December 2018
Unfair Wars
several times we have encountered Cities with less players than us, who hit hard during the opening hour: ensure they’re in front then stay shielded for over 24 hours. this is a completely unfair tactic to win, as it denies all of our members from being allowed to participate.
For us, this is a completely unfair and unreasonable way to win a war. And is completely unfair to participate in wars this way.
Here he is some solutions we have compiled:
we need to keep this game fun fun to play. And this tactic of staying shielded makes it deeply depressing to play
please do something to resolve this.
Solved! Go to Solution.
April 2019
December 2018
Why it is unfair? All you have to do is, hitting back harder to ensure you are in front. I wood only agree to a surrender option. All your other solutions would turn a strategic game into a battle of material and this is not what thousands of people want to play and maybe have payed for.
December 2018
Clearly you are not in a team with 20+ players, from areas in different time zones from around the world; or you wouldn’t make such a statement. It’s unfair because not all 20 players get a chance to participate and receive rewards.
Basically you’re playing a team of 10 and they get quickly shielded And if they attack first whilst others are offline, and get ahead, they stay shielded. Thus denying us any opportunity to even attack.
Be a part of the solution, not the problem.
December 2018
The size of my club varied between 10 and 20 members. At the moment we play with 18 members. Sometimes we lose against a team of 10 and sometimes we win. And most of the time it depends on how many members are online when the war starts.
If half the members of your club are not online when the war starts, do not be surprised that you have no chance against a well organized team of 10.
Before you demand a rule change, first try to change the factors that you can influence.
These are e.g. the start time of the war, the strategy or, in the last consequence, the size and composition of your team.
December 2018
December 2018
March 2019
You should limit the number of players in your club and play with people in similar time zones.
April 2019
We have a team with 20+ players from around the world. We do our best to start the attack when the majority of players are awake and able to participate. It really does matter in the first hour if you are playing a small, organized team. That said, I think an unshield in boost would add a fun dimension to the game.
April 2019
April 2019
I agree when it’s a small team v a big team. There should be some consequence for the smaller team getting in front and staying shielded. It’s ufair on those who don’t get a chance to attack and not a nice way to win. Hiding to win just isn’t fair