Betreff: Offizielle Patch Notes zu Star Wars Battlefront 2

von ERRZWO
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Betreff: Offizielle SWBF2 Updates

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★★★ Apprentice

haben die ernsthaft den heavy in Ruhe gelassen?.. Ich dachte, das hat schon einer bestätigt, dass die Mistwaffe genervt wird? 

Unfassbar 

 

 

Hauptsache sie zerlegen meinen officer... 

 

 

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Offizielle Patch Notes zu Star Wars Battlefront 2

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Hero (Retired)

Sieht so aus! Generft wurde beim Heavy nichts. Nur ein paar Probleme behoben...

 

Dadurch das Offizierspräsenz generft wurde, haben sie Spielern welche wenig Kills hinbekommen eine gute Möglichkeit genommen, überhaupt an ein paar BP´s zu kommen denke ich. Da muss man gucken wie stark sich das jetzt auswirkt.

 

Da hätte man vielleicht besser mal das Kanonenboot nerfen sollen! Einige haben sich das zum Hobby gemacht damit auf Kashyyyk und Kamino alles wegzupusten was sich bewegt. Auf Kamino ist es manchmal ganz schlimm. Da überlebt man auf den Plattformen dann nicht lange. Selbst nicht, wenn man sich in eines der Kanonenboote auf einer der Plattformen stellt. Da wird man trotzdem immer wieder noch getroffen. Hatte da erst vor kurzem wieder einen der am Ende der Runde 90 Kills hatte. Mich hatte er 3-4 mal auf der Plattform erwischt, bzw. als ich dort hinlaufen wollte. Und habe ja auch gesehen daß er viele von meinen Teammates auch gekillt hatte. Der Großteil der 90 Kills wird daher vom Kanonenboot her gerührt haben... davon ist jedenfalls stark auszugehen.


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Betreff: Offizielle SWBF2 Updates

★★★ Apprentice

hey Standard smile

ich glaube die haben das Kanonenboot genervt.. habe es auf Kashyyyk 3x versucht und der Bildschirm war jedes mal schwarz, man sah nur die Symbole der Transporter und der distruptoren.. sonst nix Standard smile ist wohl ein bug.. glaube ich..

Ansonsten ist mir aufgefallen, dass der Panzer nicht mehr so weit nach außen fahren kann.. dh der ist jetzt Kanonenfutter in der mitte.. war eig. 4x gleich wieder Tod..

 

Und.. das lvln der Klassen geht fix.. jedoch der Helden gefühlt null.. ich spiele nur galactic assault... ev. lvlt man bei Helden vs. schurken schneller.. nur das interessiert mich null...

finde ich etwas doof...

 

lg 

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Offizielle Patch Notes zu Star Wars Battlefront 2

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Hero (Retired)

Daß das Kanonenboot generft wurde wäre mir nicht bekannt. Mal schauen wenn ich mal wieder auf Kamino lande wie es dann jetzt aussieht.

Es berichten mittlerweile mehrere Spieler von einem schwarzen Bildschirm seit dem Update. Hatte von dem Problem auch bzgl. im Starfighter Assault gelesen. Ich gehe mal davon aus daß sich da ein Bug eingeschlichen hat.

 

Kam gestern leider nicht mehr dazu in den Galactic Assault zu springen. Kann daher was das Leveln angeht leider noch nichts dazu sagen. Ich hoffe ich schaffe es dann heute Wink

 

LG zurück

happy


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Offizielle Patch Notes zu Star Wars Battlefront 2

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Hero (Retired)

Star Wars Battlefront II Patch 2.01

 

Heroes and Special Units:

  • Blaster-wielding Heroes and Special Units are now moving at their correct speed again

Starfighters:

  • Fixed an issue where some Interceptor Class Star Cards had their rarity levels swapped

General Improvements and Bugfixes:

  • Fixed an issue with Locked / Unlocked Star Cards showing the incorrect state
  • Fixed a stuttering issue with DX11/12 for AMD GPU players during gameplay
  • Fixed an issue with players getting a black screen when deploying
  • Various crash fixes

Known Issues:

  • Darth Maul’s SABER THROW ability does not always hit its target
  • Sometimes, upon completing the Rodian appearance challenge the awarded crate does not display any contents. The Rodian appearance is still awarded as intended.

