Boarding phase, would not be greyed out on the Squad Spawn screen on Capital Supremacy.
  • Fixed an issue that would inaccurately show players as available to spawn on when first joining the Capital Ship phase on Capital Supremacy.
  • Fixed an issue where an Officer deploying the Disruptor ability on an enemy would show as engaged in combat for a longer period than the effect lasts on the enemy.

VEHICLE CHANGES:

  • Made visual improvements to the Separatist livery of Hailfire Droids.
  • Improved the firing crosshair on the AT-RT and Tauntaun for accuracy. The crosshair will now not be disappearing completely when firing is temporarily blocked by activating an ability.
  • Fixed an issue where the Health bar of the player would temporarily show to have 300 points when exiting a Speeder bike.
  • Fixed an issue that would cause the LIUV vehicle to have no sound after the player has spawned in it.

AT-RT

  • Firing on the AT-RT is now temporarily blocked only when activating the Repair ability.
  • AT-RT firing is now blocked for the duration of the Repair ability.
  • Reduced the active time of the ION Charge ability from 10 to 7 seconds and fixed an issue that would cause the weapon to overheat during that time.
  • Fixed an issue that would prevent land vehicles to take damage from Lightsaber Heroes.

GENERAL CHANGES/MISC:

  • Community Request: Made visual improvements to the readability of the stamina bar.
  • Community Request: Updated the blurred background of text menus to allow for easier reading of Milestone texts.
  • Fixed an issue where the player would be able to equip Star Cards from different classes by quickly switching between equipping and crafting of Star Cards.
  • Implemented Rich Presence data for Capital Supremacy.
  • Fixed an issue where the wrong VO would occasionally be heard by a second player when a player activates two emotes in a row.
  • Fixed an issue that would cause a certain key binding text string to overflow from its appropriate text window when playing the game in Japanese.

KNOWN ISSUES:

  • Yoda and Darth Maul's block stops working if they hold the block button before and for the duration of the abilities Dash Attach and Spin Attack respectively. The issue is being investigated and will be resolved at a later update.
  • The Infiltrators' Stalker Star Card does not grand the correct amount of health at any rarity.

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Betreff: Offizielle Patch Notes zu Star Wars Battlefront 2

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Hero (Retired)

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Morgen, am Mittwoch, den 8. Mai, erscheint für das Giganten über Kachirho Update ein Hotfix. Dieser Patch wird sich hauptsächlich auf einige Änderungen welche an Anakin vorgenommen wurden konzentrieren, ebenso aber auch ein paar Korrekturen für andere Helden enthalten.

 

Es wurden mehrere Balanceänderungen an Anakins Fähigkeiten vorgenommen. Darunter die Erhöhung der Abklingzeit seiner Fähigkeit Heldenhafte Macht um 4 Sekunden und die Reduzierung der Gesundheitserhöhung durch die Sternkarte "Hartnäckig" um 50%.

 

Zusätzlich zu diesen Änderungen wurde sein Lichtschwertschaden von 140 auf 130 gesenkt und auch den Schadensbonus seiner "Massive Schläge" Sternkarte von 10-15-20-25 auf 5-10-15-20 reduziert.

 

Es wurde ein Problem behoben, bei dem Bossk in der Lage war Helden auf einen Schlag zu besiegen, indem er kurz bevor seine Waffe vollständig geladen war herauszoomte. Ebenfalls wurde ein Problem behoben, bei dem Count Dookus Fähigkeit Schwäche enthüllen keine Abklingzeit hatte.

 

Release Notes:

  • Balanced damage and cooldown values for Anakin’s abilities:
  • Increased the recharge time of Heroic Might from 14 to 18 seconds
  • Reduced the friendly damage charge-up speed of Retribution from 2% per 100 damage to 1,33% per 100 damage
  • Reduced the Health Increased stats of the TENACIOUS Star Card from 50-100-150-200 to 25-50-75-100
  • Reduced Anakin's lightsaber damage from 140 to 130 points
  • Reduced Anakin's MASSIVE STRIKES Star Card bonus damage from 10-15-20-25 to 5-10-15-20
  • Delayed the effect of Retribution by 5 frames
  • Fixed an issue where damage from sources other than enemy players caused Anakin’s Retribution ability to charge up.
  • Anakin’s Retribution ability now has a maximum value increase per damage event.
  • Fixed an issue where Count Dooku’s Expose Weakness had no cooldown period when activated while dashing.
  • Fixed an issue that prevented Darth Maul from blocking, when under Obi-Wan’s Restrictive Mind Trick ability.
  • Fixed an issue where Bossk could defeat other heroes in one shot, if the player zoomed out right before Bossk’s weapon was fully charged.

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Betreff: Offizielle Patch Notes zu Star Wars Battlefront 2

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Hero (Retired)

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NEW CONTENT:
FEATURES

  • Kamino - Cloning Facility is now available to play on Capital Supremacy.
  • Added an in-game Voice Lines Wheel usable by Heroes.
  • Raised the level cap for all units. The level cap is now 1000.

QUALITY OF LIFE

  • Adjusted the core mechanics of the Heroes vs. Villains game, to accommodate for the removal of the target system.
  • Appearance bundles are now moved to the Collection screen. Crystal prices have been reduced and Credit prices have been removed.

HERO CHANGES:

  • Community Request: Any changes to the Victory Poses for Iden Versio, Rey and Count Dooku have been reverted. New Victory Poses for Iden Versio (LOYALTY) and Rey (DETERMINED) have been added and are free to unlock for all players.
  • Community Request: Increased the limit for Heroes using Voice Lines at once.
  • Fixed an issue where Lightsaber Heroes were not able to deal damage to an enemy if they attacked while standing in front of thin walls.
  • Fixed an issue where Yoda's and Darth Maul's blocks would stop working if the block button was held before and for the duration of the Dash Attack or Spin Attack abilities.

ANAKIN SKYWALKER

  • Fixed an issue where Anakin Skywalker would express his distaste for sand when playing inside the Capital Ships on Capital Supremacy - Geonosis.

BOBA FETT

  • Added the ability for Boba Fett to dodge and recover from pushes while mid-air.
  • Increased base health from 550 to 600.
  • Replaced Boba Fett's reticle with a dot. Added a yellow circle when using the ability For The Hunt.

