January 2015
January 2015
Some items have no demand from other players, such as metal and wood. They can build them too quick. Items that expand storage or land go quick and seem to be in demand most of the time.
Also, at peak times your item could be on and off the board quickly.
Thus, the way I found that works is:
1. Ensure there is a demand for the item
2. Sell at a going rate
3. Sell 1 item at a time, then wait several minutes or more, and then sell the next item. This bumps your Trade Depot item in the Global Trade HQ. They will come for the 1 item and pick up the rest.
Sometimes it might be better to just sell 10 items at full price and wait 48 hours for Daniel to buy them. If they are the expensive items such as Tables, you might be able to generate predictable revenue per day. E.g., 10 wood Tables x 10 "Create New Sale" slots x $500 Price per Table = $50,000 for day 1, then the next day do the same with 10 more slots.
Once I get my supply chain stable, that is the approach I will take with the Trade Depot.
January 2015
January 2015