 

Thx to F8RGE


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Offizielle Patch Notes zu Star Wars Battlefront 2

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Hero (Retired)

Star Wars Battlefront II - Release Notes - Night on Endor Update

 

HEROES AND VILLAINS:

BOBA FETT

  • Fixed an issue in Arcade where Boba Fett's horizontal speed was too fast while using the JET PACK
  • Boba Fett can now properly melee while FOR THE HUNT is active

 BOSSK

  • Fixed an issue where a red glint could appear on his Relby V-10 while scoped. In the Star Wars universe this weapon does not have a red glint at all!
  • The explosion timer of the grenades from PREDATOR INSTINCTS is now back to 1.7 seconds as intended

 CAPTAIN PHASMA

  • Fixed an issue where the last staff strike was not dealing more damage than the previous strikes, even with the FINISH THEM OFF Star Card equipped
  • Fixed an issue where the THE MORE THE BETTER Star Card was not properly affecting turret rotation speed

 DARTH MAUL

  • The SABER THROW ability should now be more reliable than ever and will connect properly with its target
  • The FOOL ME ONCE Star Card now applies the proper bonuses

 DARTH VADER

  • The DARK LORD Star Card now applies the proper bonuses
  • The BONUS HEALTH Star Card now applies the proper bonuses
  • Fixed an issue where Darth Vader would stay in the CHOKE animation when that ability was used in the air
  • The FURIOUS RESILIENCE Star Card is now giving the proper, listed damage reduction. Previously the damage reduction was higher than stated

 EMPEROR PALPATINE

  • The GROWING DARKNESS Star Card will now properly increase the radius of DARK AURA

 IDEN VERSIO

  • Removed double stun
  • Increased stun duration from 0.5 to 0.9 seconds

 LEIA ORGANA

  • Updated the description of the RELENTLESS FIRING ability to reflect that the time decrease per blaster shot fired is lower
  • The HIGH SPIRIT Star Card will now give the proper amount of max health regeneration

 LUKE SKYWALKER

  • Updated the description of the RUSH ability so that it now properly states that it is an attack

 REY

  • The RESILIENT DASH Star Card is now giving the proper, listed damage reduction. Previously the damage reduction was higher than stated.
  • The INSIGHT ability's description now properly states that Rey's Stamina does not deplete while the ability is active

 YODA

  • Updated the description of the DASH ATTACK ability so that it now properly states that it is an attack
  • Fixed an issue where the FEEL THE FORCE Star Card description did not state that allies receive bonus health

 CLASSES, SPECIAL UNITS, & VEHICLES:

  • Improved melee combat responsiveness for all melee attacks, including lightsabers. Timing for effects, audio, camera shake, and the application of damage have been closer aligned to the expected moment of the impact to make the melee combat experience feel tighter.
  • Fixed an issue where lightsaber impact spark effects and sounds triggered in unexpected instances such as kicks or punches
  • Fixed an issue where XP for Speeders was given to the last Class played instead of the Speeder Class
  • Fixed an issue where XP for Artillery was given to the last Class played instead of the Artillery Class
  • Fixed an issue where the player sometimes did not get bonus credits when reaching Level 27 for the Speeder and Armor Classes
  • Fixed an issue where the user was getting too many Credits when Leveling with excess Skill Points for Officer, Specialist, Fighter, Interceptor, and Bomber classes
  • Fixed an issue with cooldown for the Rocket Trooper's Jetpack Dash ability in Cargo
  • Fixed an issue where ranking up the Fighter and Bomber Classes to 40 visually reverted to 39 when joining the game again
  • Fixed an issue with the Jump Trooper becoming invisible under certain circumstances

GAME MODES AND LOCATIONS:
ARCADE:

  • Fixed a crash issue in End of Round
  • Fixed an issue where weapon mods were not unlocked in Arcade

          Bespin

  • Fixed an issue where players could stay in a safe area and not be attacked by the AI
  • Fixed an issue in local Co-Op/Versus where after the 2nd player was killed by AI or explosions while standing on a ledge, they would fall through the level
  • Fixed an issue where the AI would stand idle for the first 10 seconds of the game

          Crait

  • Improved AI behavior in cave corridors
  • AI will no longer look at the player without having a clear line of sight.
  • Fixed various collision issues

          Jakku

  • Fixed an issue where lights were behaving irregularly

          Kamino

  • Filled up several holes in the level

BLAST:

          Bespin

  • Adjusted map boundaries and modified spawn zones to accommodate the change
  • Fixed various collision issues

GALACTIC ASSAULT:

