Offizielle Patch Notes zu Star Wars Battlefront II

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Offizielle Patch Notes zu Star Wars Battlefront II

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Hero (Retired)

Changelog for Update 1.1

 

New Game Content:

  • New Crait map for Blast-mode
  • Iden Versio's Tie Fighter

Iden Versio’s TIE/In Fighter Abilities:

  • Afterburner – Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short time
  • Laser Barrage – Charges up a rapid fire barrage which deals high damage
  • Dual Proton Torpedoes – Fires two proton torpedoes which track the locked target and deal high damage
  • Inferno Leader – For the duration of INFERNO LEADER, all enemies within a radius are revealed to allied players. These enemies receive increased damage from all sources

Iden Versio's TIE/In Fighter Star Cards:

  • Engine Heat Dissipator – Decreases the AFTERBURNER cooldown
  • Advanced Torpedoes – Increases DUAL PROTON TORPEDO damage
  • Vengeful Barrage – Increases the damage of LASER BARRAGE
  • Flight Commander – Increases the duration of INFERNO LEADER
  • Reinforced Hull – Increases the total health of the starfighter
  • Tuned Lasers – Increases primary weapon damage
  • Advanced Capacitors – Improves the primary weapons resistance to overheating
  • Repair Systems – Reduces the delay before health regeneration begins
  • Elite Pilot – Increases the turn rate of the starfighter
  • Engine Upgrade – Increases the top speed and how quickly the starfighter can accelerate and decelerate

Iden Versio’s TIE/In Fighter Milestones:

  • Rapid Assault – Used Iden Versio’s TIE/LN fighter AFTERBURNER ability 25 times
  • Precision Strike – Achieve 25 DUAL PROTON TORPEDO kills with Iden Versio’s TIE/LN Fighter
  • Hope Cannot Save Them – Achieve 25 LASER BARRAGE kills with Iden Versio’s TIE/LN Fighter
  • Avenge Our Emperor – Use Iden Versio’s TIE/LN Fighter INFERNO LEADER ability 25 times

Heroes modifications:

Finn

  • Reduced base damage of his EL-16 from 65 to 45
  • The time before heat cooldown kicks in was reduced from 3.5 to 1.5 seconds
  • Reduced damage of each Deadeye shot from 40 to 30

Phasma

  • Reduced the heat generated per shot of her F-11D

Lando

  • Fixed a bug where Maximized Efficiency was not properly granting cooldown reduction

Boba Fett

  • Reduced the damage per rocket of Rocket Barrage from 90 to 78
  • The inner damage radius for each rocket of Rocket Barrage was reduced from 2 to 1.5 meters
  • Reduced the outer damage radius for each rocket of Rocket Barrage from 4 to 3 meters

Classes & Special Units modifications:

Heavy

  • Reduced the AOE of Supercharged and Explosive sentry
  • Increased heat per shot for Supercharged Sentry from 0.015 to 0.017

Officer

  • Reduced explosion damage when turret is destroyed by blaster fire from 150 to 25

Specialist

  • Reduce size of scope glint
  • Added scope glint to the following long range weapons: EL-16HFE, A-280, Pulse Rifle, and Captain Phasma’s F-11D
  • Reduced heat per shot for the following long range weapons: Valken-38X, E-5S, DLT-20A, DLT-19x, A180, and DLT-19D
  • Increased the bursts per minute of all Infiltration variants from 100 to 130

Wookiee Warrior

  • Reduced Bowcaster center projectile damage multiplier from 1.3 to 1
  • Lowered Bowcaster fall off distance at the start from 20 to 10 meters & at the end from 30 to 25 meters
  • Reshuffled Bowcaster explosion damage and projectile damage to make falloff have higher effect
  • Increased Bowcaster heat per shot

Weapons modifications:
CR2

  • Lowered start damage from 17 to 16
  • Lowered end damage from 9 to 8
  • Reduced damage falloff end distance from 40 to 30 meters

Barrage

  • Reduced inner blast radius from 3.5 to 2 meters
  • Increased outer blast radius from 5 to 6 meters
  • Increased explosion damage from 55 to 100

Blurrg-1120

  • Reduced falloff start distance from 20 to 15 meters
  • Reduced start damage of Explosive Shot from 29 to 26
  • End damage of Explosive Shot was reduced from 10 to 8
  • Reduced inner blast radius of Explosive Shot from 0.8 to 0.7 meters
  • Reduced outer blast radius of Explosive Shot from 2 to 1.8 meters
  • Accuracy of the final shots when Burst Mod is equipped was reduced

Trip Mine

  • Increased the number of mines that can be deployed at the same time from 1 to 2
  • Raised the time until the mines disappeared after death from 5 to 15 seconds

Strike changes:

  • Tweaked Bomb Timer duration
  • Minor balancing tweaks

Galactic Assault changes:

Crait

  • Updated spawns to help the First Order attack
  • Reduced health of the Phase 3 objectives from 5000 to 4000
  • Increased the cost of the Ski Speeder from 0 to 200
  • Reduced health of the AT-M6s

Death Star II

  • Reduced explosive objective timer

Endor

  • Reduced explosive objective timer

Hoth

  • Reduced health of the AT-ATs
  • Reduced explosive objective timer

Jakku

  • Made 2 AT-ST’s available in Phase 1
  • Updated spawns to better orient players
  • Updated combat area for Phase 4
  • Reduced explosive objective timer

Kamino

  • Updated spawns to help the Droids attack
  • Phase 2 capture areas are now only the platforms

Kashyyyk

  • Reduced health of the MTTs
  • Reduced explosive objective timer

Naboo

  • Updated spawns to help the Droids attack
  • Reduced health of the MTT
  • Reduced explosive objective timer

