Januar 2018 - zuletzt bearbeitet Oktober 2018
Changelog for Update 1.1
New Game Content:
Iden Versio’s TIE/In Fighter Abilities:
Iden Versio's TIE/In Fighter Star Cards:
Iden Versio’s TIE/In Fighter Milestones:
Heroes modifications:
Finn
Phasma
Lando
Boba Fett
Classes & Special Units modifications:
Heavy
Officer
Specialist
Wookiee Warrior
Weapons modifications:
CR2
Barrage
Blurrg-1120
Trip Mine
Strike changes:
Galactic Assault changes:
Crait
Death Star II
Endor
Hoth
Jakku
Kamino
Kashyyyk
Naboo
Starkiller Base
Takodana
Tatooine
Yavin
General:
thx to Sledgehammer70
Januar 2018
Januar 2018
Die stehen im Original Beitrag, der wurde nur editiert. Ist auch besser und übersichtlicher so, meiner Meinung nach.
Januar 2018 - zuletzt bearbeitet Mai 2018
Änderungsprotokoll für Patch 1.1
Neue Spielinhalte:
Iden Versio’s TIE/IF-Jäger Fähigkeiten:
Iden Versio's TIE/IF-Jäger Sternenkarten:
Iden Versio’s TIE/IF-Jäger Meilensteine:
Helden und Schurken Modifikationen:
Finn
Phasma
Lando
Boba Fett
Klassen & Spezial Einheiten Modifikationen:
Schwerer Truppler
Offizier
Spezialist
Wookiee Krieger
Waffen Modifizierungen:
CR2
Sperrfeuer
Blurrg-1120
Stolpermine
Angriff-Modus:
Galaktischer Angriff:
Crait
Death Star II
Endor
Hoth
Jakku
Kamino
Kashyyyk
Naboo
Starkiller Base
Takodana
Tatooine
Yavin
Allgemeine Änderungen:
Übersetzung h4ppypommes
Februar 2018 - zuletzt bearbeitet Mai 2018
Star Wars Battlefront II – Release Notes - Patch 1.2
Heroes and Villains Balancing:
Boba Fett
We’ve made a substantial change to the way Boba Fett’s jet pack feels when flying. We think you’re going to love the increased maneuverability! Furthermore, we improved his efficiency at distance with the EE-3. Previously, it could be frustrating to try to shoot with the EE-3’s high dispersion, especially while flying. As a result, we improved the EE-3 in a few areas and we hope this will combine with the jetpack changes to make Boba Fett even more fun to use on the battlefront.
Bossk
Bossk's Relby V-10 had a somewhat awkwardly high recoil. We reduced it a bit while adjusting the animation to make it feel more responsive. We also reduced the damage output of the Explosive Traps as we felt it was a bit too high. The Multi-Trap Star Card values were incorrect and the Epic Star Card could increase the radius of the damage past what was listed on the card. This unintentionally lead to Bossk having very high AoE damage.
Captain Phasma
We took notice of your feedback regarding the utility of Captain Phasma's staff. We are improving it so that it feels faster and more fluid when used.
Chewbacca
Chewbacca had one of the longest stun duration abilities in the game and it made him quite powerful. However, we wanted the stun to be a bit more tactical, so we reduced the duration.
Darth Vader
We changed how Choke works in order to simplify comprehension for the player that is Darth Vader and for their target. In an effort to also make Darth Vader more "tanky" we granted him a health bonus when activating Focused Rage.
Emperor Palpatine
Emperor Palpatine now requires line of sight on his target to trigger damage with his Dark Aura and default Lightning ability. Both abilities will no longer go through obstacles and walls. While we loved the fantasy fulfillment there, the frustration of not knowing what was damaging you was too high for us not to act on.
Iden Versio
We’ve heard your feedback that Iden's Droid Stun was very difficult to predict. We’ve made it much snappier and feel this should be a significant improvement to Iden, even though the droid’s damage has been slightly reduced.
