Ack, no to the elimination of price controls!
If you remove the price controls, then a few players corner the market on the rare items, jack up the price, and the market becomes basically useless as a means of finding those items (because they are too expensive). This happens in every multiplayer game with unregulated prices in the marketplace.
Having price controls is the best thing EA has done to ensure the continued usefulness of the market. It just needs a search function.
A search function would completely deplete the market of all the expansion and storage items, it is basically useless. What they should do is show a lot of different items instead of only sugar and spices or pizzas or burgers filling up the bulk. This way there may be a chance to get our required item. And seriously, stop giving burgers as gifts, they are difficult to sell and my sims are getting fat.
i have a realy great idea about how you can improve the goble trade hq you guys should add sections for difrant stuff like city storge itiems in one section or stuff to expaned your city in an other so that way it is makes it that much easier to find those hard to find itiems that is my biggest problem that i have with the game it takes me a long time to get the stuff that i need in order to get anything that i need for improving my city
I want a search option from where I can find out my exact products...
With over 8 million transactions made in the SimCity BuildIt Global Trade HQ every day, it is a very busy trade hub for Mayors based all over the globe!
Having gathered your feedback of ways to improve the market, we have implemented a few changes for a smoother trading experience.
We have tweaked the purchasing mechanics slightly to ensure that you experience fewer failed purchases when trying to buy an item.
We are also continuously working on tackling the imbalance of items in the market.
The SimCity BuildIt team always strives to ensure that our game continues to be an enjoyable experience and we thank you for your feedback and support.
The SimCity BuildIt Dev Team
I think that the way to combat imbalance of items in the market would be make changes in tasks of Contest of Mayors, I want say, there tasks that ask a lot items of factories, 45 minerals, example. With so much the equals items, the mayors sell everything on the market, and this affect our search for a specifical item.
EA will not give us the search boxes! The search box will change the game dramatically, it will alsomake EA lose a lot of money! The Global Trade HQ (as well as expansion ea. beach land, mountain) was designed that way for them to profit from gamers who wants to boost there city quickly. Also, it was designed in such a way that you,ll play the game at a relative time that is similar (in a way) to that of actually building a "real" city.
If you want an item now, then pay! Thats the game. Its just too bad for us players who dont have the cash. I just want suggest that EA develops more events with rewards. What i mean is "play hard, get rewarded or play casual then max out your paypal!" lol
please do something with the item imbalance in the market.
Since the start of the mayor's challenge, the game has become unplayable, at least for its original intention, to build a city.
The marketplace is in need of an update, and possibly also better planning of the challenges. The marketplace is overflowing with only items being created for the challenge, making it impossible to buy anything else. If the various levels of the MC contained tasks so that everything was being created (at least within a two week period) AND the marketplace did a better job of showing items from players at all levels, or at least half of the options came from players in all levels of challenges, this would likely help solve this issue.
I'd also like to see an option to opt out of the mayor's challenge, and doing so, the marketplace would show only items from others who have also opted out. This is another possible solution.