Starkiller Base

  • Tweaked Resistance spawns in Phase 1
  • Updated First Order combat area in Phase 1
  • Reduced explosive objective timer

Takodana

  • Added AT-ST to Phase 1
  • Updated Phase 2 objective locations
  • Reduced explosive objective timer

Tatooine

  • Removed the A-Wing
  • Reduced AT-ST Battlepoint cost from 2500 to 1500
  • Reduced explosive objective timer

Yavin

  • Lowered Battlepoint cost for AT-STs from 2500 to 2000
  • Lowered Battlepoint cost for Deathtroopers from 3000 to 2000
  • Lowered Battlepoint cost for Imperial Rocket Trooper from 2000 to 1750
  • Reduced explosive objective timer

General:

  • Added a night variant to Tatooine Maps
  • Increased the frequency of alternative lighting variants across all maps
  • Updated visual appearances of the First Order on Crait
  • Fixed a bug where the LAAT overheat sound would affect everyone in the match
  • Milestone completion call out’s in-match
  • Armor class Battlepoint multiplier reduced
  • Fixed a bug where both the Officer’s Recharge Command and Finn’s Big Deal abilities were not affecting Heroes or Special Units properly
  • Fixed an issue where each sector on the minimap would not light up properly the first time an enemy fired
  • Reduced fade in time for a minimap sector from 0.3 to 0.1 seconds
  • Stability improvements
  • Misc. bug fixing

 

thx to Sledgehammer70

SWBF2 Patch Notes.png


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Offizielle Patch Notes zu Star Wars Battlefront 2

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Hero (Retired)

Hier das Changelog zum neuesten Update welches bereits für alle Plattformen verfügbar ist!

 

Sobald verfügbar oder zeitlich für mich machbar folgt die Übersetzung in Deutsch.


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Offizielle Patch Notes zu Star Wars Battlefront 2

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Hero (Retired)

Hier für Euch noch die Änderungen im "Galactic Assault".


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Betreff: Offizielle SWBF2 Updates

★ Guide
?wo sind denn die Änderungen? :-)
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0 Kudos

Betreff: Offizielle SWBF2 Updates

★★★★ Apprentice

Die stehen im Original Beitrag, der wurde nur editiert. Ist auch besser und übersichtlicher so, meiner Meinung nach.

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Offizielle Patch Notes zu Star Wars Battlefront 2

[ Bearbeitet ]
Hero (Retired)

Danke dir Wink


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Offizielle Patch Notes zu Star Wars Battlefront 2

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Hero (Retired)

Änderungsprotokoll für Patch 1.1

 

Neue Spielinhalte:

  • Neue Crait Karte für den Angriff-Modus
  • Iden Versio's Tie Fighter

Iden Versio’s TIE/IF-Jäger Fähigkeiten:

  • Nachbrenner - Gewährt dem Sternenjäger einen vorübergehenden Tempoboost und unterbricht die feindliche Zielerfassung. Der NACHBRENNER kann nach kurzer Zeit beendet werden
  • Laser-Sperrfeuer - Lädt ein rasches Sperrfeuer auf, das hohen Schaden verursacht
  • Doppelte Protonentorpedos - Feuert zwei Protonentorpedos gleichzeitig ab, die das erfasste Ziel verfolgen und großen Schaden verursachen

Iden Versio's TIE/IF-Jäger Sternenkarten:

  • Gekühlte Triebwerke - Verkürzt die Ladezeit von NACHBRENNER
  • Verbesserte Torpedos - Erhöht Schaden von DOPPELTEN PROTONENTORPEDOS
  • Sperrfeuer der Rache - Erhöht den Schaden von LASER-SPERRFEUER
  • Flug-Commander - Erhöht die Dauer von INFERNO EINS
  • Verstärkter Rumpf - Erhöht die Gesamtgesundheit des Sternenjägers
  • Justierte Laser - Erhöht Primärwaffenschaden
  • Verbesserte Kondensatoren - Verbessert den Widerstand von Primärwaffen gegen Überhitzung
  • Reparatur System - Reduziert die Verzögerung, bis die Gesundheitsregeneration beginnt
  • Elite Pilot - Erhöht die Wendigkeit des Sternenjägers
  • Verbesserte Triebwerke - Erhöht Höchstgeschwindigkeit sowie Beschleunigen und Abbremsen des Sternenjägers

Iden Versio’s TIE/IF-Jäger Meilensteine:

  • Schneller Angriff - Die Fähigkeit NACHBRENNER von Iden Versios TIE/IF-Jäger 25 mal verwenden
  • Präzisions-Angriff - Mit Iden Versios TIE/IF-Jäger 25 Kills durch DOPPELTE PROTONEN-TORPEDOS erzielen
  • Hoffnung kann sie nicht retten - Mit Iden Versios TIE/IF-Jäger 25 Kills durch LASER-SPERRFEUER erzielen
  • Rächt unseren Imperator - Die Fähigkeit INFERNO EINS von Iden Versios TIE/IF-Jäger 25 mal verwenden

Helden und Schurken Modifikationen:

Finn

  • Reduzierter Schaden seines EL-16 von 65 auf 45
  • Reduzierte Zeit bevor die Hitze-Abklingzeit eintritt von 3.5 auf 1.5 Sekunden
  • Reduzierter Schaden jedes Zielwasser-Treffers von 40 auf 30

Phasma

  • Reduzierter Hitzeaufbau pro Schuss durch ihren F-11D

Lando

  • Bug welcher bei "Optimierte Effizienz" die Hitze-Abklingzeit nicht richtig gewährte wurde behoben

