March 2015 - last edited March 2015
As a long-time SimCity player, the first thing I did when I started playing was to build my city's population, expecting most of my city revenue to come from taxes. If you haven't learned already, taxes decline (per capita) as population grows, so taxes didn't really contribute much toward the growth. Anyway, I've built this city to 1mil pop so far, unlocked everything (I think) and am producing enough stuff to sell, but if I had it to do over again, I'd have done it differently.
And I have done it differently. Though I could earn enough coin at level 40-something, I couldn't find enough of what I needed in the TradeHQ to expand my city's land or storage. A second city on another FB account at a lower level made it easier to shop for those rare expansion materials. It has actually done it so well, that it is free to expand itself, using what I've learned from the first time through.
1) Do NOT go (much) past level 10, before you expand your storage and city landscape, or you might never be able to get enough parts to do so. The final storage expansion requires 25 of each item, and the land expansions cost up to 20 of each. More frustrating than not having the money to buy something is having the money, and still not being able to buy for other reasons. Take your time, and build your population in a dense area while you prepare to expand
2) Upgrade residences instead of building new plots, to maximize population vs expenses. I have 17 plots, all fully upgraded, and I'm just below the upgrade to level 11. With Parks, Education, and Transportation bonuses, those 17 plots now serve over 124k residents. Parks got me over 50k (the 8k 25% one). The Cargo Ship slowly provided enough keys to get the population over the 90k needed to unlock Dr. Vu, and then you can really make a lot of keys, if you're already crafting.
3) You make money from crafting, primarily. Expand your queues enough to keep them active as much as possible, and sell the excess in the market, if the game doesn't make good enough offers via the coin bubbles. NEVER sell anything for less than the maximum (unless it's to yourself, heh)
4) Smart trading can add some coin to your account. As long as you're not finding what you actually need, you can offset the loss of time by buying up the most expensive but under-priced items you find listed by others, and reselling them. Always buy everything Daniel sells, except maybe metal or wood.
5) Earn as many keys as you can before leveling up. Rebuilding demands materials, and they just get more expensive and time-consuming as you level. So do as much as you can at a low level. The guide I've linked to below estimates you'll need about 1200 of them. Wouldn't you rather pay for them with nails and planks than couches and burgers?
Check this Layout Guide for an idea of how much you might need in resources (coin, keys, etc) before continuing with your leveling up.
March 2015
I wish I had read this sooner! I'm at 15 should I stop!?
Can I wright to the developer's to restart my facebook city! That would be nice!
Or they could fix trade! What a joke!!!!!!¿
March 2015
You can NOT reset your city to level zero, if you have logged into FB (etc). If you reinstall the game or reset its data, you can start again at level zero, but if you log back in once that feature unlocks, you'll have to load your old saved city to access your friends/neighbors again.
Level 15 is not so bad. But by the time you unlock nearly everything, around level 30 or so, there will be so much other stuff in the trade HQ it will become almost useless much of the time, considering the way that feature is currently set up to 'work'.
The main thing is to be prepared BEFORE each level up. You can make as much coin in a day from producing materials consistently and selling them as you can from upgrades, and you lose less value using materials for keys than you would with more expensive stuff unlocked too.
April 2015
June 2015
December 2015
Thanks for this info. I had decided before seeing this guide that I'd stay at level 10 just because it should be easier to get keys and expansion items, even though I will probably be at this level for a few months. What I didn't realize until reading this guide was that tax per capita decreases as population increases. Now i know to not buy another bus terminal and just save keys for the heliport.
Thanks for the excellent tips.
Also, although it's annoying staying at 10, it's something I got used to. I can still advance my city by buying upgrades and I'm still making progress by slowly opening inventory and zone expansions, so it's not TOO bad sitting at 10 once you get used to it and realize it will make future levels less of a hassle.
Cheers!
December 2015
My general advice to new players is to not get in any hurry to level up early on.
Purposefully stay at each level longer, build stuff with your factories and stores, and sell it on the market
Build up your bank account so you aren't strapped when you hit those key levels that require the police stations, health departments, etc.
Upgrade your factories as soon as possible.
When the time comes to grow fast, a bigger bank account lets you work the market to get upgrades done sooner.
January 2016 - last edited January 2016
My advise for new cities:
The objective:
Save enough Simoleons for:
Wind/solar power plants
Deluxe Sewage Treatment plants
Recycling Center
Deluxe Fire/Police/Hospital
Specialization buildings
All Nano-tech Factories.
Keys for:
Specializations (ultimately 3 token buildings wherever possible). These boost population, but can also produce speed-up tokens.
My recommendation: Concentrate on 1 specialization at a time. Build 6 x 3 token buildings so you can start creating Epic Building projects easier.
The bulk of this game is about producing raw materials (industrial) to make commercial products. Buying/selling goods. Quite a good % of the game is about patience, most of the time you'll be maxing your commercial building queues faster than you can make raw materials. Selling them is easy, buying them is hard. So plan what you need wisely!
Here's a screenshot of my road layout, all single lane roads, maximum sized residential buildings!
January 2016
Very good tips. When your population gets to 1,000,000, the long roads are going to be extremely expensive to upgrade. I advise sectioning off those long roads in the future. My roads are generally broken up by 1/3. Most times, only part of the long road needs an upgrade, costing far less. My last road upgrade cost 38500 simoleons . The entire road would have cost 155,500 simoleons otherwise.
January 2016
I'm 2.3 million and single lanes. If there's ever a complaint about traffic (sometimes happens from repairs after disasters), I just build 1 section of side street off the congested road, then delete the new section again. The traffic is gone like magic!