  • Fixed an issue where the tabs in the End of Round screen were not working properly

          Crait

  • Fixed a scoring issue for the Mine Hangar capture point
  • Fixed various collision and texture issues

          Death Star II

  • Fixed an issue with camera for Rebel players during spawn-in

          Endor

  • Fixed an issue where the Heavy's ION TURRET would constantly fire at the AT-AT in Phase I when it had line of sight
  • Fixed an issue when playing during the day time-of-day setting on Phase 2, the AT-AT headlights were not on
  • Fixed various collision issues

          Hoth

  • Fixed an issue with the user spawning under the map when selecting the AT-RT
  • Increased Walker health

          Jakku

  • Fixed an issue where the player could get inside of the ship near the last objective where they could deactivate it without being killed

          Kamino

  • Improved spawn safety for both attackers and defenders in Phase 2
  • Tweaked spawn distances in Phase 3
  • Fixed an issue where attackers could get into the defenders run up areas by updating the combat area and adding locked doors
  • Fixed an issue where the player could see through the map
  • Fixed various collision issues

          Kashyyyk

  • Fixed a black screen issue when spawning in as the LAAT
  • Fixed various collision and out-of-bounds area issues

          Naboo

  • Fixed various collision and out-of-bounds area issues
  • Added the dusk time-of-day setting

          Takodana

  • The Phase 1 AT-ST will now become available after 60 reinforcements have been used. We want this to be a boost if the First Order is struggling, not something to be used to create an early advantage.
  • Tweaked Attacker spawn distances in Phase 3

          Tatooine

  • Fixed a few inconsistencies with scoring

          Yavin

  • Fixed an issue where the Outro would sometimes not play

HEROES VS VILLIANS:

  • Fixed an issue where a female VO line is triggered when the user plays with Lando Calrissian and encounters Darth Maul for the first time in the match
  • Created new sounds when playing the Intro sequence of Luke and Rey
  • Fixed an issue with displaying another player's customized characters in the Intro sequence
  • Fixed an issue where the level name was not appearing when transitioning to Bespin
  • Added warning sounds when you become the target

          Bespin

  • Fixed an issue where Heroes spawned inside one another

JETPACK CARGO:

  • Fixed an issue where tabs in End of Round screen were not working properly

STARFIGHTER ASSAULT:

  • Fixed an issue where it looked like XP decreased after returning to the spawn screen
  • Fixed an issue where the XP bar only showed for the last ship you played

          Kamino

  • Fixed an issue where Hyena-Class Bombers did not take damage when colliding with buildings

STRIKE:

  • Fixed an issue where a commander line for package delivery is played during the time when players are defending an objective

          Kamino

  • Added a missing door
  • Fixed an issue where sometimes the defenders heard the Resistance voiceovers mentioning the First Order when all objectives were triggered

GENERAL CHANGES:

  • Added a 100 Credits win bonus for players who win a round in multiplayer
  • Improved in-game messaging for Timed Challenges
  • Added support for quick equipping Emotes, Victory Poses, and Appearances from the Crate opening screen
  • Foot planting can again be heard when playing in 3p view
  • Fixed an issue where the ROCKET TURRET did too much damage when destroyed by enemy damage
  • Fixed exaggerated ragdoll effect after being affected by PUSH-like abilities more than once
  • Fixed an issue where continuous music would overlap with planet start music
  • Enabled hero stingers for players using continuous music
  • Fixed an issue where completed Milestones triggered an in-game message with empty fields
  • Fixed an issue where the Milestone "Heights of Greatness" did not track properly
  • Fixed an issue where Yoda's Milestone "Force Unleashed" did not track properly
  • Fixed an issue where the default Victory Pose was not equipped
  • Fixed an issue where the spawn screen and the End of Round screen sometimes overlap in Heroes vs Villains and Starfighter modes
  • Fixed an issue where the Timed Challenge "Following Orders" on Takodana was not tracking properly if the player captures the objective while in an AT-ST
  • Fixed an issue where the Timed Challenge "Following Orders"'s progress was not displayed during the End of Round
  • Fixed an issue where Han Solo's "When it Counts" Milestone was not tracking more than 1 point per SHARP SHOOTER elimination
  • Fixed an issue in Arcade where the first Star Card slot was locked by a Star Card from a different Unit leaving only two slots available
  • Fixed an issue where the achievement "Do. Or Do Not. There is no Try." is awarded without playing with all the Heroes
  • Fixed an issue in the Collection screen where browsing to the left between different factions would skip some factions
  • Fixed an issue with XP bars in the spawn screen showing an incorrect amount of progress
  • Fixed issues with holograms not showing in the crate opening screen for the "Denied" and "Roger Roger" emotes and Lando's "I'm Responsible These Days" emote
  • Fixed an issue where Emotes are not highlighted with the white border after being unlocked
  • Fixed an issue where the Emote audio played by alien characters kept playing when selecting another Emote in the Emote list
  • Fixed an issue where accounts with Class Level high enough to reveal new Star Cards, did not have them turn over when booting the title for the first time after the Progression Update
  • Fixed an issue on Kamino in Strike/Blast where defending clone players of the Galactic Republic hear the Resistance VO mentioning the First Order in all the objective VOs triggered throughout the gameplay
  • Fixed an issue in Strike where a VO line for package delivery is prompted on a defend objective map
  • Fixed an issue with Captain Phasma's armor looking incorrect in the interior of Administrator's Palace
  • Fixed an issue when skipping the Star Card unlock animation
  • Fixed an issue where several login crates could be granted at once
  • Fixed an issue with Aurebesh font displaying broken characters in the Russian, Traditional Chinese, and Japanese
  • Fixed graphical corruption issue on Resurgent with RX 580 Series
  • Improved Ansel support
  • Various graphical improvements
  • Fixed various crash issues