BOSSK

  • Fixed a visual issue where Bossk's weapon projectiles would be seen as shot from Bossk's side instead of the weapon's barrel.

CAPTAIN PHASMA

Changes to Captain Phasma's blaster damage:

  • Increased base damage from 17 to 19.
  • Increased long-range damage from 13 to 15 meters.
  • Increased base-range from 30 to 35 meters.
  • Increased long-range from 50 to 60 meters.

CHEWBACCA

  • Increased base health from 650 to 700.

COUNT DOOKU

  • Fixed an issue where the knockback effect from Count Dooku's Lightning Stun ability would not be applied if its target was in mid-air.
  • Fixed various minor clipping issues with Count Dooku's Victory Poses and Emotes while the "Exquisite Pyjamas" appearance was equipped.

DARTH MAUL

  • Fixed a visual issue where Darth Maul's Furious Throw would yield an invisible lightsaber when throwing straight forward or slightly downward while sprinting.

DARTH VADER

  • Decreased Darth Vader's stamina regeneration delay from 3 seconds to 2.25 seconds.
  • Damage inflicted to Darth Vader during the Force Choke ability is now reduced to 10% of its value.
  • Increased Darth Vader's base damage from 120 to 130.

EMPEROR PALPATINE

  • Fixed an issue where Emperor Palpatine could not deal damage to a turret when attacking with both hands.

IDEN VERSIO

  • Increased health regeneration from 150 to 200.

LANDO CALRISSIAN

  • Increased health regeneration from 150 to 200.

LEIA ORGANA

  • Fixed various clipping issues that were visible during Leia's defeat animation while the Princess appearance was equipped.
  • Fixed a visual issue with the texture abruptly cutting to black in the inside of the sleeves of the Princess appearance.

LUKE SKYWALKER

  • Increased Luke Skywalker's base damage from 120 to 130.
  • Replaced the words "empire soldier" with "enemy soldier", on Luke's CLEANSING THE DARKNESS Star Card description.
  • Minor visual improvements to Luke's Force and Repulse ability animation.

FINN

  • Increased Finn's EL-16 base damage from 45 to 52.
  • Increased Finn's EL-16 long-range damage from 40 to 45.
  • Increased Finn's Glie-44 base damage from 35 to 42.
  • Increased Finn's Glie-44 long-range damage from 25 to 30.

GENERAL GRIEVOUS

  • Tweaked values for Grievous' Unrelenting Advance ability to make it more effective.
  • The time between damages for Grievous' Unrelenting Advance was decreased from 0.5 seconds to 0.45 seconds.
  • Damage per second was increased by 10%. The value of the initial damage remains the same as the base damage.
  • Fixed an issue where the time between the first and second damage during Unrelenting Advance could be longer than designed.
  • Fixed an issue where Unrelenting Advance wouldn't register if the player wasn't very close to the target

HAN SOLO

  • Increased health regeneration from 150 to 200.
  • Fixed a minor visual issue where Han Solo's foot would twitch after using the Delusions of Grandeur emote.
  • Fixed an issue where Han Solo would get stuck in the Sharpshooter ability animation if he was stunned by Lighting while using it.
  • Community Request: Han Solo's Shoulder Charge ability now staggers blocking enemies.

KYLO REN

  • Fixed a visual issue where it would look like Kylo Ren had no face under the mask when inspecting his appearance in the Frontend menu.

OBI-WAN KENOBI

  • Increased the duration of Obi-Wan's Restrictive Mind Trick from 4.5 to 5.5 seconds.
  • Fixed an issue that could cause Obi-Wan Kenobi to get stuck during the All-Out Push ability animation due to a bad connection with the server.

REY

  • Fixed an issue where Rey's eye colour would change when choosing the Ahch-To appearance
  • Fixed an issue that would show the wrong area of effect when performing Rey's Dash Strike and Mind Trick abilities.

YODA

  • Increased sprint speed to be consistent with other Lightsaber heroes.
  • Community Request: Yoda's Dash Attack now bypasses blocks.

ARCADE CHANGES:
Implemented several improvements and bug fixes to Arcade AI:

  • Enabled the use of abilities for Arcade AI: Vanguard for Assault, Sentry for Heavy and Infiltration for Specialist.
  • Tweaked conditions for when different abilities are being used.
  • Enabled Thermal Detonator for Assault and Shock Grenade for Specialist. Different throwing frequency per Arcade difficulty.
  • Set Arcade AI to use same collisions as Troopers on Multiplayer.
  • Tweaked Arcade AI cover queries, firing data, weapon data etc.
  • Updated AI navmesh in Kamino, Starkiller Base, Kashyyyk and Bespin. AI can now reach areas that were previously inaccessible for AI in Bespin and Kashyyyk.
  • Changed appearance of Kits in Bespin Arcade to Death Star appearance, based on community feedback.
  • Fixed an issue that had resurfaced, with the AI Starfighters of both teams flying in Out-Of-Bounds areas when playing Starfighter Team Battle.

CHANGES TO CLASSES AND SPECIAL UNITS:

  • Changed the face between the models for the Rebel Rocket-Jumper and the Resistance Rocket-Jumper.

INFILTRATOR

  • Fixed an issue where the ARC Trooper's left pistol had a faster fire rate than the right one.
  • Fixed an issue where the STALKER Star Card would not grant the correct amount of health in any rarity.
  • Fixed an issue where players were unable to see the "Shock Trap" deployed by an enemy ARC Trooper. The projectile has been updated to have infinite active time, be destroyable by blaster fire, and have a blinking light source for increased visibility by allies and enemies.
  • Fixed an issue that would cause the ARC Trooper animation model to break when rotating the camera quickly from above.

GAME MODE AND MAP CHANGES:
BLAST

  • Fixed a visual issue where the minimap would occasionally wrongly mark the position of a squadmate.

