Abandoned Buildings

by alwe15
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Abandoned Buildings

★ Guide

Hi,

 

Recently, I've found that Commercial buildings have become abandoned because they lack shoppers or employees. However, reviewing my population data, I have thousands unemployed and shoppers unsatisfied...what gives?

 

The same happened to a couple of Industrial buildings that complained of having nowhere to send their freight, despite being massively understocked.

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Re: Abandoned Buildings

Hero (Retired)

@alwe15 wrote:

Hi,

 

Recently, I've found that Commercial buildings have become abandoned because they lack shoppers or employees. However, reviewing my population data, I have thousands unemployed and shoppers unsatisfied...what gives?

 

The same happened to a couple of Industrial buildings that complained of having nowhere to send their freight, despite being massively understocked.


Could be traffic - all your unemployed and unsatisfied shoppers can't get to the commercial in time to fill the need. Or it could be balancing the wealth classes needed; all industrial and commercial buildings need a minimum certain number to open. Try putting your commercial in with your residential - the best overall ratio is 3:1 RC. I find it works best to lay a road with C in the center and R on both ends. Keeps the wealth class and density the same for the shoppers and workers, and they can walk to work and shopping thereby freeing your roads.

 

Once your C is working, the Industrial will again have a place to send freight. When C is closed, I has nowhere to ship the freight. Also - if you have trade depots, make sure you go into edit mode and delete the default freight warehouse immediately. It's a resource sink - nothing ever gets delivered from there and the game will send all I freight to fill it first, thereby stealing it from the C that needs it. Evil warehouse Standard smile

 

A quick fix that I sometimes do, if you can't figure out what the problem is, is to bulldoze the complaining C buildings and plop R there instead (can sometimes help to balance the need). Also, MaxisGuillaume's Extended Worker Data mod can show you whether you have the right wealth classes, and if there are Sims stuck in residences. Watch a complaining household for a couple of cycles - if the number of Sims doesn't change, bulldoze the house and let it rebuild to reset it. Happens a lot.

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Re: Abandoned Buildings

Hero (Retired)

@alwe15 wrote:

Hi,

 

Recently, I've found that Commercial buildings have become abandoned because they lack shoppers or employees. However, reviewing my population data, I have thousands unemployed and shoppers unsatisfied...what gives?

 

The same happened to a couple of Industrial buildings that complained of having nowhere to send their freight, despite being massively understocked.


Could be traffic - all your unemployed and unsatisfied shoppers can't get to the commercial in time to fill the need. Or it could be balancing the wealth classes needed; all industrial and commercial buildings need a minimum certain number to open. Try putting your commercial in with your residential - the best overall ratio is 3:1 RC. I find it works best to lay a road with C in the center and R on both ends. Keeps the wealth class and density the same for the shoppers and workers, and they can walk to work and shopping thereby freeing your roads.

 

Once your C is working, the Industrial will again have a place to send freight. When C is closed, I has nowhere to ship the freight. Also - if you have trade depots, make sure you go into edit mode and delete the default freight warehouse immediately. It's a resource sink - nothing ever gets delivered from there and the game will send all I freight to fill it first, thereby stealing it from the C that needs it. Evil warehouse Standard smile

 

A quick fix that I sometimes do, if you can't figure out what the problem is, is to bulldoze the complaining C buildings and plop R there instead (can sometimes help to balance the need). Also, MaxisGuillaume's Extended Worker Data mod can show you whether you have the right wealth classes, and if there are Sims stuck in residences. Watch a complaining household for a couple of cycles - if the number of Sims doesn't change, bulldoze the house and let it rebuild to reset it. Happens a lot.

Message 2 of 12 (3,119 Views)

Re: Abandoned Buildings

★ Guide

Unfortunately still struggling with this one.

 

I have found that reducing Commercial Tax to 7% stops the Commercial buildings from becoming abandoned but now I find the occasional Medium Wealth Residential Building abandoned due to "no parks or shops".