 

Last time edited on April 16, thx to EA_Tom


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Offizielle Patch Notes zu Star Wars Battlefront 2

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Hero (Retired)

Map Rotation Update

 

Just a quick heads up, on Monday (23rd April) we’ll be making some changes to the map rotation in Star Wars Battlefront II.

 

  • Galactic Assault will now lead with Takodana, Starkiller Base and Yavin IV before cycling through the rest of the maps.
  • Heroes vs Villains will start with Naboo, Tatooine and then Hoth.
  • Strike will begin with Death Star, Endor and then onto Naboo.
  • Blast will begin with Crait, followed by Naboo and then Tatooine.

This will happen on Monday morning (CEST) DICE HQ time and can take between 2-3 hours to propagate across all of our servers. Once the change has been made and everything is live, please do give us your feedback.

There will be no downtime or patch download required for this update.


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Offizielle Patch Notes zu Star Wars Battlefront 2

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Hero (Retired)

Star Wars Battlefront II - Release Notes - April Hotfix

In this hotfix we’re focusing our efforts on a few balance changes that were really impacting Ewok Hunt, as well as a specific crash fix on the Xbox One.

CHANGES:

  • Fixed a crash issue on Xbox One
  • Fixed a lighting issue in a cave on Endor affecting Ewok Hunt
  • Fixed an issue with Troopers being able to climb trees in Ewok Hunt
  • Fixed an issue where the Specialist’s Infiltration Ability was not highlighting enemies on the mini-map

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Betreff: Offizielle Patch Notes zu Star Wars Battlefront 2

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Hero (Retired)

Star Wars Battlefront II - Release Notes - Han Solo Season Update

 

HEROES AND VILLAINS:
Captain Phasma
Captain Phasma's STAFF STRIKES should be easier to hit and chain to an enemy. Since it's easier to connect now, we needed to remove some advantages on the two first strikes. We will still be keeping the incentive to land all 3 strikes as each strike is more powerful than the previous one. We'll monitor if it feels strong enough, but Captain Phasma should be much more enjoyable to play.

  • Added the closing functionality to all Phasma's staff strikes
  • Reduced the damage of the first strike from 150 to 120
  • Removing the push effect on the two first attacks
  • Captain Phasma's FIRST ORDER SENTRY DROID now progressively self-repairs after 6 seconds of not taking damage, instead of instantly repairing

Luke Skywalker
Lightsaber Attacks
Luke did not feel as in control of his lightsaber as he should since he has slightly slower swings than some other lightsaber users. We'll look at improving the damage if the current buff doesn't prove to be enough for him but we'd like to see the results of these changes.

  • Reduced the cost of melee for Luke increasing his max amount of swings from full stamina from 8 to 10

Push

This is the first change to add different damage values for Heroes and other Units. It felt like Luke was the perfect Character to start with as both Push and Repulse were very weak against non-Hero enemies. The base damage of both abilities still needed to be improved for combat against opposing Heroes.