Boba Fett

  • Reduzierter Schaden pro Rakete beim Raketen-Sperrfeuer von 90 auf 78
  • Der innere Schadensradius für jede Rakete beim Raketen-Sperrfeuer wurde von 2 auf 1.5 reduziert
  • Der Schaden außerhalb des Radius für jede Rakete vom Raketen-Sperrfeuer wurde von 4 auf 3 m reduziert

Klassen & Spezial Einheiten Modifikationen:

Schwerer Truppler

  • Reduzierter Wirkungsbereich (AOE) des Überladenen- und Explosiven Wachgeschützes
  • Erhöhte Hitzeentwicklung des Überladenen Wachgeschützes pro Schuss von 0.015 auf 0.017

Offizier

  • Reduzierter Explosionsschaden bei durch Blasterschüssen zerstörten Blaster-Geschützen von 150 auf 25

Spezialist

  • Reduzierte Größe des Schimmerns von Zielfernrohren
  • Hinzugefügtes Schimmern der Zielfernrohre folgender Langstreckenwaffen: EL-16HFE, A-280, Impulsgewehr, und Captain Phasma’s F-11D
  • Reduzierte Hitzeentwicklung pro Schuss für die folgenden Langstreckenwaffen: Valken-38X, E-5S, DLT-20A, DLT-19x, A180, und DLT-19D
  • Erhöhter Schub aller Infiltrationsvarianten pro Minute von 100 auf 130

Wookiee Krieger

  • Reduzierter Armbrust Projektil Schadensmultiplikator von 1.3 auf 1
  • Abnehmende Armbrust Reichweite zu Beginn von 20 auf 10 m und am Ende von 30 auf 25 m
  • Abgeänderter Armbrust Explosions- und Projektilschadensabfall um den abnehmenden Effekt zu erhöhen
  • Erhöhte Armbrust Hitzeentwicklung pro Schuss

Waffen Modifizierungen:
CR2

  • Gesenkter Anfangsschaden von 17 auf 16
  • Gesenkter Endschaden von 9 auf 8
  • Reduzierter Schadensendabfall  von 40 auf 30 m

Sperrfeuer

  • Reduzierter innerer Feuer Radius von 3.5 auf 2 m
  • Erhöhter äusserer Feuer Radius von 5 auf 6 m
  • Erhöhter Explosionsschaden von 55 auf 100

Blurrg-1120

  • Reduzierte abfallende Anfangsentfernung von 20 auf 15 m
  • Reduzierter Anfangsschaden des Explosiv-Schusses von 29 auf 26
  • Der Endschaden des Explosiv-Schusses wurde von 10 auf 8 reduziert
  • Reduzierter innerer Feuer Radius des Explosiv-Schusses von 0.8 auf 0.7 m
  • Reduzierter äusserer Feuer Radius des Explosiv-Schusses von 2 auf 1.8 m
  • Die Genauigkeit der letzten Schüsse bei ausgerüstetem Verbesserte Salve Mod wurde reduziert

Stolpermine

  • Anzahl an Minen welche zur selben Zeit eingesetzt werden können wurde von 1 auf 2 erhöht
  • Die Zeit bis die Minen nach dem Tod verschwinden wurde von 5 auf 15 Sekunden erhöht

Angriff-Modus:

  • Optimierte Bomben-Timer Laufzeit
  • Geringfügige Balance Optimierungen

Galaktischer Angriff:

Crait

  • Angepasste Spawns um die Erste Ordnung beim Angriff zu unterstützen
  • Reduzierte Gesundheit der Phase-3-Ziele von 5000 auf 4000
  • Erhöhte Kosten des Ski Speeders von 0 auf 200 BP
  • Reduzierte Gesundheit der AT-M6

Death Star II

  • Reduzierter Sprengzeit-Timer der Kampfziele

Endor

  • Reduzierter Sprengzeit-Timer der Kampfziele

Hoth

  • Reduzierte Gesundheit der AT-ATs
  • Reduzierte Sprengzeit-Timer der Kampfziele

Jakku

  • 2 AT-STs verfügbar in Phase 1
  • Angepasste Spawns für bessere Orientierung der Spieler
  • Angepasstes Kampfgebiet für Phase 4
  • Reduzierter Sprengzeit-Timer der Kampfziele

Kamino

  • Angepasste Spawns um die Droiden beim Angriff zu unterstützen
  • Eroberungsbereiche aus Phase 2 sind nun nur noch die Plattformen

Kashyyyk

  • Reduzierte Gesundheit der MTTs
  • Reduzierte Sprengzeit-Timer der Kampfziele

Naboo

  • Angepasste Spawns um die Droiden beim Angriff zu unterstützen
  • Reduzierte Gesundheit des MTT
  • Reduzierte Sprengzeit-Timer der Kampfziele

Starkiller Base

  • Optimierte Widerstands-Spawns in Phase 1
  • Angepasster Kampfbereich der Ersten Ordnung in Phase 1
  • Reduzierter Sprengzeit-Timer der Kampfziele

Takodana

  • AT-ST zu Phase 1 hinzugefügt
  • Angepasste Ziel-Standorte in Phase 2
  • Reduzierter Sprengzeit-Timer der Kampfziele

Tatooine

  • Der A-Wing wurde entfernt
  • Reduzierte Kosten des AT-ST von 2500 auf 1500 BP
  • Reduzierter Sprengzeit-Timer der Kampfziele