 

I have an abundance of parks and according to Population Data - 2 Medium Wealth produce are not being sold so I do not know why some residents keep leaving my town. I have also adopted your City planning method so the parks and shops are a short walk away!

Message 3 of 12 (2,972 Views)

Re: Abandoned Buildings

Hero (Retired)

 You've been running your city (cities?) for quite a while now, and it sounds to me like you've probably hit the time/population where the game programming starts to get annoyingly buggy. In the beginning, the city planning and transportation methods you've adopted prevent the problems - it's part of the game to decipher where to tweak the population, transportation and zoning. Somewhere around 10 sim-years in, I've found that "stuff" starts happening. This includes the "no parks or shops", "no shoppers" and "uneducated population". Bottom line is something happens in the programming and the darn buildings & sims get stuck. The only real solution is to demolish the building and let it rebuild; that resets the sims.

 

I have a feeling that the original developers intended that you keep expanding / growing / moving stuff around, and they didn't account for people leaving neighborhoods alone once they were working. Quite an oversight if that's what they originally thought, but maybe since it was supposed to be a multiplayer, always online game, they were expecting a lot of interaction. This is purely conjecture on my part, so no clue if it has any merit, but it sure does throw a wrench in the true city-building simulation experience for people like us. 

 

What I can tell you for sure is the only way to truly fix the problem is to demolish the buildings and let them rebuild. I always end up with a problem of students becoming uneducated, or leaving the city to never return. That's the price I pay for insisting on running most cities with low wealth / medium density buildings. The game really hates it when I don't upgrade roads or expand buildings lol. 

 

Wish I had better news for you, but if you find a better solution, be sure to ping back and let us know. Happy building - and Happy Holidays! Standard smile

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Re: Abandoned Buildings

★ Novice

it is bugs that spawn crimes do that I have been monitor these crime spawn from bug, and one crime can take down the entire population in the same building, please push EA to fix the bug spawn crimes and you will see it better. trust me I've been watch the crimes spawn in this game and I am sure those commercial cause by crimes, if you go to police data view, and monitor during playing when you see the crime attack that commercial building and latter that building fail to work properly....it is EA or Origin game data that let us download  the bugs game,,i think they did that on purpose,, and they don't try to fix it..those bug keep spawning crime to destroy your city, one crime will destroy the entire sector in a mega tower with thousand of other sim.  even your have good educated your sim and cover with strong police station the bug still spawn crime no matter what you try...

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Re: Abandoned Buildings

Hero (Retired)

@Bocap3454 - if crime was a reason for this particular problem, it would be very apparent; the sims' happiness goes down, hovering over the building will say that they're 'leaving due to crime', and the crime map would be showing the "hot spots" of criminal activity.

 

It sounds like you've had problems with crime in more than one city? I can tell you that I have played many, many cities, and once I get the city educated above 3 grad hats, I don't experience crime issues. In fact, I can usually just go with a couple of police stations scattered around. Crime outbreaks like you're describing usually happen because education is low, traffic is really bad and the police can't get to a crime in time, or because you placed Vu Tower.  Maybe you are playing with elements of the Heroes and Villains pack, or your traffic is backed up a lot causing police failures. I can't personally say I've seen any evidence of a bug that spawns crime; certainly the development team wouldn't have done anything to add bugs to the game on purpose.

 

Sims 2013 is no longer actively developed, so the game is no longer actively patched or updated. If you have a problem with crime in your cities, maybe you could make a new post and list some specifics about what happened. There are people here would be happy to try to help you. 