CAPITAL SUPREMACY - GROUND PHASE

  • Replaced the LAAT Transport Ship pilots with Phase 2 pilots.
  • Fixed various visual issues with the Transport Ships showing inaccurately when experiencing high server latency or late-game joining of Capital Supremacy.
  • The in-world icon of a contested Command Post now remains on screen while being captured.
  • Added sound effects when players are contesting a Command Post.
  • Fixed an issue where the accompanying arrow on the in-world icon of the Transport Ship would not accurately point to the Transport Ship while on-screen.
  • Fixed an issue where the Chat window would not immediately show the latest message when switching between the Ground and Invasion phases on Capital Supremacy.
  • Fixed an issue that would inaccurately describe which team is contesting a Command Post.

CAPITAL SUPREMACY - CAPITAL SHIPS

  • Fixed an issue that would occasionally cause the Capital Ship to appear in a damaged state, even when being boarded for the first time.

CAPITAL SUPREMACY - KASHYYYK

  • Fixed an issue where the End-Of-Round screen would occasionally overlap with the end cinematic on Capital Supremacy - Kashyyyk.
  • Fixed an issue where the AAT tanks would spawn on top of one another.
  • Removed the sand weathering effects from the Capital Ships on Capital Supremacy - Kashyyyk.

EXTRACTION

KESSEL

  • Added light emission to the Coaxium canisters on Kessel.

GALACTIC ASSAULT

  • Fixed an issue where the "To The Last Man" timed challenge would track user respawns as eliminations.

HEROES VS. VILLAINS

  • Removed the targeting system from the game. The description of the "Choose Your Path" Achievement/Trophy has been changed to "Defeat 50 enemies in Heroes Vs. Villains".
  • Fixed an issue where the countdown timer on the Spawn screen would occasionally disappear before the time had run out.
  • Fixed an issue where changing Heroes in the Spawn screen would occasionally not be possible if the team was full.

STARFIGHTER ASSAULT

  • Fixed an issue where the audio in the intro cinematics would occasionally sound muffled.

MAP CHANGES

  • Several collision, clipping, VFX, and traversal fixes on the Capital Supremacy - Kashyyyk, Dreadnought, Republic Attack Cruiser, and Galactic Assault - Geonosis maps.

BESPIN

  • Fixed a collision issue with an asset through which Boba Fett could fly outside the map geometry on Bespin.

SEPARATIST DREADNOUGHT

  • Fixed various visual issues with texture popping on the MTTs inside the Separatist Dreadnought.

VEHICLE CHANGES:

  • Fixed an issue where the user was unable to use the Emote Wheel after exiting the STAP or the BARC Speeder.
  • Fixed an issue where the user would be able to see allies on the minimap in the pause menu when deployed in any vehicle.

GENERAL CHANGES/MISC:

  • Fixed an issue where the Ping Site setting on Xbox would occasionally change to a default value without the possibility to change it. This forced a number of users to play on high latency servers.
  • Fixed a visual issue where the background light panel in the Frontend and End-Of-Round screens would occasionally show up with visible borders around it.
  • Fixed a visual issue where Lando Calrissian and L3-37's Millennium Falcon, would occasionally show up with a missing shader on the Frontend screen.
  • Fixed an issue where the name tag of the second player on the Frontend menu of Arcade would show outside of the background menu frame.
  • Fixed an issue that allowed the usage of the Emote Wheel from the Pause Menu.
  • Fixed an issue where players could trigger the inspection screen for the weapons of Heroes and Reinforcements.
  • Fixed an issue where emotes on the Frontend would not trigger VO when browsing through them as a new player with the default appearance equipped.
  • Improved client memory usage to address out of memory crashes on all platforms.

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Betreff: Offizielle Patch Notes zu Star Wars Battlefront 2

Hero (Retired)

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Star Wars Battlefront II - 11. Juni Patch - Release Notes

 

Balancing tweaks for Anakin Skywalker:

  • Reduced the duration of the choking during Anakin's Retribution ability from 4 to 2 seconds.
  • Anakin's Retribution does not charge up based on damage received during Heroic Might.
  • Heroic Might no longer deals increased damage as Anakin takes damage. The ability’s radius still increases as Anakin takes damage.
  • Increased base damage of Heroic Might from 70 to 90 against heroes.
  • Reduced base damage of Heroic Might from 130 to 120 against troopers.

Darth Maul:

  • Darth Maul now throws his lightsaber horizontally instead of vertically, creating a much wider hit-box for his attack. The Furious Throw ability base damage is now reduced from 150 to 75 to balance the ability’s improved accuracy. Improved VFX and Animation related to the ability.

Game Modes:
Reduced the minimum number of players required to start the following game modes

  • Blast from 8 to 4
  • Strike from 8 to 4
  • Heroes Vs. Villains from 8 to 6

All Other Improvements:

  • The mini-map in Heroes vs Villains will now work similarly to Hero Showdown and will not constantly show all players on screen.
  • Heroes will now cost the same amount of Battle Points across all maps.
  • Fixed an issue where Iden’s Droid Batteries Star Card was granting incorrect recharge time values for the Stun Droid ability.
  • Fixed an issue where Han Solo would be unable to jump if the Sharpshooter ability got cancelled or interrupted.
  • Fixed an issue where the DC-15LE weapon would have no crosshair when close aiming, if the Improved Zoom attachment was equipped.
  • Fixed a visual issue with the animation of the back gear of the 91st Recon Corps.
  • Fixed an issue where one of the roofs on Kamino allowed players to jump out of map geometry.
  • Fixed a visual issue with the brightness of the Command Post projections on Geonosis and Kashyyyk.
  • Fixed an issue where LAAT pilots would be seen floating in air when boarding the Dreadnought on Geonosis - Capital Supremacy.

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Betreff: Offizielle Patch Notes zu Star Wars Battlefront 2

Hero (Retired)

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New Content:

FEATURES

  • Naboo - Theed is now available to play on Capital Supremacy.
  • Added the Droideka as a playable character in the Enforcer class in the prequel era.
  • Added the TX-130 as a playable vehicle in the Armor class in the prequel era.
  • A new appearance for Anakin Skywalker, General Skywalker, is now available to unlock for Credits and Crystals.
  • More Clone Trooper appearances are now available (41st Scout Battalion, 212th Recon Division) to unlock for Credits and Crystals.

QUALITY OF LIFE

  • Improved readability of Front End messages.
  • Improved messaging when offers include both emotes and the corresponding voice line.