Yavin

  • Gesenkte Kosten der AT-STs von 2500 auf 2000 BP
  • Gesenkte Kosten des Todestrupplers von 3000 auf 2000 BP
  • Gesenkte Kosten des Imperialen Raketen Trupplers von 2000 auf 1750 BP
  • Reduzierter Sprengzeit-Timer der Kampfziele

Allgemeine Änderungen:

  • Nacht-Varianten der Tatooine Maps wurden hinzugefügt
  • Die Häufigkeit alternativer Beleuchtungsvarianten wurde auf allen Karten erhöht
  • Angepasste visuelle Erscheinung der Ersten Ordnung auf Crait
  • Fehlerbehebung bei welcher der Überhitzungs-Sound des LAAT jeden im Match betraf
  • Anzeige beendeter Meilensteine während eines Matches
  • Fehlerbehebung der Fähigkeiten“Kampfkommando“ des Offiziers und Finns “Großer Nummer“ welche Helden oder Spezialeinheiten nicht richtig beeinflussten
  • Fehlerbehebung bei welcher Gegner auf den Sektoren der Minimap nicht richtig angezeigt wurden wenn diese dass erste mal feuerten
  • Reduzierte Einblendzeit der Minimap Sektoren von 0.3 auf 0.1 Sekunden
  • Stabilitäts Verbesserungen
  • Sonstige Fehlerbehebungen

 

                                                                                     Übersetzung h4ppypommes


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Offizielle Patch Notes zu Star Wars Battlefront 2

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Hero (Retired)

Star Wars Battlefront II – Release Notes - Patch 1.2

 

  • added locations to Custom Arcade: Kashyyyk, Hoth, Endor, Crait, Jakku, and Death Star II.
  • new game mode: Jetpack Cargo. (only be available for a limited time)
  • added three new Hero Appearances: the Hoth Appearances for Luke Skywalker, Leia Organa, and Han Solo. (also for a limited time; unlockable through a series of in-game Challenges that will be available over time)
  • balance tweaks and bug fixes to Heroes, Classes, Locations, and Game Modes.
  • significant tweak to Dodging.
  • substantial improvements to the AI in Arcade Mode.
  • two default emotes for Troopers to all players available.

Heroes and Villains Balancing:

Boba Fett
We’ve made a substantial change to the way Boba Fett’s jet pack feels when flying. We think you’re going to love the increased maneuverability! Furthermore, we improved his efficiency at distance with the EE-3. Previously, it could be frustrating to try to shoot with the EE-3’s high dispersion, especially while flying. As a result, we improved the EE-3 in a few areas and we hope this will combine with the jetpack changes to make Boba Fett even more fun to use on the battlefront.

  • Jet Pack - Jet Pack controllability improved
  • EE-3 - Reduced the minimum dispersion angle from 0.6 to 0.4
  • EE-3 - Reduced the maximum dispersion angle from 1.2 to 0.8
  • EE-3 - Increased End Damage from 20 to 25
  • Increased damage drop-off start distance from 15 to 20 meters

Bossk
Bossk's Relby V-10 had a somewhat awkwardly high recoil. We reduced it a bit while adjusting the animation to make it feel more responsive. We also reduced the damage output of the Explosive Traps as we felt it was a bit too high. The Multi-Trap Star Card values were incorrect and the Epic Star Card could increase the radius of the damage past what was listed on the card. This unintentionally lead to Bossk having very high AoE damage.

  • Relby V-10 - Reduced recoil from 5 to 2.2
  • Explosive Traps - Reduced damage from 80 to 76 per trap
  • Multi-Trap - Fixed the Blast Damage Radius to fit the star cards numbers

Captain Phasma
We took notice of your feedback regarding the utility of Captain Phasma's staff. We are improving it so that it feels faster and more fluid when used.

  • Staff Strikes - Increased the animation speed of the ability
  • Staff Strikes - Increased the transition speed between each strike
  • Increased how quickly Captain Phasma can use her blaster after performing a Staff Strike

Chewbacca
Chewbacca had one of the longest stun duration abilities in the game and it made him quite powerful. However, we wanted the stun to be a bit more tactical, so we reduced the duration.

  • Stun Grenade - Reduced the shock time from 1.6 to 1 second
  • Reduced Bowcaster side projectiles explosive damage from 25 to 21
  • Reduced furious Bowcaster side projectiles explosive damage from 12 to 10

Darth Vader
We changed how Choke works in order to simplify comprehension for the player that is Darth Vader and for their target. In an effort to also make Darth Vader more "tanky" we granted him a health bonus when activating Focused Rage.

  • Focused Rage - Vader now receives 200 temporary bonus health when activating the Focused Rage ability
  • Reduced max health from 900 to 800

Emperor Palpatine
Emperor Palpatine now requires line of sight on his target to trigger damage with his Dark Aura and default Lightning ability. Both abilities will no longer go through obstacles and walls. While we loved the fantasy fulfillment there, the frustration of not knowing what was damaging you was too high for us not to act on.

  • Lightning - Increased reach of the ability from 12 to 14 meters to compensate for the tighter collision check

Iden Versio
We’ve heard your feedback that Iden's Droid Stun was very difficult to predict. We’ve made it much snappier and feel this should be a significant improvement to Iden, even though the droid’s damage has been slightly reduced.

  • Fixed an issue where Iden’s Droid Stun didn’t give damage on the first attack
  • Droid Stun - Reduced the time between the ability activation and shock
  • Reduced the damage from 40 to 50

Kylo Ren
Kylo Ren had two of his Abilities on a 25 second timer, effectively making him less efficient and fun to play than other characters. As such, we reduced the cooldown for Pull and Freeze. We also felt he needed some damage absorption while being close to his targets, so we gave him some while Frenzy is active.