Kylo Ren
Kylo Ren had two of his Abilities on a 25 second timer, effectively making him less efficient and fun to play than other characters. As such, we reduced the cooldown for Pull and Freeze. We also felt he needed some damage absorption while being close to his targets, so we gave him some while Frenzy is active.
Lando Calrissian
We felt that Lando needed a boost to increase his effectiveness against lightsaber users. The best tool he had against them had a 25-second cooldown. To combat this, we significantly reduced the cooldown of Disruptor and of Smoke Grenade.
Luke Skywalker
We heard your wishes to have Luke traverse faster so we increased his sprint speed as much as possible without breaking the animation. Related to that update, we decided to push Luke more towards a "Hit & Run" game style. He’ll quickly jump into a skirmish and then bounce out to regain health before heading off for the next battle.
Rey
Rey's signature Ability Insight had an incredible range and could go as far as 75 meters when paired with certain Star Cards. This was a bit too much and we’ve decided to reduce it drastically. We'll monitor how this change affects Rey's performance.
Yoda
Yoda's lightsaber attacks were very weak compared to all other lightsaber wielders, so we have increased his attack damage significantly to bring him on par with the others. Additionally, in an effort to make Yoda feel more true to character, we've made a change to his Barrier ability. It now will break immobilizing effects upon activation.
Heroes and Villains Bug Fixes:
Classes, Special Units, & Infantry Combat:
The Dodge ability has been proven to be too powerful, which was not our initial intent. Dodging granted far too many benefits like damage reduction, the inability to transition into a hit animation, ignoring lightsaber damage, and the inability to be targeted by lightsaber closers.
In order to handle this, we added an “unstaggerable” window during a set period of time when you dodge. You will still receive the same benefits during that window, but now you have a narrow time in which to gain those benefits. Now you’ll need to time your rolls better and predict attacks. While testing these changes, we feel good with the results so far and we really hope that you do too. This is a change that we will monitor closely.
Milestones:
Milestones are now claimed automatically upon completion! Furthermore, we changed how Milestones and Challenges are sorted. Now, all completed items are on the bottom of the Career tab and we sort the active items by the amount left until completion.
Location Design Balance Changes:
Location Design Bug Fixes:
General Improvements and Bug Fixes:
Known Issues:
Thx to Sledgehammer70
Februar 2018
danke für die Infos...
gerade ausprobiert..
Bei aller Liebe, jetpack Cargo.. so einen Schwachsinn hab ich schon lang nimmer gespielt
lg
März 2018 - zuletzt bearbeitet Dezember 2019
Star Wars Battlefront II Patch 2.0 Rollout 3/21/18 (PS4, PC, & X1)
This update is a major release and the team will require 4 hours of downtime.
March 21st, 2018
Scheduled Patch 2.0 Rollout:
Online Play Becomes Unavailable ALL Platforms: 7:50 UTC /12:50 AM PT
Online Play Expected to Resume: 12:00 UTC /5:00 AM PT
Star Wars Battlefront II - Release Notes - Update 2.0
Heroes and Villains Balancing:
Boba Fett
JETPACK
HEALTH
Chewbacca
Darth Vader
Emperor Palpatine
Finn
Han Solo
Iden Versio
GENERAL
DROID SHIELD
PULSE CANNON
HOT SWAP - Star Card
This Star card has been changed to give health to Iden when her DROID STUN hits enemies, and even more when it hits Heroes.
Lando Calrissian
Leia Organa
Leia’s hair has been updated to match her outfit.
Rey
Yoda
Classes, Special Units, & Vehicles:
Classes:
Assault
Heavy
Officer
GENERAL
Default Pistol
SE-44C
OFFICER’S PRESENCE
TURRET
Specialist
GENERAL
THERMAL BINOCULARS
Special Units:
Aerials
Enforcers
Vehicles:
AT-ST
Game Mode Changes:
Galactic Assault:
Deathstar II
Endor
Jakku
Kamino
Kashyyyk
Takodana
Tatooine
Blast:
Starfighter Assault:
Jetpack Cargo:
Arcade
General Improvements and Bugfixes:
Known Issues:
Thx to Sledgehammer70
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