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Re: Abandoned Buildings

[ Edited ]
★ Novice

BlackjacWidow..if the sim in the building complaint about crime and leaving the city then it is not a bug, but in this case they are abandon the building without saying that, that mean it is bug..I've monitor crimes during playing in this verion and I know it...and I am 100% sure crimes cause most of abandon building. you don't understand how crime effected in this version. I did not place Vu tower or any casino in the city or region but crimes still spawn every where and very quick, I also enforce a strong police station with 4 detective wings. I've educated my sims up to 5 grad hats, there are more than 3000 low , 1867 mid , 568 high jobs available in the city. at first those sim live in the building get all the jobs, but after crimes enter for those building for hide out, later those building complaint that no job. and you said traffic cause the police not get in time to catch the crime, youre wrong. the problem is those police detective only go take out once a day that mean in 24hr they send the police detective out to take out the crimes in the hide out, but in those 24hr crime spawn more than 10 of them..thought 4 detective take 4 crimes out of 10 spawn, I've be monitor those detective during playing and I've seen that just after detective mark the building for take out, another crime spawn again. I told you this is a really bad crime invasion bug game. they cause the building to lose jobs, to lost worker, to lower shoppers for commercial. I would be glad to upload photo of my city for evident to let you see. I am sure 100% this version is focus on crime chase not focus on building the city. I bought this version because of SimCity 4 was good, with out worrying crimes but after this version I think I am not going to buy any SimCity in the future..bad support no more buying the game. finally in this version if you can get simoleons for catching the crimes you will made millions of millions of simoleons and be a rich mayor to run the city. now in reality crime will get punish and pay the fine, so if they made this game so reality then why not made the crime get punish and pay the simoleons for the mayor????..also why not made crimes to be execution if they have too many convicted  crimes on the same sim.

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Re: Abandoned Buildings

Hero (Retired)

@Bocap3454 - to be honest, I see no problem with crime or abandoned buildings due to crime in those screen shots. Looks like a well-run city to me. Standard smile

 

Might be a language thing - you have 0 crimes committed, but you do have 6 criminals in the city. You're right, detectives do their "stake outs" and they're the only ones that can take out criminals before they commit a crime. I feel like you, I don't like having criminals in my city at all, but realistically - there's probably very few cities out there that in real life that no criminals at all. 

 

It took me a long time to realize that the goal *seems* to be 0 crimes, not 0 criminals. Since you're catching some of them before they commit a crime, and you have enough good police coverage to apprehend them when they try to commit a crime, I commend you for your well-run city! Your thoughts on abandoned buildings being due to criminals is an interesting one; I haven't personally seen this in my game, but haven't watched it as closely as you have, so it might be the case. 

 

In any case, if there is a bug, unfortunately the game is no longer actively developed nor supported, except for users like us. There won't be any more adjustments to SimCity 5, so we can only learn to manage our cities as best we can with how the game works now. Happy Building!

Message 8 of 12 (2,807 Views)

Re: Abandoned Buildings

[ Edited ]
★ Novice

BlackjackWidow, unless I have to shoot a video to let you see all the problems that crime effected sim's building or you still think there is no problem. you will only see sim complaint on those commercial zone or residential zone. but for the Mega tower crimes committing is hidden and you can only see those sims live in there taking action. I have to reinforce 3 large police station with 10 detective wings to reduce the crimes. if you see 0 crimes committed that does not mean 0 committed, crime committed hidden in Mega towers when you see sim live in that mega tower begin to complaint about no job, no shoppers or no shop, that is  crimes did it. WHEN CRIME HIDE IN THE SIMS HOUSE, 99% that sims house will going down or will have complaint. This game is really seriously crime bugs swam, and you said that there is no support or update to fix it then why this game still on the market for sale like you can buy it from Origin. I just bought this game about 2 weeks ago.  I would said " IF YOUR CAR IS BROKE DOWN, DONT PUT ON THE MARKET FOR SALE AS A RUNNING CAR".  I am not a newbie for the SimCity game.

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Re: Abandoned Buildings

Hero (Retired)

I think we're just going to have to agree to disagree here. I stand by my answer, but wish you well in your gameplay. 

 

 

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