  • Added non-Hero specific damage to Luke's PUSH at 150
  • Increased PUSH damage to Heroes from 65 to 90
  • Added Non-Hero specific damage to REPULSE at 130
  • Increased REPULSE damage to Heroes from 50 to 75

Dash

  • Players can now move a few frames earlier after using the Dash ability

Leia Organa
Defender Alt-Fire
The Defender Pistol Alt-fire was too damaging for the short charge up time and getting hit by it from afar was very frustrating. This is a first pass on balancing; we'll see how it changes her efficiency as we'd still like her to be a great ranged defensive character.

  • Reduced the Defender Alt-fire damage from 175 to 145
  • Reduced Leia's Defender Alt-fire explosion radius from 2 to 1 meters
  • Reduced Leia's Defender Alt-fire targeting angle from 3.5 to 2 degrees
  • Corrected text on Leia's "Relentless Firing" Star Card that referred to bullets instead of blaster bolts
  • Leia now receives the proper amount of health from the "For the Rebellion" Star Card
  • Fixed an issue when the Defender didn't play the fire animation as it fired

Emperor Palpatine
Health Regeneration
Palpatine's sustainability was way too high with both his health regeneration and the Lightning Absorbtion Star Card. His health regeneration was higher than melee characters and for a range character (even if closer than blaster users) that let him not care much about taking damage.

  • Reduced health regeneration from 300 to 250

Lightning Absorption Star Card
The health regeneration on the Lightning Absorbtion Star Card was too high. especially when hitting grouped-up troopers. With this change we want Emperor Palpatine players to care more about their positioning and rely less on easy regeneration.

  • Reduced amount of health regenerated by the Lightning Absorption Star Card by 5 on all rarities

Dual Hand Lightning
Dual hand lightning had the same angle as the single hand one and it was way too easy to deal heavy damage on enemies without having to target them.

  • Reduced the targeting angle from dual hand lightning from 14 to 10

Lando Calrissian
X8-NIGHT SNIPER
Pulling the trigger on the X8 was quite high for a light pistol, we reduced it to give the weapon a lighter feel on consoles.

  • Reduced weight to pull the trigger of the X8-Night sniper from 70% to 50%

Han Solo

  • Han Solo can no longer throw multiple Detonite Charges while being hit by a lightsaber

Iden Versio

  • The Shield Sustain Star Card now activates for the proper amount of time
  • Sound properly plays when dodging again

LIGHTSABER HEROES

General Changes

Lightsaber Air Attacks

  • Fixed an issue where lightsaber wielding heroes could damage a deflecting hero by attacking while airborne.
  • Now lightsaber heroes get staggered when attacking a deflecting character while airborne.

Lightsaber Damage
With the short damage delay, lightsaber attacks felt better for the attacker but not for the player receiving the damage. We've increased that delay slightly in an attempt to get the best result for both players.

  • Increased lightsaber damage delay from 0.06 to 0.09 seconds

CLASSES, SPECIAL UNITS, & VEHICLES:

General Changes

Dodge
We're aware of the stuns locks from lightsabers and we wanted to make the dodge stronger without making it as strong as it was before.
With this change, we are first unifying the dodges. Some characters, like Yoda, didn't have the same speed and distance for their dodge and that put them at a high disadvantage. All of the dodges for force users are now similar and all dodges for blaster users are the same.
The second part was to get away from stuns locks. To that effect, you are now unstaggerable and immune to melee damage from the start of the dodge (It was a few frames in from before). This is a shorter time than it was on release (it was the whole animation back then) but still enough to feel that you can avoid being damaged.

Please feedback on this change as we're hoping it will improve the fighting experience while not lowering the lightsaber efficiency too much.

  • Unified dodge lengths among Force using characters to 5.5 meters
  • Unified dodge lengths among blaster wielding characters (Including Troopers) to 4.75 meters
  • Dodge now makes characters unstaggerable from the first frame and for a longer time.
  • Dodge now makes characters immune to Lightsaber, melee, or Phasma's Staff Strikes damage while unstaggerable (first frames of the animation)

Stagger
There was a few frames in the animation that felt static and where it felt like the characters could start moving. As such we’ve allowed movement and dodge earlier in the staggered animation after hitting a blocking lightsaber.

