March 2015
Ive seen nothing but wood and metal a few times. I'd like to see a ban on both. Who can't wait three minutes on wood. Its not worth selling either.
March 2015 - last edited March 2015
March 2015
I knew getting involved with an EA freemium game wasn't the best decision I'd ever made, but for the past few weeks of playing this game I'd legitimately believed SimCity BuildIt was pretty good, that EA wasn't against us, and that it was possible to succeed in this game with a strategy of managing resources instead of simply waiting for everything.
However, with the 30 second timer being implemented I've suddenly shifted gears. This new feature has made the Trade HQ intentionally slow, difficult to use, and impossible to realistically make a profit. What's worse is that, because it's going to be received negatively, less people will use the HQ, making it even worse. A downward spiral, much like any trade market.
The difficulty I experience with the new 30 second buffer is that you can no longer wheel and deal, buy and sell like an actual broker. There was a certain charm to manipulating the HQ to make a profit, something I hadn't experienced before in a game. And it was satisfying and fun, it made me constantly want to play this game. I could make a profit by being intelligent (although really it's basic economics).
But now EA prefers to make a profit the usual way, force its userbase to become frustrated and not want to think with their head, but instead their wallet. The 30 second buffer eliminates profit and creates a slog of waiting around, hoping something might happen. Whereas before you could update the HQ anytime, experiencing quick prices and deals, in turn it's now about waiting. More waiting. And more ways for EA to get a dollar out of you.
I believe this was intentional, EA knows what they're doing. And it's disappointing, especially because I've come to write this. I've never really liked EA, I get the disdain, but when I gave SimCity BuildIt a go (thanks to my girlfriend playing it), I found myself actually considering otherwise; the creators of this game had the usual freemium IAP's, but there was still a great system involved to 'make it on your own' if you put the time in.
But now that's gone as well, and it's replaced with a time slog. And it's never coming back. Nobody from EA will read this; the only people who do will be the ones in my boat. And my boat is sinking, just like my interest in the game.
Please change this back, EA. I realize you're not making a quicker buck with the buffer off, but have a heart. The game was BETTER without the buffer. It's now much worse with it.
You wanna make quality games? You wanna be the better developer? Here's a small window of opportunity. Now climb through.
We're all waiting.
March 2015
With each GTHQ update I've thought, "it can't possibly get any worse" and I've been proven wrong each time.
Could they make it even worse than the current 30s version? I want to say no but I've been surprised with *every* other update. :robotembarrassed:
March 2015 - last edited March 2015
March 2015 - last edited March 2015
March 2015
March 2015 - last edited March 2015
March 2015
Trade HQ is utterly useless ... wait 30 secs for my next response
1001
1002
1003 etc etc
8 million users you say and what I get is a 32 sellers in which nearly half sell the same item but not the high demand item which everyone needs. Its quite obvious the Developers purposely created this scenario in order to force players to spend their cash .. Free to play until it prohibits you from achieving your goal. Rewarding your city with items but unfortunately not equally with items required to increase storage, expanded , rebuild or upgrade. So to fix any of this will undermine EA ability to cash in, that s it in a nuts shell. So what is left but to fix the crashing of Trade HQ and tweak the Trade HQ for fair balance, in the sense to what balance they referring to is unknown to us users because what they have done was created they unbalance in the first place.
It a bloody pickle is it not . how can this be done and still get user to buy simoleons ?
good luck with that
March 2015
I got a suggestion. If you really want people to visit others people city instead of letting people placing direct buying orders, why don't the trade becoming both ways?
There is a buying order, which price is fixed and amount is fixed by the system, and also a selling system, where the price and quantity can be fixed by the player. Imagine A player can visit B player to buy things, but B player can also place a request listing what he need and A player to sell whatever he needs at B player pre-set price, provided A player has the items that B player want and agreed with the price B player offered. Thus, true market is born with real trades.