  • Pull - Reducing Pull recharge time from 25 to 20 seconds
  • Freeze - Reducing Freeze recharge time from 25 to 24 seconds
  • Frenzy - Kylo Ren now has 40% damage absorption while Frenzy is active

Lando Calrissian
We felt that Lando needed a boost to increase his effectiveness against lightsaber users. The best tool he had against them had a 25-second cooldown. To combat this, we significantly reduced the cooldown of Disruptor and of Smoke Grenade.

  • Disruptor - Reduced recharge time of disruptor from 25 to 19 seconds
  • Smoke Grenade - Reduced recharge time from 15 to 14 seconds

Luke Skywalker
We heard your wishes to have Luke traverse faster so we increased his sprint speed as much as possible without breaking the animation. Related to that update, we decided to push Luke more towards a "Hit & Run" game style. He’ll quickly jump into a skirmish and then bounce out to regain health before heading off for the next battle.

  • Increased Luke's sprint speed by .6 meters/second
  • Increased Luke Health from 700 to 750
  • Increased Health Regeneration rate from 50 to 110
  • Decreased Regeneration delay from 5 to 2.7
  • Decreased Max Regeneration amount from 250 to 200

Rey
Rey's signature Ability Insight had an incredible range and could go as far as 75 meters when paired with certain Star Cards. This was a bit too much and we’ve decided to reduce it drastically. We'll monitor how this change affects Rey's performance.

  • Mind Control - Reduced Mind Control radius from 20 to 18 meters
  • Insight - Reduced Insight radius from 50 to 30
  • Far Sight - Reduced bonus by 10% (now 10, 20, 30, 40%)

Yoda
Yoda's lightsaber attacks were very weak compared to all other lightsaber wielders, so we have increased his attack damage significantly to bring him on par with the others. Additionally, in an effort to make Yoda feel more true to character, we've made a change to his Barrier ability. It now will break immobilizing effects upon activation.

  • Lightsaber - Increased damage from 80 to 115
  • Barrier - Added the functionality to break out of immobilizing effects on activation
  • Unleash - Increased energy holding time from 0.7 to 0.9 seconds
  • Unleash - Increased angle from 40 to 45 degrees.
  • Unleash - Increased first tier damage from 100 to 110, second tier damage from 125 to 130, third tier damage from 150 to 160, and fourth tier damage from 175 to 190

Heroes and Villains Bug Fixes:

  • Lightsaber closers are deactivated while blinded
  • Fixed an issue where you would be in a "stun" state forever.
  • The maximum stun duration is now 5 seconds
  • Boba Fett - Fixed an issue that prevented Boba Fett from using his Jetpack ability when "For the Hunt" was activated while his Jetpack fuel was depleted
  • Luke Skywalker - Epicenter - The ability will now deal the proper amount of damaged when used
  • Yoda - Feel the Force - Edited the description of this ability to make it clear that all friendlies will receive a health bonus when used
  • Yoda - Enduring the Force - This ability will now apply the proper amount of bonus time
  • Yoda - Master of the Force - This ability will no longer damage players inconsistently and only when released at maximum power
  • Finn - Deadeye - The targeting crosshair should be properly removed after the ability has been used

Classes, Special Units, & Infantry Combat:
The Dodge ability has been proven to be too powerful, which was not our initial intent. Dodging granted far too many benefits like damage reduction, the inability to transition into a hit animation, ignoring lightsaber damage, and the inability to be targeted by lightsaber closers.

In order to handle this, we added an “unstaggerable” window during a set period of time when you dodge. You will still receive the same benefits during that window, but now you have a narrow time in which to gain those benefits. Now you’ll need to time your rolls better and predict attacks. While testing these changes, we feel good with the results so far and we really hope that you do too. This is a change that we will monitor closely.

  • All Classes - Fixed an issue on Blaster Rifles and the S-5, weapons that can be toggled with a high zoom level through Dual Zoom, where the scope glint would always appear when zooming. It now only appears when the dual zoom scope is equipped and toggled to its highest magnification level.
  • All Troopers have now received two default emotes.
  • Reduced the time it takes until you can shoot after executing a melee attack
  • Assault - Vanguard Shotgun - Lowered  start damage per bullet from 14 to 12
  • Assault - CR2 - Fixed an issue with inconsistent Super Success triggers compared to other blasters
  • Heavy - Supercharged Sentry - Reverted the heat per bullet tweak made for 1.1 patch, from 0.17 to 0.15
  • Officer - Blurrg-1120 - Lowered start damage from 37 to 35 and end damage from 20 to 16

Milestones:
Milestones are now claimed automatically upon completion! Furthermore, we changed how Milestones and Challenges are sorted. Now, all completed items are on the bottom of the Career tab and we sort the active items by the amount left until completion.

  • "Making an Impression" - Changed criteria from 25 to 10 kills
  • "Starting Heavy Training" - Changed criteria from 10,000 to 2,500 score
  • "Stay True" - Changed criteria from 40 to 20 kills
  • "Starting Assault Training" - Criteria changed from “Get 5000 Assist Score with Scan Dart” to “50 Targets Scanned”

Location Design Balance Changes:

  • Kamino - Phase 1 and 3 in Galactic Assault has been made easier for attackers
  • Tatooine – In Phase 1 of Galactic Assault we adjusted spawn points, added cover, and tweaked the out of bounds area to make this phase easier for attackers
  • Hoth – In Phase 2 of Galactic Assault we adjusted spawn points to prevent players from being targeted by the AT-AT
  • Naboo - Phase 2 of Galactic Assault has had balance tweaks
  • Endor – Galactic Assault has extended the fallback timer from 30 to 45 seconds before the attackers’ spawn points are moved forward