HERO CHANGES:

  • Various visual improvements to the Lightsaber blades for all heroes, adding pointed tips and improving their brightness.

BLASTER HEROES

  • Blaster Heroes can now crouch.

HERO HEALTH STAR CARDS
Community Request: Adjusted the values of Health on Defeat Star Cards to be consistent across all heroes. Heal values upon defeating enemy heroes have been changed:

  • Anakin Skywalker's "Reprisal" Star Card values from 30-60-90-120 to 40-60-80-100
  • Count Dooku's "Rising Power" Star Card values from 50-70-90-110 to 40-60-80-100
  • Iden Versio's "Friend In Battle" Star Card values from 40-50-60-70 to 40-60-80-100
  • Rey's "Survivor" Star Card values from 30-40-50-60 to 40-60-80-100
  • Emperor Palpatine's "Lightning Absorption" Star Card values from 10-15-20-25 to 40-60-80-100

ANAKIN

  • Anakin is released from the Pull Dominance ability animation sooner.
  • Fixed an issue where the Passionate Strike ability would not inflict lightsaber marks on objects.

CAPTAIN PHASMA

  • Changed Beat Down Star Card to take effect whenever Captain Phasma defeats an enemy.
  • Fixed an issue where the Staff Strikes ability continues to affect enemies if Captain Phasma is defeated during the animation.

CHEWBACCA

  • Changed "Ground Breaking" Star Card to take effect whenever Chebacca defeats an enemy.

COUNT DOOKU

  • Fixed an issue where enemies could escape Count Dooku's Expose Weakness by dashing or doing a combat roll.
  • Fixed an issue where Count Dooku's body would slightly shake when performing an emote.
  • Fixed an issue where Count Dooku's right hand thumb was clipping with the hilt of his lightsaber.

DARTH MAUL

  • Fixed an issue for Furious Throw where the lightsaber could get stuck in the AT-TE, E-Web, DF9, Hardcell or AAT vehicles.
  • Fixed an issue where Darth Maul's Spin Attack ability continued to affect enemies if Darth Maul died during the animation.

DARTH VADER

  • Fixed an issue where Darth Vader's Star Card Fueling the Rage would put the ability on cooldown, when the user eliminated enemies faster than the ability timer would indicate.

EMPEROR PALPATINE

  • Change "Lighting Absorption" Star Card to take effect whenever Emperor Palpatine defeats an enemy.

FINN

  • Removed sprint prevention during Big Deal.

GENERAL GRIEVOUS

  • Fixed an issue where General Grievous was no longer able to block with the Unrelenting Advance ability, if activated after holding the block button.

HAN SOLO

  • Fixed an issue where Han Solo's shirt was clipping through his jacket when on low settings.

IDEN VERSIO

  • Change "Friend In Battle" Star Card to take effect whenever Iden defeats an enemy.
  • Fixed an issue where Stun Droid had no functionality when used on an enemy who has a tall asset immediately behind them.

KYLO REN

  • Fixed an issue where Kylo Ren could inflict damage on enemies who are blocking with Lightsabers, when using Pull.

LEIA ORGANA

  • Fixed an issue where Leia's hand was clipping with her head whenever she is getting damaged while reloading secondary fire.

LUKE SKYWALKER

  • Reduced recharge time of Repulse from 20 seconds to 17 seconds.
  • Increased base radius of Repulse from 10 to 12 meters.
  • Changed Luke's Jedi Fighter Stamina drain decrease from 5-6-8-10 to 20-25-30-35.
  • Adjusted the animation of Luke's attacks for speed.
  • Fixed an issue where Luke could damage enemies with Rush after dying.
  • Fixed an issue where Luke's fingers were clipping with his lightsaber hilt when performing the Greetings, Exalted Ones emote.

OBI-WAN KENOBI

  • Fixed an issue where the Defensive Rush ability would not inflict lightsaber marks on objects.
  • Fixed the delay between the animation of the Defensive Rush and the VFX when attacking an enemy who is blocking.

REY

  • Fixed an issue where Rey's Dash Strike ability could be triggered twice before the ability ended.

YODA

  • Adjusted the animation of Yoda's attacks for speed.

CHANGES TO CLASSES AND SPECIAL UNITS:
ENFORCER AND INFILTRATOR

  • Changed the text for the Acquisition milestone to mention both Enforcer and Infiltrator classes.

ARC TROOPER

  • Reverted changes to the fire rate of the left hand, to fix inconsistencies between the two fire rates.

GAME MODE AND MAP CHANGES:

  • General: Collision fixes and visual improvements on Jakku, Hoth, Endor, the Dreadnought and in Kashyyyk - Capital Supremacy and Kamino - Capital Supremacy.

CAPITAL SUPREMACY - GROUND PHASE

  • Fixed a visual issue where a character's UI bar Health would widen when boarding a transport in the Ground Phase.
  • Fixed an issue where the AI would not fire at a player inside a vehicle.
  • Fixed an issue where the color would occasionally be different between the hologram and the base of the Command Post when a player joins a match late.

CAPITAL SUPREMACY - CAPITAL SHIPS

  • Fixed an issue where background Starfighters could occasionally be seen when inside the capital ships.
  • Fixed a visual issue where the name of an enemy that sabotages an objective appeared blue (friendly) in the event log.
  • Added defeat volumes to prevent players from remaining stuck in the slide doors that open only for characters of the opposing team.
  • Fixed lighting bugs in the Dreadnought hangar ceiling.
  • Fixed an issue where the spotlights on the Cooling Room Core ceiling were misplaced.

CAPITAL SUPREMACY - CINEMATICS

  • Fixed various issues with rendering of assets caused by server latency.

CAMPAIGN

  • Fixed an issue where players were not able to equip Star Cards.

GALACTIC ASSAULT

  • Removed Resistance Transport Ships from appearing in the first phase on Jakku.
  • Added gunners inside the LAAT in the Clone intro for Naboo.

KASHYYYK

  • Fixed an issue where some players had reported noticing distorted texture glitches on level terrain.

JAKKU

  • Fixed an issue where the player was able to go outside the playable area by using Boba Fett.

