October 2017 - last edited November 2017
Hello Mayors!
Club Wars has arrived! Battle your way to victory and rewards with your fellow Club members against opposing Clubs in the all new real-time PvP mode for SimCity BuildIt.
What will I be doing in Club Wars?
How does it work?
Here's the basics of Club Wars:
How does a war start?
In order to start a Club War the President, Vice President or a Seniors level member of your club needs to initiate the war via the Club War island.
Once a war ends there is a cool down period of 46 hours before your club can initiate a new war.
How does a Club War work?
Each war consists of two phases, a preparation phase and an attack phase.
Preparation Phase (12 Hours):
Preparation is the key to victory!
During this phase you will need to collect war items by completing war deliveries (similar to Cargo Ship Shipments), do reconnaissance on the opposing Club, and discuss potential strategy with your fellow club members.
Attack Phase (36 Hours):
To succeed in war you need to attack!
During the attack phase you can start launching spectacular disasters at your opponents! Each disaster requires a specific set of items to launch it, so keep completing war deliveries during the Attack phase, to keep your war engine running.
How do you win a war?
Each attack you launch at an opposing city will earn you points. The team that collects the most points during the war will win.
Earn more points by upgrading your disasters.
What if I keep getting targeted during a Club War?
If your city gets hit by multiple attacks and you have a lot of destroyed buildings in your city, a protective shield will automatically pop up to protect you.
While your city is shielded you cannot be attacked any more, but you also will be unable to launch any disasters at your opponents.
The shield will disappear once you have repaired all the buildings in your town.
Will my city be destroyed?
No worries, General Vu has carefully crafted his disasters to only destroy buildings and not people. Your cities population is safe and any damage that is inflicted to your city can be repaired for more supplies and rare rewards (for example: shiny Golden Keys).
At the end of a war your city will auto-repair.
So don't be afraid to give it your all to win.
Will I be playing alone?
Nope! As every good general knows a single soldier doesn't win a war. You'll need to work, strategize and coordinate with your entire Mayor's Club to emerge victorious.
Working together you and your Club will need to chat, trade, and attack together in order to emerge victorious.
What will I need to play Club Wars?
What if I don't want to play Club Wars?
What is the Club Wars Score?
Have fun, and good luck in the war!
Source: https://www.ea.com/games/simcity/simcity-buildit/news/club-wars-arrives-in-simcity-buildit
October 2017
October 2017
Hi @erickriva,
Is this the first war you want to play? As long as you all are above level 18, you should be able to start a war. But keep in mind if you already played a war, there is a cool down period of 46 hours before your club can initiate a new war.
Could this be why you need to wait? If not, are you getting any error message when trying to start your war? Is the President, Vice President or a Senior who is trying to initiate it?
Welcome to Answers HQ!
-Mai
October 2017
hi @EA_Mai
@erickriva may be refering to the non-disclosed requirements, as being above level 18 and being a member of a club aren't the only requirements, i'm president of a small club of only 4 mayors and we are all above level 18 but i am unable to initiate a war as the war screen says i need more members in the club....... so what is the minimum number of mayors required? i also believe there is a miniumum population requirement as well...... if so what is the minimum population?
this feature has been added but specific information as to the entry requirements have been very thin
October 2017
October 2017
October 2017
If I remove a club member after the completion of a war, will that member still receive the rewards he’s entitled to?
October 2017
Not enough information as usual. When giving out information on a mode within a game, there always should be information on every single aspect that anyone might ask.
What do the points at the very top of the war report, (tap the satellite dish icon), within the war map mean? The points I'm referring to have a gold star in front of them.
Then there is the club name and total war points underneath. Then the individual points underneath those. So again, what are the points at the top? Be thorough in the answer.
Where is that information huh? EA is always vague with their explanations. It's sad that a major company that has had their name in the gaming industry for this long doesn't give the full knowledge of any of their games to the community.
October 2017
@EA_Mai wrote:Hello Mayors!
Club Wars has arrived! Battle your way to victory and rewards...
What will I need to play Club Wars?
To participate in a Club Wars, you’ll need to be level 18 and part of a Mayor’s Club...
Source: https://www.ea.com/games/simcity/simcity-buildit/news/club-wars-arrives-in-simcity-buildit
Mai, I find it interesting that on the original post that launched this topic, some information was left out regarding recruiting:
This text below is from EA's own site, as you listed as the source above. Missing from your original post in this topic was the red text:
What will I need to play Club Wars?
To participate in a Club Wars, you’ll need to be level 18 and part of a Mayor’s Club.
If you’re looking for a Club try searching the hashtag #SimCityClubs on Twitter or Facebook or check the comments on one of our Mayor’s Club recruiting posts on Facebook http://bit.ly/2hNx29h.
So... since I don't use Twitter or Facebook for video game purposes, then those two options are not available to me. Yet EA is promoting these methods as the way to find a Club. Why? Why is EA not advising to use the in-game mechanisms?
Is anyone else having a challenge trying to add new club members using the in-game method of "inviting" cities that you have to visit personally? Because I find it is essentially useless and is a major source of futility and frustration. Our president and vice presidents invite player after player after player and we get no response whatsoever. Then, we get an error message saying we cannot invite anymore as we've reached our limit. We must wait 7 days for some of our first invites to expire after they get no response.
How do other mayors recruit players to their clubs? Are mayors highly successful at inviting other cities in-game?
October 2017
Hi there! Were you able to figure out what those points are?