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Rework needed on Ranger

by Emetaphobia
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Rework needed on Ranger

★★★★ Novice

So I've been playing Ranger and I have noticed that Javlin is bad. His components and skills are just terrible they don't mash together like the other javlins. Storm does everything he does but better and Intercepter is just better at the melee thing by far too. I think the ranger needs a rework, maybe as a weapon specialist that does extra weapon damage. Like on one of his components Ranger gets 25% more weapon damage.Maybe Ranger should focus more on Weapon Bonuses that would help instead of the bad melee thing that doesn't work.  And for his Abilities they are also just tacked on and don't go together well. You're pretty much forced to run Acid darts and Frag because all the other masterwork skills have terrible bonuses that just don't work. In my opinion I think frag grenade bonus should go to a bigger AOE ability like the frost grenade or incendiary grenade. The 700% to Ultimate charge is awesome it's just on the one ability that has crap spread to hit multiple targets unless they are on top of each other. The other bonuses on the rest of the abilities are not worth talking about because they are completely useless. The Rangers ultimate is also pretty bad what is it's purpose? Storms ultimate is hard CC and great damage in a area, Colossus Ultimate is awesome single target damage, Intercepter is invincible and can revive freely without worry or do heavy melee damage to a target. Then the ranger has multi seeking missles that do literally no damage. This is just my opinion but can I get some feed back on if I'm missing something or is the Ranger a mess right now? 

Message 1 of 7 (369 Views)

Re: Rework needed on Ranger

★★★★ Novice

I would agree with this post. My main is a ranger as well and the ultimate is very underwhelming. I use it on scelos in scar stronghold and it hits for 7k per rocket on GM1. I can do better cumulative damage with my Tarsis devastator. 

The mace melee is very weak as well. I think they could turn the melee into something more of a support type. 

The bulwark is crap too and like you said the aoe on blast is very small. 

I would love to see this javelin get a bit of a revamp as I like it the most of all of them. 

Message 2 of 7 (354 Views)

Re: Rework needed on Ranger

[ Edited ]
★★★★ Novice

I like how the Ranger looks lol other than that so under powered.. haha revamp definitely needed. I think Grenades need to go and actually abilities should be put in. Instead of fire or ice grenade what about, cluster bombs that you shoot out of the launcher that freeze multiple areas or heat seeking rockets that ignite enemies on fire and can spread around like a wild fire. That way his combo Hit which then would be his throw able would have a decent place. Just add multiple frags instead of 1 or make it where you throw 3 in a cone to cover more area. And as for his ultimate keep it how it is but make it combo start with the missile barrage then have the Ranger use his hands to detonate with a really big spark beam. 

 

As for components. Remove the melee ones and add skill combo and Gun efficient ones 

Message 3 of 7 (347 Views)

Re: Rework needed on Ranger

★★★★★ Apprentice

@Emetaphobia wrote:

So I've been playing Ranger and I have noticed that Javlin is bad. His components and skills are just terrible they don't mash together like the other javlins. Storm does everything he does but better and Intercepter is just better at the melee thing by far too. I think the ranger needs a rework, maybe as a weapon specialist that does extra weapon damage. Like on one of his components Ranger gets 25% more weapon damage.Maybe Ranger should focus more on Weapon Bonuses that would help instead of the bad melee thing that doesn't work.  And for his Abilities they are also just tacked on and don't go together well. You're pretty much forced to run Acid darts and Frag because all the other masterwork skills have terrible bonuses that just don't work. In my opinion I think frag grenade bonus should go to a bigger AOE ability like the frost grenade or incendiary grenade. The 700% to Ultimate charge is awesome it's just on the one ability that has crap spread to hit multiple targets unless they are on top of each other. The other bonuses on the rest of the abilities are not worth talking about because they are completely useless. The Rangers ultimate is also pretty bad what is it's purpose? Storms ultimate is hard CC and great damage in a area, Colossus Ultimate is awesome single target damage, Intercepter is invincible and can revive freely without worry or do heavy melee damage to a target. Then the ranger has multi seeking missles that do literally no damage. This is just my opinion but can I get some feed back on if I'm missing something or is the Ranger a mess right now? 


