listopada 2017 – ostatnio edytowany grudnia 2019 przez EA_Kuba
Witajcie!
W tym miejscu, będziemy umieszczać informację o zmianach wprowadzonych w aktualizacjach do gry (tzw. patch notes)
Zapraszam, również do zapoznania się z artykułem Oskara Gabrielsona (dyrektora generalnego DICE) o nadchodzących i obecnych już zmianach w rozgrywce.
Patch PC/PS4/Xbox - 21/11/2017
Patch PC/PS4/Xbox - 30/11/2017
Patch PC/PS4/Xbox - 13/12/2017
Heroes
Lando
Rey
Yoda
Emperor Palpatine
Chewbacca
Bossk
Boba Fett
Han Solo
Leia Organa
Darth Maul
Arcade
General
Patch PC/PS4/Xbox - 16/01/2018
New Content:
Blast on Crait
We’re expanding the ways you can play on Crait by bringing this map to the Blast Game Mode! Battle in the mines among the machinery and crystals leftover from the previous occupants.
Iden Versio’s TIE/In fighter
Now available as a new Hero Starfighter in multiplayer matches! Iden Versio leads by example from her personal TIE/ln fighter. Custom-built for Inferno Squad, this modified TIE has seen heroic service in the name of the Emperor.
Iden Versio’s TIE/In fighter Abilities:
TIE/In fighter Star Cards:
Iden Versio’s TIE/In fighter Milestones:
Heroes:
Finn
Phasma
Lando
Boba Fett
Classes & Special Units
Wookiee Warrior
Specialist
Heavy
Officer
Weapons:
CR2
Barrage
Blurrg-1120
Trip Mine
General:
Patch 1.2 PC/PS4/Xbox - 19/02/2018
Heroes and Villains Balancing:
Boba Fett
We’ve made a substantial change to the way Boba Fett’s jet pack feels when flying. We think you’re going to love the increased maneuverability! Furthermore, we improved his efficiency at distance with the EE-3. Previously, it could be frustrating to try to shoot with the EE-3’s high dispersion, especially while flying. As a result, we improved the EE-3 in a few areas and we hope this will combine with the jetpack changes to make Boba Fett even more fun to use on the battlefront.
Iden Versio
We’ve heard your feedback that Iden's Droid Stun was very difficult to predict. We’ve made it much snappier and feel this should be a significant improvement to Iden, even though the droid’s damage has been slightly reduced.
Bossk
Bossk's Relby V-10 had a somewhat awkwardly high recoil. We reduced it a bit while adjusting the animation to make it feel more responsive. We also reduced the damage output of the Explosive Traps as we felt it was a bit too high. The Multi-Trap Star Card values were incorrect and the Epic Star Card could increase the radius of the damage past what was listed on the card. This unintentionally lead to Bossk having very high AoE damage.
Rey
Rey's signature Ability Insight had an incredible range and could go as far as 75 meters when paired with certain Star Cards. This was a bit too much and we’ve decided to reduce it drastically. We'll monitor how this change affects Rey's performance.
Kylo Ren
Kylo Ren had two of his Abilities on a 25 second timer, effectively making him less efficient and fun to play than other characters. As such, we reduced the cooldown for Pull and Freeze. We also felt he needed some damage absorption while being close to his targets, so we gave him some while Frenzy is active.
Luke Skywalker
We heard your wishes to have Luke traverse faster so we increased his sprint speed as much as possible without breaking the animation. Related to that update, we decided to push Luke more towards a "Hit & Run" game style. He’ll quickly jump into a skirmish and then bounce out to regain health before heading off for the next battle.
Emperor Palpatine
Emperor Palpatine now requires line of sight on his target to trigger damage with his Dark Aura and default Lightning ability. Both abilities will no longer go through obstacles and walls. While we loved the fantasy fulfillment there, the frustration of not knowing what was damaging you was too high for us not to act on.
Chewbacca
Chewbacca had one of the longest stun duration abilities in the game and it made him quite powerful. However, we wanted the stun to be a bit more tactical, so we reduced the duration.
Yoda
Yoda's lightsaber attacks were very weak compared to all other lightsaber wielders, so we have increased his attack damage significantly to bring him on par with the others. Additionally, in an effort to make Yoda feel more true to character, we've made a change to his Barrier ability. It now will break immobilizing effects upon activation.