GENERAL CHANGES/MISC:

  • Fixed an issue where selecting the chat channel using the mouse, would cause various issues the chat would not open the last used channel.
  • Added icons indicating the phases for the Clone Trooper appearances on the Customisation screen.

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Betreff: Offizielle Patch Notes zu Star Wars Battlefront 2

Hero (Retired)

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  • Added new Community Quests to take place over July. The new quests will unlock animated Victory Poses and new Voice Lines for Obi-Wan Kenobi, Yoda, Darth Maul, and General Grievous.
  • Added new Phase I Trooper bundles for all Legions.
  • Fixed an issue where a round on Starfighter Assault and Hero Showdown could begin and end without the player number criteria having been successfully met.

HEROES & VILLAINS:

  • Fixed a visual issue where impact VFX would incorrectly trigger, when playing as Vader and attacking while holding the Block button.
  • Fixed an issue where Vader’s Lightsaber would stop being visible when switching the lightsaber off before throwing it against an opponent.
  • Visual tech animation improvements to the chestplate of the General Kenobi appearance.
  • Fixed an issue where sprinting or dashing while Count Dooku’s Duelist ability was active, would reset the ability’s animation speed.
  • Community Request: Changed Finn’s Covert Leader Star Card to take effect whenever Finn defeats an enemy.
  • Community Request: Obi-Wan Kenobi is now immune to enemy Force abilities while performing All-Out Push.

REINFORCEMENTS & VEHICLES:

  • Fixed a visual issue where the Droideka's energy shield would not be visible when in the Squad Spawn screen, after joining a game already in progress.
  • Added Milestones for the Droideka and TX-130.
  • Fixed an issue where the AT-ST could occasionally defeat heroes in one-shot.

MISC:

  • Fixed an issue where the weapon would occasionally disappear after combat rolling and shooting at the same time, when in first-person view.

Known Issues:

  • Because of an issue that came up late in the process, the “Charged and Ready” Milestone is not accurately tracking dealt damage. The issue will be resolved in the next update.
  • Kylo Ren’s Pull ability can still interrupt Obi-Wan’s All-Out Push. This will be changed in the next update.

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Betreff: Offizielle Patch Notes zu Star Wars Battlefront 2

[ Bearbeitet ]
Hero (Retired)

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NEW CONTENT:
FEATURES

  • The Republic Attack Cruiser and the Separatist Dreadnought are now playable in Heroes vs Villains.
  • New appearances added for the B1 Battle Droid: Training, Jungle, and Pilot are now available to unlock via Credits or Crystals for all four trooper classes.

QUALITY OF LIFE

  • A timer has been added to the Capital Ship phase of Capital Supremacy, replacing the ticket counter, giving players a limited amount of time to destroy it before the action returns to the ground. Players will need to capture one of the first two objectives, before proceeding to destroying the enemy target.
  • A new contextual spawning system now allows players to spawn on the Command Posts in Capital Supremacy.

HERO CHANGES:

  • Community Request: All Heroes, except for Bossk, now gain health upon defeat as a passive ability. Heroes will be receiving 20 health points for defeating Troopers and 100 health points for defeating Heroes.
  • Community Request: Jump gravity and speed has been improved for Bossk, General Grievous, and the BX Commando Droid.
  • Community Request: Audio from cancelled emotes will continue playing unless unless interrupted by an enemy's ability (i.e. Freeze, pull, etc.) or action.
  • Added a UI bar indicator of the enemy Hero's stamina.

LIGHTSABER HEROES

  • Community Request: Lightsabers will now not turn off on their own while Heroes are sprinting, only when toggled off.
  • Fixed an issue where lightsaber Heroes could lose their blocking stance when falling from small heights.
  • Fixed an issue where a lightsaber Hero would be unable to block when being shot from above by an enemy with a Blaster.
  • Fixed an issue that would cause a lightsaber Hero to deal damage to a blocking enemy who is standing behind them.
  • Fixed an issue where a lightsaber attack on a blocking Lightsaber Hero would occasionally not trigger VFX and SFX.
  • Fixed an issue where the lightsaber would occasionally not turn on when Hero goes into blocking or attacking mode after sprinting.

ANAKIN SKYWALKER

  • Health on Kill Star Card has been replaced with "Steamroll". Every enemy trooper defeat or 200 damage to villains decreases all of Anakin Skywalker's stamina costs by 2% to a maximum. This effect resets after Anakin is defeated.
  • Visual cues have been added to HEROIC MIGHT, so that enemies can now predict the area of effect.

BOBA FETT

  • Health on kill Star Card has been replaced with "Born to Fly" . Boba Fett's abilities cooldown are faster while in air, but his health regeneration starts 1.5 second later.
  • Fixed an issue where Boba Fett would occasionally get stuck in flying position after dodging while in air.

BOSSK

  • Fixed an issue where Bossk's PREDATOR INSTINCTS ability would not reveal and outline all enemy players.

CAPTAIN PHASMA

  • Health on Kill Star Card has been replaced with "Blaster Inspection". Every time she kills an enemy, Captain Phasma and friendly troopers around her gain a permanent 3% decrease to their blaster overheat per bolt to a maximum. This effect resets when Captain Phasma is defeated.

CHEWBACCA

  • Health on Kill Star Card has been replaced with "Impervious". Every time Chewbacca deals a threshold of 200 combined damage with any ability, he gains 2% damage reduction to a maximum. This effect resets after Chewbacca is defeated.

COUNT DOOKU

  • Health on Kill Star Card has been replaced with "Initiative". Every 15 seconds, Count Dooku’s basic attack will be a critical strike, dealing extra damage. This cooldown is reduced by 1 second for every successful lightsaber attack.
  • Fixed an issue with the speed of Count Dooku's animation while DUELIST is active.
  • Fixed an issue where Count Dooku's lightsaber could not be seen when the Effects Quality setting was set to Low.

DARTH MAUL

  • Health on Kill Star Card has been replaced with "Savage". If Darth Maul hits four enemies with SPIN ATTACK within a short time, his SPIN ATTACK recharge will be 75% faster for 4 seconds.
  • FURIOUS THROW base damage increased from 75 to 85 points.
  • Fixed an issue where FURIOUS THROW could do double damage on its way back to player.
  • Fixed an issue where Darth Maul's CHOKE HOLD would occasionally do no damage when used at the same time as Kylo Ren's FREEZE.

