January - last edited January
I’ve decided a Watch Paint Dry app would be less boring than staring at the opponents’ static bubbled cities for 20 plus hours. The longest, most drawn out, boringest time it takes to lose a battle, or win, of any game ever in the history of all games ever. And they want me to spend money on that?
Perhaps offer weapons that chip away at the shield.
Get EA to come up with a “bubble buster”. This would be similar to a JP or freeze or vamp, when placed on a shielded opponent, would break them out of shield! Sound interesting? Let’s demand it!
That’s in the process of happening as we speak...too many legitimate competitors are quitting the war game and soon all that will be left will be the run & hide crowd...and before someone makes another less than intelligent comment claiming to be a legitimate competitor...don’t, you’re simply taking advantage of the ignorance and laziness EA has shown in correcting their design error.
February - last edited February
Here’s an idea for the developers that may breath new life into the war games
• Make all the arenas open to all clubs
• Make each arena a unique war experience with different parameters that require different strategies to win. For ex. Arena 1 is only a 3 hour war with unlimited energy and no shielding. Repair at will, fire at will. Any ideas for the other arenas?
• Clubs choose which arena they want to fight in each time they initiate war.
• This creates 6 leaderboards. Clubs would be able to earn ranking in each arena as well as an overall global ranking.