Lando Calrissian
We felt that Lando needed a boost to increase his effectiveness against lightsaber users. The best tool he had against them had a 25-second cooldown. To combat this, we significantly reduced the cooldown of Disruptor and of Smoke Grenade.
Darth Vader
We changed how Choke works in order to simplify comprehension for the player that is Darth Vader and for their target. In an effort to also make Darth Vader more "tanky" we granted him a health bonus when activating Focused Rage.
Captain Phasma
We took notice of your feedback regarding the utility of Captain Phasma's staff. We are improving it so that it feels faster and more fluid when used.
Heroes and Villains Bug Fixes:
Classes, Special Units, & Infantry Combat:
The Dodge ability has been proven to be too powerful, which was not our initial intent. Dodging granted far too many benefits like damage reduction, the inability to transition into a hit animation, ignoring lightsaber damage, and the inability to be targeted by lightsaber closers.
In order to handle this, we added an “unstaggerable” window during a set period of time when you dodge. You will still receive the same benefits during that window, but now you have a narrow time in which to gain those benefits. Now you’ll need to time your rolls better and predict attacks. While testing these changes, we feel good with the results so far and we really hope that you do too. This is a change that we will monitor closely.
Milestones:
Milestones are now claimed automatically upon completion! Furthermore, we changed how Milestones and Challenges are sorted. Now, all completed items are on the bottom of the Career tab and we sort the active items by the amount left until completion.
Location Design Balance Changes:
Location Design Bug Fixes:
General Improvements and Bug Fixes::
Known Issues:
Patch Xbox - 27/02/2018
Patch PC/PS4/Xbox - 21/03/2018 - 2.0 (nowy system postępów)
Heroes and Villains Balancing:
Iden Versio
Iden was in need of a power increase so we decided to focus a lot on her for this Update while we watch the results of the previous Update’s impact on other Heroes.
GENERAL
DROID SHIELD
We made a small improvement to the Droid Shield as we felt it's wasn’t active long enough. This tweak should make it very viable.
PULSE CANNON
Iden’s Pulse Cannon has been slightly re-worked for this Update. We improved it a bit for now but we would like to re-work this ability further in the future. It now fires faster so to compensate we reduced its base damage. The zoomed-in, long range damage should feel rewarding and we wanted to push the weapon’s use in that direction. As a result we’ve reduced the explosive damage but increased the weapon’s accuracy to make it more of a skill weapon. Additionally, we’ve gone back to an earlier design idea where we wanted Iden to more freely swap between the TL-50 and the Pulse Cannon – this will make Iden feel a bit more versatile.
HOT SWAP – Star Card
This Star card has been changed to give health to Iden when her DROID STUN hits enemies, and even more when it hits Heroes. With the Pulse Cannon rework, the old version became obsolete. We know that players want more Hero Star Cards that regain health and we will investigate adding more, but this felt like it was a good fit for Iden's Droid. We'll monitor the balance of this Star Card until the next Update.
Boba Fett
JETPACK
We've heard the comparison to an F-15 and also heard that the maneuverability of Boba Fett’s jetpack is very well liked. With this tweak the speed is slightly reduced, but he should still feel fast and powerful when played.
HEALTH
While reducing Boba Fett's jetpack forward speed, we also wanted to revisit his health as it's the lowest currently and doesn't feel correct for a hero – even a flying one.
Leia Organa
Leia’s hair has been updated to match her outfit
We're happy with Leia's current gameplay but will look at her SQUAD SHIELD for Heroes vs. Villains in the future. She is a very approachable character for new players. That said we'd like to push her more into a control-the-battle style of gameplay. We decided to bump up her health regeneration to keep her base health on the same level as other blaster-wielding Heroes as well as give her more of a chance to keep in the fight.
Han Solo
Han is hard to master and him having at low health without much defensive abilities made him quite vulnerable.