DARTH VADER

  • Health on Kill Star Card has been replaced with "Surrounded by Fear". When killing an enemy, Darth Vader gains stamina back.

EMPEROR PALPATINE

  • Health on Kill Star Card has been replaced with "Show No Mercy". Each extra target hit by CHAIN LIGHTNING will reduce its cooldown by 0.25 seconds to a maximum. This effect resets when Emperor Palpatine is defeated.

FINN

  • Health on Kill Star Card has been replaced with "In Charge". During UNDERCOVER TEAM, Finn will grant a damage reduction of 2% for each trooper defeated or 100 damage to villains to a maximum, to all friendlies affected. This bonus stays for the next use of the ability but resets when Finn is defeated.

GENERAL GRIEVOUS

  • Health on Kill Star Card has been replaced with "Flesh is Weak". For every 10% health missing, General Grievous gains damage reduction but his health regeneration speed is halved.
  • General Grievous is now immune to pushes and staggers during CLAW RUSH.
  • Fixed an issue where General Grievous would occasionally get stuck in CLAW RUSH animation when performing the ability against a moving or dying opponent.
  • Fixed a spelling mistake on the description of the DEADLY SLASHES Star Card

HAN SOLO

  • Health on Kill Star Card has been replaced with "Smuggler’s Wits". Han Solo gains an extra Dodge ability charge but all cooldowns are increased.

IDEN VERSIO

  • Health on Kill Star Card has been replaced with "Shocking Weakness". Iden Versio’s STUN DROID also reveals enemies in a 25 meters radius to all allies for a short time.

KYLO REN

  • Health on Kill Star Card has been replaced with "Power of Darkness". After he used FRENZY, Kylo Ren’s lightsaber damage is increased for 6 seconds.
  • Fixed an issue where the "Berserking Tantrum" Star Card would occasionally provide the Hero with more stamina than stated on the card.

LANDO CALRISSIAN

  • Health on Kill Star Card has been replaced with "Buckle Up, Baby". Every enemy trooper defeated or 100 damage to villains reduces the heat per shot of Lando’s X-8 Night Sniper permanently by 2% to a maximum. This effect resets when Lando is defeated.

LEIA ORGANA

  • Health on Kill Star Card has been replaced with "Stay Together". If she is within 15 meters of two friendly units, Leia and her close allies will take reduced damage.

LUKE SKYWALKER

  • Health on Kill Star Card has been replaced with "Intensify". Every trooper defeated or 200 damage to heroes increases Luke Skywalker’s lightsaber damage by 2 to a maximum. This effect resets after Luke is defeated.
  • Fixed an issue where Luke Skywalker's REPULSE would occasionally not apply damage.

OBI-WAN KENOBI

  • Health on Kill Star Card has been replaced with "Safeguard". After blocking 10 blaster shots, 2 abilities or lightsaber attacks with his block, Obi-Wan gains a permanent reduction of 2% to all his stamina costs to a maximum. This effect resets when Obi-Wan is defeated.
  • Fixed an issue where blocking would occasionally stop working after blocking Obi-Wan's DEFENSIVE RUSH ability.
  • Improved Obi-Wan's Dodge animation.

REY

  • Health on Kill Star Card has been replaced with "Balance". Rey gains an extra Dodge ability charge, but her stamina drains faster.

YODA

  • Health on Kill Star Card has been replaced with "Size Matters Not". When the bonus health of PRESENCE depletes, it heals for some of the damage it prevented but its cooldown is increased by 13 seconds.

CHANGES TO CLASSES AND SPECIAL UNITS:

  • Fixed an issue where enemies would occasionally stop being highlighted by scanning abilities after using them for a period of time.
  • Various animation fixes for Trooper Victory Poses.
  • The Geonosis-based appearance for the B1 Battle Droid can now be equipped at will.

HEAVY

  • The Heavy Trooper's COMBAT SHIELD has been tweaked for easier visibility in bright environments.

OFFICER

  • Fixed issue where Officer's Presence would gain unlimited points if an injured trooper leaves the circle, and there was no one left inside of it.

SPECIALIST

  • Fixed an issue where the THERMAL BINOCULARS would not highlight an enemy when the character is standing close to an object.

DROIDEKA

  • Fixed an issue where the "On a Roll" milestone would not track progress when the Droideka is rolling at maximum speed.

TX-130

  • Fixed an issue where the "Charged and Ready" milestone would not track progress.
  • Fixed an issue where the TX-130 could get stuck when sitting idle under a LAAT landing position on Capital Supremacy.

GAME MODE AND MAP CHANGES:
CAPITAL SUPREMACY - GROUND PHASE

  • Ground Phase progress is now measured by completion percentage instead of ticket number.

HEROES VS VILLAINS

  • Announcer VO audio has been added to Heroes Vs. Villains.

MAP CHANGES

  • Various Level Art, VFX, and Lighting improvements done on the Republic Attack Cruiser and the Separatist Dreadnought to allow for improved gameplay during the Capital Ship Phase on Capital Supremacy.
  • Various collision fixes done on: Republic Attack Cruiser, Separatist Dreadnought, Geonosis - Pipeline Junction West, Jakku - Starship Graveyard, Yavin 4 - Great Temple.
  • Collision fixed that prevents Boba Fett from flying outside map geometry on Endor - Research Station 9 and Hoth - Outpost Delta.
  • Exploding geysers have now been added to Geonosis - Pipeline Junction West.

GENERAL CHANGES/MISC:

  • In-game objective icons have been redesigned to be less obtrusive.
  • Added Prestige rank animation in End-Of-Round screens.
  • Fixed an issue where the progression bar from a Milestone on the Front End menu would occasionally overlap with the text measuring progress.
  • The impact color on combat shields across Troopers and Heroes now match the color of the projectile that's hitting them.

KNOWN ISSUES:

  • There can be occurrences where General Grievous is still affected by pushes or staggers during CLAW RUSH, if a related ability is used at the same time Grievous uses CLAW RUSH.
  • With the increase in hit detection registration for lightsaber swings at various elevations, dodging can result in still getting hit on occasion. We are working to further improve hit detection in future updates.

