Many smaller teams have developed a dome strategy which many players do not appreciate. Technically a one player team could knock off a 20-member team by getting a small lead and remaining under dome protection for the rest of the battle time. While we accept that smaller teams may have a disadvantage against large active teams, the doming feature is a negative method in which to negate that advantage. Please redesign this feature so that battles are more active and equitable. It’s not even worth playing in the current state.
Hi have a great idea of how to fix these domers! If EA would design a tool ( like the jackpot, freeze and so on), that could be used to unshielded anyone domed. This could be useful AND FUN!
It would also be cathargic for those of us that have lost to cowards who prefer to stay shielded!it could be called a de-domer or shield-breaker! I’d spend 500 purple money for a few!
Like the idea? Pass it on!
How else would small teams have a chance to win? We created a very effective counterstrategy – so there is nothing wrong with the game here.
The current gameplay is designed to maximize our need to purchase war cards. So long as enough people continue to do this in order to float at a higher level of gameplay than earned in war nothing will change. In fact I’d wager that nothing will change regardless because the game is past its player growth phase where fun could be cheap. We’re solidly in the fleecing stage. The stage to follow fleecing is mothballing. EA won’t heed any comments because at this point there’s no money in it.