Darth Vader
Emperor Palpatine
Chewbacca
Rey
Yoda
Finn
Lando Calrissian
Classes, Special Units, & Vehicles:
Assault
Officer
GENERAL
Default Pistol
SE-44C
OFFICER’S PRESENCE
TURRET
Specialist
THERMAL BINOCULARS
GENERAL
Heavy
Aerials
Enforcers
AT-ST
Game Mode Changes:
Galactic Assault
Takodana
Kashyyyk
Deathstar II
Tatooine
Kamino
Jakku
Endor
Blast
Starfighter Assault
Jetpack Cargo
Arcade
General Improvements and Bugfixes:
Patch PC/PS4/Xbox - 27/03/2018 - hotfix
Patch PC/PS4/Xbox - 18/04/2018 - "NOC NA ENDORZE"
HEROES AND VILLAINS
IDEN VERSIO
Iden's STUN DROID ability was shocking twice for 0.5 seconds with a 1.3 seconds delay in between. The intent was to give a chance to the target to roll away from the second stun and provide some skill reward. This ended up being confusing and rarely worked out as intended. Given Iden's recent improvements, this ability became too powerful and we needed to lower its effectiveness.
REY
BOSSK
DARTH MAUL
DARTH VADER
LUKE SKYWALKER
YODA
BOBA FETT
LEIA ORGANA
EMPEROR PALPATINE
CAPTAIN PHASMA
CLASSES, SPECIAL UNITS, & VEHICLES
GAME MODES AND LOCATIONS
STRIKE
Kamino
GALACTIC ASSAULT
Kamino
Takodana
Crait
Kashyyyk
Jakku
Hoth
Naboo
Endor
Yavin
Tatooine
Death Star II
JETPACK CARGO
STARFIGHTER ASSAULT
Kamino
ARCADE
Crait
Bespin
Kamino
Jakku
HEROES VS VILLIANS
Bespin
BLAST
Bespin
GENERAL CHANGES
Patch PC/PS4/Xbox - 26/04/2018 - hotfix
Patch PC/PS4/Xbox - 16/05/2018 - "HAN SOLO SEASON UPDATE"
Patch PC/PS4/Xbox - 29/05/2018 - hotfix
Patch PC/PS4/Xbox - 03/07/2018- “Hero Starfighters Update”
Patch PC/PS4/Xbox - 06/08/2018 - "Palpatine powraca wraz z Ewok Hunt"
Patch PC/PS4/Xbox - 29/08/2018 - "Elite Corps Update"
Patch PC/PS4/Xbox - 25/09/2018 - "Squad System Update"
Patch PC/PS4/Xbox - 30/10/2018 - "General Grievous Update"
Patch PC/PS4/Xbox - 27/11/2018 - "Battle of Geonosis" - link
Patch PC/PS4/Xbox - 12/12/2018
Patch PC/PS4/Xbox - 23/01/2019 "Darth Tyranus" - link
Patch PC/PS4/Xbox - 30/01/2019 "Darth Tyranus - hotfix" - link
Patch PC/PS4/Xbox - 27/02/2019 "Anakin- Chosen One" - link
Patch PC/PS4/Xbox - 06/03/2019 "The Chosen One - hotfix" - link
Patch PC/PS4/Xbox - 02/04/2019 "The Capital Supremacy - hotfix" - link
Hey Everyone,
It’s always a nervous time within the team when a big new piece of content leaves the safety of the team and finds its way into your hands. We always felt that Capital Supremacy was shaping up to be a great addition to Star Wars™ Battlefront II and we’ve been really happy with the feedback we’ve had so far.
In this hot fix we’ve got some changes going live that will address game stability. One of the biggest issues we’ve been targeting has been when you find yourself stuck on the deploy screen within the second phase transition of Capital Supremacy.
We’ve added some fail-safes which we believe will lower the risk of this from happening and will be monitoring the situation closely.
The AI in Capital Supremacy is a brand-new system and is located online, or server side. We believe they were causing some of the crashes we were seeing and have added some fixes we believe should address this.
Anakin Skywalker has had a minor balancing pass, affecting the damage and cooldown values of his abilities. We felt that while being the Chosen One, he needed some minor changes in order to try and bring balance.
Reception to the new reinforcements has been really good and we’ve got some tweaks that are being included based on your feedback. We’ve lowered the damage slightly of Power Blast while raising the end damage of the E-5.
As always, please do keep your feedback coming.
The Star Wars Battlefront II Team
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