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Betreff: Offizielle Patch Notes zu Star Wars Battlefront 2

[ Bearbeitet ]
Hero (Retired)

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NEW CONTENT:
FEATURES

  • Felucia has been added as a playable map on Capital Supremacy.
  • CO-OP, a 4-player online experience against an enemy team of AI opponents is now available. CO-OP is playable on Geonosis, Kashyyyk, Kamino, Naboo and Felucia.
  • Instant Action, a single-player experience with epic battles against AI opponents offline is now available. Instant Action is playable on Geonosis, Kashyyyk, Kamino, Naboo and Felucia.
  • The Clone Commando has been added as a new Reinforcement for the Galactic Republic.
  • A new emote for Darth Maul has been added and will become available to unlock through a special challenge.
  • A new appearance for Luke Skywalker, Farmboy, has been added and will become available to unlock through a special challenge.

QUALITY OF LIFE

  • Added Damage Reduction messaging. New UI and audio elements have been added to let the player know when damage is dealt to an enemy that has a damage reduction effect applied.

    Here is a summary of the new elements added:
  • Attacker: You will hear a new audio effect to denote that you are dealing less than normal damage
  • Attacker: You will see a new icon appear on the enemy in question with each hit that you do
  • Attacker: The enemy in question will display a miniature version of that icon to the left of their name for as long as they have damage reduction
  • Defender: You will see the same icon as above beneath your health number for as long as you have damage reduction
  • Defender: Each time that you take damage, your damage reduction icon will animate to bring attention to the fact that it has taken effect
  • Daily Crates have been removed. In order to offer the same Credit payout on a daily basis, we will be expanding Daily Quests from 3 to 4 in a future update.

HERO CHANGES:

  • Hero abilities will have no cooldown and will be instantly refunded, when they are interrupted. For example if Luke Skywalker tries to use his Repulse ability but is pulled by Kylo Ren before the Repulse effect happens, Luke will be pushed but his Repulse ability will instantly be available again. If Luke managed to activate the Repulse effect, the ability will enter cooldown as usual. We have been working on diminishing the frustration of abilities getting interrupted. This is still an ongoing task we will try to improve further in future patches.
  • Fixed an issue that would cause the area of effect of an ability to show before the effect actually takes place. This change should provide more clarity on whether an ability has actually hit an enemy or not.
  • A "RESISTANT" tag will now show over the head of Heroes who cannot be affected by pushing or pulling abilities, for example Darth Vader during his Force Choke ability.

The health bonus from the Officer's Battle command, Yoda's Presence and Finn's Big Deal should not stack anymore.

  • If the player has health bonus active from the Officer and Finn or Yoda's is applied, the Officer's health bonus will be removed.
  • If the player has Finn or Yoda's health bonus active and the Officer's health bonus is applied, the Officer's health bonus will be ignored.
  • If the player has Finn or Yoda's health bonus active and Finn or Yoda's health bonus is applied, the new health bonus will be applied and the old one removed.
  • If Yoda has his Presence health bonus active and Finn applies his Big Deal health bonus to Yoda, Finn's health bonus will be ignored.
  • If Finn has his Big Deal health bonus active and Yoda applies his Presence health bonus to Finn, Yoda's health bonus will be ignored.
  • If Finn has Yoda's Presence health bonus active and activates Big Deal, Yoda's Presence health bonus will be removed and Big Deal will be applied.
  • If Yoda has Finn's Big Deal health bonus active and activates Presence, Finn's Big Deal health bonus will be removed and Presence will be applied. This was a huge balance feedback and frustration especially in big game modes. it should lower the impact of bonus health when both heroes are present.
  • Intro VO lines for Heroes are now triggering in Multiplayer as well (used to be only in Arcade).

LIGHTSABER HEROES

  • Fixed an issue that could cause the deflect animation to not show locally, even though the player is deflecting.
  • Made changes to reduce the risk of rubberbanding when deflecting a lightsaber attack.
  • Updated staggers to give more control to the player being attacked.
  • Adjusted all Lightsaber Heroes' dodge timings in order to let them move after the dodge animation earlier.
  • Fixed an issue where Lightsaber Heroes would deflect the wrong Blaster bolt color.

ANAKIN SKYWALKER

  • Fixed an issue that would cause Anakin's Passionate Strike to keep doing damage, even when Anakin is defeated.
  • Fixed an issue with Anakin's Steamroll Star Card not stating that the ability resets after the Hero is defeated in a game.

BOBA FETT

  • Boba Fett's jetpack fuel now displays the amount of fuel constantly when dodging or replenishing. Previously this was updating only every second and leading to misunderstanding about the amount consumed.
  • Fixed an issue where the Death from above star card effect would happen without having to activate the Rocket Barrage ability.

CAPTAIN PHASMA

  • Captain Phasma can now pick up the Sentry Droid. This should help Phasma relocate as it was currently very frustrating to be locked in place or have to lose your turret for the duration of the cooldown.
  • Captain Phasma's Sentry Droid now is destroyed when she is defeated.

CHEWBACCA

  • Fixed an issue with Chewbacca's Impervious Star Card not stating that the ability resets after the Hero is defeated in a game.

DARTH MAUL

  • Fixed an issue that would cause the Spin Attack ability animation to break when using the ability form a higher ground.

DARTH VADER

  • Fixed an issue that would block players from dodging out of Darth Vader's Force Choke area of impact.
  • Fixed a text issue with Darth Vader's Punishing Grip Star Card. The effect description "TIGHTER GRIP" is now replaced by "INCREASED ACTIVE TIME".

EMPEROR PALPATINE

  • Reduced the camera shake caused by Emperor Palpatine's lighting attacks on his target.

GENERAL GRIEVOUS

  • Fixed an issue where Lightsaber deflect VFX would not always appear when using Unrelenting Advance on a Lightsaber-carrying Hero who is deflecting.

IDEN VERSIO

  • Increased Iden's Alt fire recharge time from 2 to 2.3 seconds.

KYLO REN

  • Fixed an issue where Lightsaber deflect VFX would not always appear when using Frenzy on a Lightsaber-carrying Hero who is deflecting.

