Global Trade HQ changes

by AmelieEA
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Original Post

Re: Global Trade HQ changes

★★★★ Novice

did they fix the trade market?

Message 111 of 144 (1,707 Views)

Re: Global Trade HQ changes

★★★ Newbie

YES !  EXACTLY !

 

No one cares WHO is selling what, we only care about buying what we need.  

 

As there are a variety of ways to organize the search criteria, and I'm assuming the current flow of an unnecessary 2nd page is there for a reason.  So one possible search screen might be based on how the desired item is produced: in a factory, in hardware store, in ...

Message 112 of 144 (1,413 Views)

Re: Global Trade HQ changes

★★★ Newbie
How about the provision of a manual refresh button (replacing the 30 seconds waiting time)? And a selection tab for expansion items, upgrading storage items, residential upgrade items, london/paris residential upgrade items...please think of it as bright idea and an addition to your upcoming updates!
Message 113 of 144 (1,334 Views)

Re: Global Trade HQ changes

★★★ Newbie

The ideal scenario would be too make the global market similar to real work stock markets. Use the same UI which is used for selling for placing purchase requests. The buyer can set a request and define the highest price they are willing to pay. The server then matches sellers with buyers based on availability and price, on a first come first served basis. This will make Purchasing a lot less frustrating.

Message 114 of 144 (1,234 Views)

Re: Global Trade HQ changes

★★★ Newbie

One thing also, you might want to consider showing how many items we have on stock while inside global trade. That way, we can budget purchases for certain items and not get all excited that finally the item I am purchasing is finally available and then you cant purchase it because your storage is already full. 

 

Message 115 of 144 (1,233 Views)

Re: Global Trade HQ changes

★ Novice

The ideal of a searchable global trade is what i would like to address myself if you were to implement a search function you would only need to have it broken down by categories one for each of the production buildings as well as one for each of the 2 expansion types mountain and beach and a final one for Vu Tower supplies, these additions would make it so much easier to conduct profitable and fun transaction with other mayors around the globe.

 

Message 116 of 144 (1,211 Views)

Re: Global Trade HQ changes

★★★ Apprentice

Greatest idea. I think they deliberately do not do this to keep us searching and searching and searching in the game.  The more we end up staying in the game and eventually out of frustration use real money sometimes. Perhaps...?

Message 117 of 144 (1,151 Views)

Re: Global Trade HQ changes

[ Edited ]
★ Apprentice

@mskelbel wrote:

I've been saying this for a long time. A dropdown list with the item we're looking for instead of a bunch of remote buttons and donuts would be great. We may still end up with locations that the item isn't available, but we would have a better chance this way.



If we can't do a drop down list for the specific item, could we at least do a category search based on the item type or building that is used to create it (for crafted items)?

Message 118 of 144 (1,008 Views)

Re: Global Trade HQ changes

★ Apprentice

@propro2323 wrote:

Absolute GARBAGE.  How this game could be released with such a TERRIBLE part of the game present is BEYOND COMPREHENSION.

 

For the past week, even though there were TONS of donuts, somehow, when you found an item you wanted, you were able to select it, go to the city, find it there, and actually buy it!  I was successful at this about 95% of the time, FOR THE  PAST WEEK.

 

NOW, with this "donut change", it is virtually impossible AGAIN to buy anything!!  But the time you find it, go to the city where it is located (WHICH IS A MORONIC PROCESS) and select it to buy, IT IS GONE!!!!! 

 

YOU HAD THIS WORKING, SORT OF, FOR A WEEK!!!!  WHY CAN'T YOU PEOPLE FIX THIS???????


Someone for got her midol today...  Less caps, more content.

Message 119 of 144 (1,005 Views)

Re: Global Trade HQ changes

★★★ Newbie

The main problem with this market is actually the price controls and lack of search functionality.  This game is clearly made in Russia and Russians are pretty much clueless about how market economics work.  If there weren't price controls, the prices for rare items would shoot up, and then they would have less demand, so the market wouldn't be hit with a million requests for a single rare item like it currently is.  Then it would actually make sense to have a search function, because the item price would get really high, storage items like locks should be more like 10000 to 20000 simoleons, if not more.  This would make the game more fun anyway, so not sure why they have these crazy price controls -- communist / socialist mindset I'm guessing.

Message 120 of 144 (978 Views)