Location Design Bug Fixes:

  • Jakku - Fixed an issue in Galactic Assault where the out of bounds warning message would not trigger correctly under certain conditions
  • Jakku - Tweaked the combat area on Jakku in Galactic Assault in order to prevent an exploit where players could circle around the map with the AT-ST
  • Jakku - Fixed several collision issues
  • Endor - Fixed a bug in Galactic Assault that caused the Endor AT-AT Orbital Strike to break
  • Endor - Fixed a bug in Strike where players could spawn outside the combat area
  • Crait - Added delay before attacker spawns are moved forward in Galactic Assault
  • Crait - Fixed several collision issues
  • Takodana - Fixed a bug in Galactic Assault that prevented the First Order AT-ST from being available in Phase 1
  • Hoth - Fixed a bug in Galactic Assault that prevented players from passing through doors when retreating during the last Phase
  • Kashyyyk - Fixed an issue where players could get stuck between containers
  • Kamino - Mobility improvements on platform ledges
  • Yavin 4 - Fixed an issue where Boba Fett could reach restricted areas
  • Fixed an issue where grenades could fall through the floor on Naboo and Kashyyyk
  • Fixed various collision issues across all locations
  • Fixed issues where players could get outside the intended play areas of various locations
  • Fixed an issue where AI units would move through objects in Arcade
  • Fixed an issue where environmental fire damage would not cause high enough damage to players standing in it

General Improvements and Bug Fixes:

  • Fixed an issue where players would not receive credits for duplicate star cards - Players who encountered this issue previously will retroactively be awarded with the proper amounts of credits over time.
  • Increased Credit payout for duplicate items
    - Common – From 200 to 300
    - Uncommon – From 400 to 600
    - Rare – From 800 to 900
    - Epic – From 1200 to 3600
  • Increased the glow of blaster bolts to make them look more vibrant
  • Increased the dismemberment probability of the B1 Battle Droids from 20% to 40%
  • Reduced the stretched bloom effect for a clearer image
  • Improved the glow, thickness, and lighting of lightsabers
  • U-Wing - when firing from the gunner position, the gun, muzzle flash, and blaster bolt are now shown properly
  • Fixed an issue where the camera would enter a bad state when being the target of Darth Vader's Choke
  • End of Round - Fixed an issue where the map would sometimes overlap with the intro video in Starfighter Assault
  • Fixed an issue where the wrong loading screen would be seen when loading a level
  • Fixed an issue where some menu options would disappear under certain conditions
  • Fixed an issue where the camera would stutter when spawning in with a Hero in Custom Arcade
  • Fixed an issue where the AT-RT Repair ability did not work correctly
  • Fixed an issue where players would not get the "Heroic Sacrifice" scoring event when defeated by a Hero
  • Fixed an issue where Darth Vader would not take any damage from Luke Skywalker's Push ability if standing near a wall
  • Fixed an issue where the AAT would take too much damage when colliding with surrounding objects
  • Fixed an issue where Turrets and Grenades could inflict damage after the round ended
  • Fixed an issue where players would not receive Score for grenade kills made after their character had died
  • Fixed an issue where a friendly First Order AT-ST showed up as an enemy on radar
  • Fixed an issue where players could survive when knocked down from a platform in Heroes vs Villains
  • Fixed an issue where players could equip class specific Star Cards to other classes
  • Tweaked the color-blind settings to make Squad members easier to distinguish on the minimap
  • Fixed an issue where Brawler boost card didn’t refresh some ability cards.
  • Fixed an issue where players could force respawn during the Heroes vs Villains intro sequence and respawn in a new location
  • Reduced the amount of Battle Points you received when attacking the objective on Crait with a Ski Speeder
  • Fixed an issue where the character would disappear on the client after combat rolls
  • Fixed an issue in the Campaign where the weapon HUD wouldn’t indicate when aiming at an enemy
  • Fixed an issue where AI troopers in Arcade would constantly melee attack each other
  • Fixed an issue where Assault troopers in Arcade would attempt to use the Scan Dart ability as a regular weapon
  • Various bug fixes in Arcade
  • Several performance and stability improvements
  • Fixed several localization issues
  • Various UI improvements and bug fixes

Known Issues:

  • Yoda does not break out of several immobilizing abilities when using Presence
  • Darth Vader's Punishing Grip Star Card effect is not applied when Choke is used
  • Finn’s targeting marker from Dead Eye will sometimes persist after the ability effect has ended
  • Emperor Palpatine’s first basic and secondary attack deal no damage
  • Yoda’s Feel the Force Star Card description is incorrect
  • Yoda’s Master of the Force Star Card does not work as intended
  • Rey's Mind Trick ability can affect players further than intended
  • Rey’s Far Sight Star Card is increasing Insight ability range more than specified in the Star Card
  • EL-16HFE scope glint does not appear with dual zoom equipped and is toggled to the highest magnification
  • If you open a crate that grants a duplicate item and it shows the old value for credits rewarded, you need to restart your game client. You did in fact get the new reward amount, but the client will show the old values in the UI until you restart the game.
  • Various UI improvements and bug fixes

 

Thx to Sledgehammer70


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Betreff: Offizielle SWBF2 Updates

★★★ Apprentice

danke für die Infos...

gerade ausprobiert.. 

 

Bei aller Liebe, jetpack Cargo.. so einen Schwachsinn hab ich schon lang nimmer gespielt Standard smile

 

lg

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Offizielle Patch Notes zu Star Wars Battlefront 2

[ Bearbeitet ]
Hero (Retired)

Star Wars Battlefront II Patch 2.0 Rollout 3/21/18 (PS4, PC, & X1)

This update is a major release and the team will require 4 hours of downtime.