I think making the ranger a weapon damage/gun-weilding master would be pretty lame. All these javelins can mesh all the awesome abilities of their kits together and the ranger can shoot things?

 

I believe they should try fixing the masterwork abilities, re-do his components in a way that can be implemented to be an actual jack of all trade and still be viable. his identity is versatility, give him the PROPER tools to be versatile.

 

I main a ranger I think anything focusing on gun damage would be extremely unimaginative. A lot of people seem to have this idea to just focusing on gun damage and it's sad to see a lot of people to get on-board with this.

 

I believe the priority should be focusing on brining his abilities (assault launcher and grenades) up to par on damage with the others as well as his components before we go and try to make a new messy puzzle.

Message 4 of 7 (278 Views)

Re: Rework needed on Ranger

★ Guide
I like the gunplay, head shots are my forte.

I think that the other javelins can forgo guns pretty much is what makes the ranger different.

My ranger is focused on impact and gun damage. I use the ultimate only as a mob clear or as a heal
Message 5 of 7 (263 Views)

Re: Rework needed on Ranger

★★★★ Novice

Ive used only 1 javelin. Loved it all the way through the main story on hard he does pretty good all round.... Then comes the End Game and Grandmaster 1 and this is where the ranger fails miserably.His damage output is considerably lower than other javelins. All his abilities are primerily single target skills includin grenade unless you somehow manage to group a few together or you hit a spawn point before they have a chance to move. Why use ranger when the collosus does single targets better, also melee, why give the ranger melee parks when the intersepter does it so much better and does far more damage. I loved playin the ranger but after gaining most of his masterwork gear and seeing how disasterouslly pointless the perks really are, i hate it. Perks that require a "melee kill" on a javelin that has 1 melee attack every 2-3 seconds and requires 3 hits to kill an enemy on grandmaster 1 is rediculous, what use is an extra 25% weapon damage for 10 seconds when at low health when on grandmaster 1+ if you drop below 25% health chances are your dead. And the masterwork venom darts, what can you do with 4 darts that you cant do with 3. There are 2 very good ones that i use, the first is the one on the frag grenade, hitting enemies increses ultimate charge 700%. A massive boost to his ult charge is an excellent move for this javellin, and the 10 hit streak increases ult charge by 1 is infact a pretty good perk, combining these two perks and with a high fire rate weapon would have disasterous comsequences for the enemy. How do you solve the issue with the ranger... Make him a multi-target damage dealer. By that i mean remove the area effect grenades and replace with micro-missile type explosives, instead of an AoE, he shoots missiles that track the targets and has upto 4 charges allowing him to fire a single rocket (press the button) or hold to charge and fire all charges at upto four enemies (1/3 his ult targets). He would still do the element effects but to a lot better effect. Giving him a fair bit higher base damage buff and allow him to multi-lock on both his grenade and assault would make him so much better. Remove the pointless perks

Message 6 of 7 (257 Views)

Re: Rework needed on Ranger

[ Edited ]
★★★★ Novice

Ranger needs a serious pass on its components and mechanics. This Impact and Blast being mutually exclusive on Ranger needs to go and all these "+melee damage" or "on melee kill" nonsense bonuses need to be removed and replaced with something actually useful, because those are already ineffective in GM1 and in GM2 meleeing something for 3k damage would make it smirk at best.

 

Same with Abilities - most of abilities simply do pitiful damage, there is like whole one ability that does reasonable damage - Spark Beam and the rest are simply pointless.

 

And to top it off, we don't even have any sort of decent survivability either. Our Armor/Shield pool is only very marginally larger than Interceptor/Storm, but they have superior dodge mechanics which really is better because all 3 these javelins die in like 2 seconds GM2+ the moment something decent looks funny at it. TBH, they could double our Armor/Shield and it still would not be on par with Colossus, so may as well do it, so there is a point to Ranger.

Message 7 of 7 (236 Views)

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