January 2018
January 2018
@patdk75 an environment would be absolute garbage und useless, because it can be erased in tricks phase EASILY with another environment .. this would be useless
we want something as sneaky and frustrating as teleportation.. a card played from the hand will be perfect
January 2018
@suicidepurple get rid of the first stopmadon and everything will be ok.. we are talking here about a 1 card, that's not impossible to deal with, at least you saw the zombie that's been played, now you are just waiting for the tricks.. NOT WAITING FOR BOTH ZOMBIES AND TRICKS BOTH TO BE PLAYED AFTER YOU !!
January 2018
January 2018
@patdk75 all respect to you ! i didn't mean to say that " your idea " is garbage , i'm speaking about the nature of the environment , it's really useless because it can be erased , so it won't add anything different or ability or extra power to the plants players !! please don't take it personally or even think i meant to mock your words or say anything bad about your idea, i totally appreciate your contribution and discussing things with me, all respect to you, and sorry if you understood anything else 🖐🏻
January 2018
@patdk75 wrote:
Or a plant like the portal technician, say, Bush hiding in a bush,
HOLY SHEETS OF PAPER!!
THAT'S AN AWESOME IDEA!!!
Imagine it this way...
1 sun - Smarty plant trick - Bush
"The next plant you play this turn is hidden until the battle phase begins."
Is like a combination of Teleport + Gravestones, but for plants. You hide your plants inside a bush and only come out once the battle begins. (Pretty much like the way teleport works)
And because it is hidden, it would make the plant semi-untrickable (pretty much like gravestones).
January 2018