 

March 21st, 2018

Scheduled Patch 2.0 Rollout:

Online Play Becomes Unavailable ALL Platforms: 7:50 UTC /12:50 AM PT

Online Play Expected to Resume: 12:00 UTC /5:00 AM PT

 

Star Wars Battlefront II - Release Notes - Update 2.0

 

  • large changes to the Multiplayer Progression system
  • unlocked all currently available Heroes and Hero Ships for everyone
  • all characters now having a Unit Level

7IZytZO-jpg.jpg

  • new game location Bespin for Blast, Heroes vs. Villains, and for a limited time as Jetpack Cargo

JzkHXNj-jpg.jpg

  • unlocked all Star Cards and Weapons in Arcade at Epic card level

Heroes and Villains Balancing:

Boba Fett

JETPACK

  • Reduced the forward thrust speed of Boba's Jetpack slightly

HEALTH

  • Increased Base Health from 500 to 550

Chewbacca

  • STUN GRENADES can no longer be activated while other abilities are activating

Darth Vader

  • Fixed an issue where Darth Vader's PUNISHING GRIP Star Card wasn't correctly applied.
  • Fixed an issue where Darth Vader's SABER THROW ability could go through a wall on Takodana

Emperor Palpatine

  • Fixed an issue where Palpatine’s LIGHTNING ABSORBTION Star Card didn't grant the correct amount of health after being used

Finn

  • Fixed an issue where the UI marker for Finn's DEADEYE ability would persist after the ability had ended
  • Fixed an issue where weathering effects weren't working on Finn

Han Solo

  • Increased base health from 600 to 650
  • Fixed an issue where Han Solo's DETONITE CHARGE didn't explode mid-air

Iden Versio

GENERAL

  • Increased Base health from 550 to 650
  • Fixed an issue where the Secondary Fire module didn't appear on Iden's TL-50

DROID SHIELD

  • Increased active time from 10 to 12 seconds

PULSE CANNON

  • Reduced the recharge time from 5 to 1 second
  • Added a zoomed-in damage increase multiplier of 80% (the explosive damage is not multiplied by this change)
  • Decreased the time to full power from 1.25 to 0.6 seconds
  • Decreased the non-zoom dispersion from 2 to 0.2 degrees (zoom dispersion is 0)
  • Reduced the recoil of the weapon
  • Reduced the start damage from 100 to 40
  • Reduced the end damage from 150 to 100
  • Reduced the start damage distance from 125 to 30 meters
  • Reduced the end damage distance from 150 to 50 meters
  • Reduced the explosive damage from 80 to 20

HOT SWAP - Star Card

This Star card has been changed to give health to Iden when her DROID STUN hits enemies, and even more when it hits Heroes.

 

Lando Calrissian

  • Fixed an issue where players were unable to spawn as Lando Calrissian if Han Solo was being played

Leia Organa

Leia’s hair has been updated to match her outfit.

  • Increased maximum health regeneration for Leia from 150 to 200
  • Decreased health regeneration delay from 5 to 4.5 seconds

Rey

  • While using INSIGHT, a circle shouldn't appear under Rey for other players when activated

Yoda

  • The area of effect should now display properly when the UNLEASH ability is triggered
  • Fixed an issue where Yoda didn't break out of immobilizing abilities when using PRESENCE

Classes, Special Units, & Vehicles:

Classes:

Assault

  • Fixed an issue where weapon cooling was not working correctly for weapon mods

Heavy

  • Fixed an issue where it was possible to use the SENTRY ability in first person
  • Fixed an issue where the sound could get stuck on the SENTRY ability
  • Fixed an issue where weapon cooling was not working correctly for weapon mods

Officer

GENERAL

  • Fixed an issue where Increased Cooling provided higher cooling reduction than intended
  • Tweaked description of Homing Shot to clarify that it can fire multiple rockets, rather than just one
  • Fixed an issue where weapon cooling was not working correctly for weapon mods

Default Pistol

  • Reduced end damage from 20 to 17

SE-44C

  • Reduced amount of shots that can be fired before overheating from 25 to 17
  • Reduced how many shots can be fired before overheating when Increased Cooling mod is equipped from 49 to 25
  • Reduced end damage distance from 40 to 30 meters

OFFICER’S PRESENCE

  • Flattened the points given to an Officer with OFFICER’S PRESENCE, regardless if the aura affects 1 or 19 allies.
  • Point payoff with OFFICER’S PRESENCE was stacking, meaning an Officer standing in a choke point can farm thousands of Battlepoints without effort. To fix this, we've removed this stacking rule.

TURRET

  • The Turret now spots enemies when it acquires them and primes to fire. The spotted enemy is only visible to the officer who owns the turret.

