I don’t yet fully know how I feel about the zombie buffs, but I do know that on round 2 of my last on they evolved a zombie into a 5/6 Jurassic Fossilhead. That’s kind of a huge zombie that only cost a total of 3 brains (1 for the original zombie and 2 for the Fossilhead) on round 2. And he’s untrickable so you can’t even lawnmower him (which, if you could, you’d have to wait til 4 sun which by then is already 15 damage deep.) He should either cost more, or be trickable.
Anyway, with regards to the Venus Flytrap requiring the plant to survive....if you’re going to require that for plants, I think the nurse gargantuar should be required to survive to heal also. It’s more frustrating now that he dies, still heals 6, then I lose out on 3 healing because my plant doesn’t live.
Plants get their share of early turn power, too. I just played against a Captain Combustible player who, turn 1, played two puff-shrooms on the heights, as well as the superpower to give one of them +4 attack. Turn 2, played the trick to give all plants on heights +2/+2. So on turn 2, I was facing 10 attack and 6 health in one lane.
Personally, I'm a bit concerned about having cards that are 0-cost normally, without having to be affected by some other effect. We'll have to see how it plays out.
It sure feels like the game became unbalanced and EA coming out to say there is nothing to worry about makes me worried. The truth always comes out in the patches.
October 2017 - last edited October 2017
EA Roger stepped in because of the overwhelming amount of posts and heated arguments regarding which side had advantage. Before the expansion set came out, and before clique peas were neutered most complaints were directed at the plants.
After the update, it switched from plants to zombies, due to a couple very good cards that are low casting cost, thus making it difficult, and in some cases impossible to recover and get back in the game.
Thing is though, I am a zombie guy. Through and through, but I have got back into the plant side, and I climbed and made ultimate league playing either side, and it was still possible for me to level up with the plants just as easily as with zombies
I’ve been a primary plant player since the begining and while I agree with you that plants had the advantage the last go around and it appears you would agree zombies have the power tipped in their favor, I would say that it has tipped dramatically in their favor. I did climb to ultimate using only plants once again but I would think it would be close to impossible for newer and especially f2p plant players at this point to do the same.
I just don't like EA coming in here and basically telling us to quite complaining and there is nothing to worry about. I mean he didn't even pretend to give out statistics. I wonder if they feel the threads were bad for business. Anyway its poor customer service to scold paying customers.
Attempting to look at win loss ratio is honestly not the way to go because there are too many factors that alter that statistic. It is a card based game so luck of the draw is a big factor. Different decks have dramatically different strengths and weaknesses.
I played both Chomper and Wall Knight to level 50 this time around while last time Wall Knight primarily got me there. Chomper has no water lane plants so you either go all and get rolled by barrel rolling zombie decks, or you put in some move cards like sweet potato and hope you get lucky like I do, or you water down your deck and put in whack-a-zombie, sweet potato, banana peel, squash, a whipvine and maybe a three headed chomper. The issue I have with the latter is you end up not being able to build a really good flower / heal deck that makes Solar shine with removal coming from Briar Rose.
The game is far from balanced and EA insists on creating outrageous cards in what I can only guess is to keep people interested. Maybe what they know is most people play plants and in order to help boost the game they want people to play more zombies. I dunno
A good Zombie deck always has the upper hand. Zombies play twice. And they get to have the last say in a turn and then play back to back from one turn to another which means with environments and evolutions it becomes skewed in their favor.
Zombies are harder to play while plants are more straight forward. I would love to see the stats in the Taco league where players have great decks and a vast understanding of the game.
If the game was really balanced, then when I try to play as a zombie I wouldn’t be waiting for ages only to get the message ‘no match found’ while playing as a plant gets a match right away! The game is definitely NOT balanced! I prefer to play as a zombie since those are the cards I have been buying with my tokens (or whatever those lightning bolt coins are called.)