OBI-WAN KENOBI

  • The animation of Obi-Wan's Defensive Rush ability has been improved for speed and accuracy.
  • Fix Obi-Wan's Defensive Rush end attack causing all enemy stamina to drain.

REY

  • Fixed an issue that would cause Rey's Dash Strike to completely deplete the stamina bar of a Lightsaber Hero when blocking.

YODA
Reduced Yoda's health bonus from the Presence ability

  • Base health bonus on troopers reduced from 100 to 70 points
  • Base health bonus on Heroes and Yoda reduced from 200 to 150 points
  • Reduced the delay until health starts depleting from 10 to 8 seconds. Yoda's Presence was the strongest bonus health in the game by far. We're trying to reduce its impact on big game modes.
  • Yoda's Dash Attack damage has been reduced from 130 to 85 points. The dash attack while breaking block also dealt a lot of damage. We're adjusting it to have a damage level that takes the block breaking into account.
  • Fixed a visual issue where Yoda blocking incoming blaster fire would inaccurately produce deflect sparks visible for the other player.
  • Fixed an issue where Yoda's camera would be lowered when pressing the crouch button.

CHANGES TO CLASSES AND SPECIAL UNITS:

  • Fixed an issue that would cause the Resourceful Star Card to not grant the proper recharge speed on any rarity above Common.
  • Fixed an issue where using a locked weapon in Arcade would cause an unavailable weapon to be selected during the Weapon equip menu in the Spawn screen.

ASSAULT

  • Fixed an issue where respawning or dying would incorrectly count as a kill for the purposes of the "Assault Vanguard" Milestone.

SPECIALIST

  • Removed game hint that would state that the Specialist has less health than other Trooper classes.
  • Fixed issue where the Resistance Specialist Mirialan had the incorrect face rig.

DROIDEKA

  • Fixed an issue that would occasionally cause the Droideka to shake uncontrollably when affected by Anakin's Retribution ability.
  • Fixed an issue where Droideka would occasionally get stuck in Overheated animation when using the Overload ability.

INFILTRATOR

  • Fixed an issue where the scaling for the Stalker Star Card incorrectly mentioned Stamina instead of Health.

B2-RP

  • Fixed an issue that would cause the camera to not correctly show the opponent, when a player is killed by the B2-RP's Wrist Rocket ability.

TX-130

  • Made a new crosshair for the TX-130's Charge Mode to more accurately display the charging level when using the ability.
  • Fixed an issue where the Milestones related to the TX-130 would not count towards the completion of the "A Tremendous Service" Multiplayer Milestone.

GAME MODE AND MAP CHANGES:

  • The Extraction map rotation is now combined with the Strike rotation.

ARCADE

  • Increased the Credits payout between 200 and 250 Credits per round. The maximum payout per day has been increased from 1500 to 3000 Credits.
  • Removed the Intensity option for Custom Arcade's Starfighter Onslaught mode, due to issues with its functionality.

CAPITAL SUPREMACY

  • Fixed an issue where players would occasionally spawn in Out-Of-Bounds areas when going to Phase 4 of the Republic Attack Cruiser for a second time.
  • Fixed an issue with the in-game UI widgets occasionally not showing for players joining an ongoing match in Capital Supremacy.
  • Fixed an issue that would cause the Overtime UI bar to not get depleted when the Capture Points on Capital Ships would stop being contested.
  • Added additional VO lines for Capital Supremacy.

HEROES VS. VILLAINS

  • Fixed an issue where the wrong timer would show up in the Star Card selection screen, if the player selected a Hero and entered the Star Card selection screen before the next spawn timer had ended.
  • Fixed an issue that would occasionally allow Heroes of opposing teams to spawn next to each other on Republic Attack Cruiser - Heroes Vs. Villains.

MAP CHANGES

  • Added back previously removed atmospheric battle elements on Kashyyyk - Capital Supremacy.
  • Fixed an issue that would allow players to kill AI opponents from their spawn location on Kamino - Capital Supremacy.
  • Fixed an issue where shooting at the red droid in the platforms on Kessel would cause performance drops.
  • Fixed an issue that could cause the TX-130 to spawn under the AT-TE spawn location on Geonosis - Galactic Assault.
  • Fixed a visual issue with the shadow of the HMP Gunship Droid during the Boarding cinematics on Geonosis - Capital Supremacy, when the PC Graphic settings were set to Medium or Low.
  • Fixed an issue that would cause the player to fall under the map in case a destroyed Hardcell Transport objective falls on them, during Geonosis - Galactic Assault.
  • Fixed an issue where the camera would have no collision with the roof in the barracks room on Kamino.
  • Various visual and collision improvements on Naboo - Capital Supremacy, Geonosis - Capital Supremacy, Republic Attack Cruiser and Separatist Dreadnought.
  • Fixed an issue where environmental fire on Naboo - Capital Supremacy would not cause damage to the player.
  • Fixed a visual issue with the color of the B1 Droids remains across maps.
  • Fixed an issue where the Gonk droid on the Republic Attack Cruiser would occasionally stop moving when hit by explosions.

VEHICLE CHANGES:

  • Tweaked the damage values for Speeders, so that they are prevented from potentially killing Heroes in one shot. Speeders affected are: BARC, STAP, LIUV (Starkiller Base), X-34 Landspeeder (Tatooine), 74-Z Speeder Bike (Laser Barrage only)
  • Fixed a visual issue where the destroyed versions of the AAT and STAP vehicles with the blue livery, would be replaced with their default livery.
  • Fixed an issue where you would still occupy a vehicle slot after leaving the TX-130, AAT, STAP, or BARC in some instances.
  • Fixed an issue where you would incorrectly level up as a Trooper, instead of Armor, when playing as the AAT with the blue livery.

GENERAL CHANGES/MISC:

  • Fixed a text issue with the description of the 501st Legion appearances bundle.
  • Fixed an issue with the description of the "These are your First Steps" Milestone, to more accurately describe the Heroes needed to be defeated to progress on the Milestone.

KNOWN ISSUES:

  • Visual issue with the default appearance of AI Clone Troopers on CO-OP and Instant Action being Phase 1 by default.

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