Specialist

GENERAL

  • Fixed an issue where weapon cooling was not working correctly for weapon mods

THERMAL BINOCULARS

  • Enabled spotting logic, IMPROVED THERMAL BINOCULARS increase the time an enemy is spotted
  • Added 25 point scoring event per enemy spotted

Special Units:

Aerials

  • Fixed an issue where the IMPROVED ROCKET LAUNCHER Star Card didn't reduce recharge as intended
  • Fixed an animation issue that caused Aerials to incorrectly roll when dashing
  • We've updated the description of each of the Aerial units to more clearly differentiate them from each other. Jump Trooper --> Imperial Jump Trooper & First Order Jump Trooper. Rocket Jumper --> Rebel Rocket Jumper & Resistance Rocket Jumper

Enforcers

  • Fixed an issue where the Death Trooper wouldn't see a white outline on enemies that have been affected by their SONIC IMPLODER’s blinding effect
  • Fixed issue where the explosion radius of the SONIC IMPLODER wasn't improved by the EXPLOSIVE EXPERT Star Card

Vehicles:

AT-ST

  • Fixed an issue where the AT-ST’s GRENADE LAUNCHER would fail to trigger after having been activated

Game Mode Changes:

Galactic Assault:

Deathstar II

  • Made Phases 2 and 3 easier to defend and Phase 1 slightly easier for the attackers by adjusting spawn positions

Endor

  • Updated and re-introduced the daylight setting
  • Adjusted frequency with which the alternative light settings appear

Jakku

  • Fixed an issue where players spawning into the AT-ST were occasionally spawned out of bounds

Kamino

  • Increased price of LAAT on from 400 to 1000
  • LAAT respawn has been increased by 30 seconds

Kashyyyk

  • Re-worked the defender spawns in Phase 3, moving them closer to the objectives
  • The LAAT respawn time has been increased to 30 seconds
  • Fixed an issue where the MTT health would not display correctly and it would sometimes enter an incorrect state

Takodana

  • Re-worked the defender spawns in Phase 2, moving them closer to the objectives
  • The price of the AT-ST on Takodana has been increased from 1500 to 2500

Tatooine

  • Phase 2 spawns for defenders have been adjusted for positioning and spread in an effort to increase safety directly after you've spawned
  • Attacker spawns in Phase 2 have been moved closer to the objectives to make it easier to attack
  • Defender spawns in Phase 3 have been moved closer to the objective to make it easier to defend
  • Introduced various visual quality improvements such as: reduced LOD pop-in, sharper textures, improved lighting and materials, minor destructible content, and additional environmental detailing
  • Adjusted frequency with which the alternative light settings appear

Blast:

  • Improved spawn zones for Blast on Starkiller Base

Starfighter Assault:

  • Starfighter splash damage against troopers reduced by 50% to prevent excessive targeting of troopers.
  • Fixed an issue where the MVP screen would continuously shake

Jetpack Cargo:

  • Various improvements to UI clarity, issues for players joining mid-round, and respawn issues with the cargo

Arcade

  • Fixed an issue where AI could sometimes become static and not recognize the player
  • Fixed an issue where Milestones in the end-of-round were missing after completing a Mission
  • Fixed an issue where the battle settings were overlapping with the loading screen in Arcade
  • Solved an issue where Captain Phasma’s visual environment was applied to both players when playing splitscreen
  • Fixed an issue where it was possible to avoid the AI on Death Star II
  • Misc. fixes to areas where Boba Fett was able to fly out of reach of the AI
  • Fixed an issue where the AI would clip into a building on Tatooine
  • Fixed an issue where lighting would break on the guest screen when playing Duel on Crait
  • Fixed an issue where tickets were incorrectly counted if players fell off the map when playing Versus on Kashyyyk

General Improvements and Bugfixes:

  • Fixed a few areas where the player could get stuck when playing in parts of Mos Eisley
  • Improved terrain collision on Mos Eisley, to prevent issues with the camera shaking when not intended
  • Fixed a few areas where the player could get stuck in the interior of the Hoth base
  • Improved collision for structures on Starkiller Base
  • Improved collision on Kamino to prevent players from reaching unintended areas
  • Improved collision for the cave entrance on Crait
  • Fixed a few areas where the player could get stuck when playing on Naboo
  • Fixed a few areas where the player could get stuck when playing on Endor
  • Improved collision on Yavin structures and trees, to prevent the player from getting stuck
  • Fixed a few areas where the player could get stuck when playing on Kashyyyk
  • Fixed an issue where it was possible for a user to equip Star Cards on a locked slot
  • Fixed an issue where the Star Cards were displayed with low opacity after spawning
  • Fixed an issue where the user was prevented from joining a group and a server if already in a different group on a different server
  • Fixed a front end issue where the yellow "new" marker was incorrectly displayed
  • Fixed an issue where the milestone "Heights of Greatness" didn't track properly
  • Fixed an issue where the "Double Your Efforts" challenge was incorrectly translated
  • Solved a lighting issue that caused black rocks on Endor
  • Solved an issue where the UI elements could start flickering if the player resized the game window
  • Fixed an issue where the Aerial units weren't properly translated
  • Misc bugfixes and improved animations for living world creatures on Endor
  • Fixed an issue where Heroes were able to enter vehicles after a trooper had exited
  • Fixed an issue where the game could get stuck in an unresponsive state if the user performed sign-out and sign-in actions repeatedly
  • Fixed an issue where the game would occasionally freeze when navigating to the Collection tab in the front end
  • Fixed an issue where loading screens unintentionally caused a high load on some graphics cards
  • Fixed an issue where the player would sometimes lose their loadout when continuing a mission in the Campaign
  • Resolved various crash issues
  • Added Ansel support for Nvidia graphics cards in Arcade
  • Added pre-compilation of shaders on DX12 to reduce stutter during gameplay. This can be seen in the loading screens when this process takes place.

BfutHPQ-jpg_edit.jpg

 

Known Issues:

  • Endor Galactic Assault – The AT-AT incorrectly has friendly fire turned on when shooting the hangar gates
  • Darth Maul’s SABER THROW ability does not always hit its target
  • Decals aren’t properly applied to the terrain on Crait
  • Legs may clip when characters are rotating
  • Headshot scoring event isn't tracked in the event log
  • The XP bars are not animating at the end of a match

Thx to Sledgehammer70


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