Flame Trooper

  • Fixed a visual issue with how the Flame Trooper's Flame Grenade was exploding
  • Using the FORTIFY ability will no longer disable idle animations

AT-ST

  • Fixed an issue with the AT-ST having their lights on even when it was sunny

GAME MODES AND LOCATIONS:
GALACTIC ASSAULT

  • Fixed an issue where the player was able to use the LUIV beyond Phase 1 on Starkiller Base
  • Fixed an issue where the Ion Grenade exploded in mid-air before reaching the AT-AT or MTT

ARCADE

  • Removed a spawn location that was outside the combat area on Yavin 4

HEROES VS VILLAINS

  • Fixed an issue where both factions spawned in the same spot on the Death Star
  • Fixed an issue where Rebel Heroes spawned outside the combat area on the Death Star II

STARFIGHTER ASSAULT

  • Defeated and rank-up text should no longer overlap in Starfighter Assault
  • Fixed an issue where the camera got stuck after the player respawns as a Bomber

EWOK HUNT

  • Fixed an issue where the shuttle did not touch down on the ground
  • Fixed an issue with respawning if the player restarted while outside the combat area
  • Fixed an issue where players wouldn't respawn as an Ewok after being killed by a trap
  • Fixed an issue where incendiary grenades would sometimes not light up the surrounding area
  • Tweaked the flash light to make it easier to see pickups
  • Fixed a visual artifact that occured while using the flash light
  • Fixed an issue where the Enforcer's Star Cards would appear when spawning as an Ewok
  • Fixed an issue where Ewok Hunt timed challenges where not shown in the end of round screen
  • The audio for "Enemy Down" is now properly localized in Ewok Hunt

LOCATIONS

  • Fixed a lighting issue on Naboo
  • Improved collision on Bespin
  • Improved collision on Death Star II
  • Improved collision handling in Kashyyyk
  • Fixed visual artifacts on Endor
  • Fixed a lighting issue on Crait
  • Improved some visuals on Crait
  • Improved collision detection on Crait
  • Improved camera handling on Crait
  • Improved collision detection for AI on Yavin 4

GENERAL CHANGES:
Appearances

  • When Luke is wearing his Hoth Appearance the weapon icon will now showcase the proper lightsaber
  • Polished the Aqualish appearance
  • Polished Kylo Ren's "Scarred" appearance

Animation

  • Polished Ewok animations
  • Polished Twilek animations
  • Polished Han Solo's animations
  • Polished Lando's animations
  • Polished Quarren's animations

In-game Messaging

  • Tweaked in-game messaging for elimination and assist messages to make them more distinct

Milestones & Challenges

  • Fixed an issue with Trooper Milestone "Stay True" not tracking properly with usage of the "Hardened Infiltration" Star Card
  • Darth Vader's "All Too Easy" Milestone should now progress properly
  • Fixed an issue where the Arcade Milestone "The Force is with You" remains stuck with the yellow check mark after completion
  • Fixed an issue with the progress bar for the "EHDA YUHYI EEDEEZA" milestone
  • Various challenge bug fixes

Crates

  • Fixed an issue where the game would freeze if you had too many unopened Crates when launching the game
  • Fixed an issue where the player could not see what was in the "Troopers Victory Crate"
  • Fixed an issue with the Leia Organa's "You Have Your Moments Emote Crate" not being retroactively granted after the Progression Update

MISC FIXES:

  • Fixed an issue in the end of round screen where the player is not informed that they have already reached the maximum Class Rank on a Class that they played in the previous round
  • Tweaked the AT-AT's Orbital Strike to make it easier to use
  • Fixed a bug where no audio would play for a few seconds after skipping the intro logos
  • Improvements to Ansel integration
  • Fixed an issue with the Milestone tile in Home
  • Fixed an issue where the confirmation button would have no description when highlighting the Milestone tile
  • Fixed an issue in the end of round screen where it would appear you are rewarded with a Skill Point even if you had reached the max amount
  • Various crash fixes
  • Enabled LogiTech LED Extension

KNOWN ISSUES:

  • Chewbacca's Wounded Appearance has incorrect lore text

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Betreff: Offizielle Patch Notes zu Star Wars Battlefront 2

★★★ Apprentice

Also mann muß ja auch mal loben dürfen, vielen Dank an das Team das die Ladezeiten des Spieles so unfassbar verkürzt hat. :eahigh_file:

Desweiteren besten dank für das neue Menu, sieht wirklich besser aus als die pseudo Holo Grafik.

Der neue Modus gefällt mir persöhnlich auch sehr gut und das Ewok Hunt bestand hat ist ebenso gut.

 

Bitte keine Patches mehr nur noch mehr Content Wink

 

Errzwo

 

 

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