October 2017
October 2017
October 2017
I'm not sure why you're trying to make a point when I basically agreed with most of what you've said. If my post had been read, you'd see that I agree there can't be a way to say that one side is better than the other.
But how would plants winning 60% of the time not be a fact? It would be incorrect to dismiss it as anything but a fact because that's what the percentages say. What you can't do is formulate any conclusion with certainty from that fact. Also, what if global data on all multiplayer games' outcomes were collected and posted for us to see and it showed that the ratio is 1:1? I think such a ratio might make people reconsider their opinions on which is stronger.
You should really learn to read as I even stated the stats would not have a say in what is what but would be interesting just to see.
October 2017 - last edited October 2017
October 2017 - last edited October 2017 by EA_Roger
I like clique peas are so powerful and they are beans. I like how plants can heal theirselves doing a great damage to the zombies, zombies can not be healed a lot as plants do. I like briar rose with 4 of health (not 3 but 4) and that with a simple flower of 1 sun can protect it and destroy every zombie in the field. =d
I like double attacks of plants, I like being so powerful playing as a plant player. Legendary cards by the plants side are very powerful that I win 8/10 on level 50. (most of the times is 9/10 or 10/10)
Luck? Only you need luck with zombies, with plants every card is good, you don't depend on other cards to win as happens with zombies(jajaja zombies need a lot of luck to win a match on level 50)
[Removed all caps @EA_Roger - Write posts using ALL CAPS or extra-large font. This is like shouting at someone on a forum. And nobody likes being YELLED AT!! Source -http://answers.ea.com/t5/help/faqpage#rules-guidelines]
October 2017
@jasterrogue1 wrote:I LIKE CLIQUE PEAS ARE SO POWERFUL AND THEY ARE BEANS. I LIKE HOW PLANTS CAN HEAL THEIRSELVES DOING A GREAT DAMAGE TO THE ZOMBIES, ZOMBIES CAN NOT BE HEALED A LOT AS PLANTS DO. I LIKE BRIAR ROSE WITH 4 OF HEALTH (NOT 3 BUT 4) AND THAT WITH A SIMPLE FLOWER OF 1 SUN CAN PROTECT IT AND DESTROY EVERY ZOMBIE IN THE FIELD. =D
I LIKE DOUBLE ATTACKS OF PLANTS, I LIKE BEING SO POWERFUL PLAYING AS A PLANT PLAYER. LEGENDARY CARDS BY THE PLANTS SIDE ARE VERY POWERFUL THAT I WIN 8/10 ON LEVEL 50. (MOST OF THE TIMES IS 9/10 OR 10/10)
LUCK? ONLY YOU NEED LUCK WITH ZOMBIES, WITH PLANTS EVERY CARD IS GOOD, YOU DON'T DEPEND ON OTHER CARDS TO WIN AS HAPPENS WITH ZOMBIES(JAJAJA ZOMBIES NEED A LOT OF LUCK TO WIN A MATCH ON LEVEL 50)
Bad poster! Bad! No Capslock for you!
BPRD
P.S. Thanks @EA_Roger for posting the thread. Always good to know we are being listened to.
October 2017 - last edited October 2017
Thank you @EA_Roger. It’s good to see some feedback. Is there a way to share some global statistics on a high level or is that something that’s not shared?
October 2017
Believe me if I had numbers at my disposal I would gladly share them, especially if it backs up my point above. Honestly you don't have to believe me, all I ask is that you hear me out. I've discussed this internally with some of the dedicated teams that work on this game. Teams that have been playing this game before it was released and that continue to play it on a daily basis, testing every aspect of it. They know this game inside out and they are extremely proud of this game, if something wasn't working out they would be rectifying it. I even printed out these drawings to bribe them into providing me information: Hero Costume ideas
After seeing those, no one could lie to me. All kidding aside, I'm also sharing my experience as an employee who has worked alongside many of these teams and on different strategy games. When the game is unbalanced we are quickly made aware of this, especially if it's the one of the two only factions of the game and we intervene to correct it.
You can continue to discuss this, but do so in a constructive manner. As it stands you are being far from constructive towards several users that have accumulated thousands of posts between them.
Hey @jasterrogue1,
I've changed your message back to sentence case, this isn't the first time I've brought this up with you and many users have also asked you to write correctly. I strongly urge you to check out your PMs, here is the rule I've called out to you:
Thanks to everyone for taking part in this conversation
Roger.
October 2017
I think that what really determines if a card is "balanced" or not relies on 2 main factors: Its own efficiency (Stats by cost) and the "value" the user can get from it.
Let's talk about the efficiency first.
A common card on this game usually gives you 2 "points" for 1 resource. These "points" is what you use to give a plant/zombie strenght, health or abilities.
Most one cost cards use this points in order to create a "body" (1 "point" in attack and 1 in health, creating a 1/1). Skunk Punk, Small-Nut, basic Peashooter, etc are some examples of this.
Sunflower is another good example. It spends 1 "point" in health and the other one on an ability (create 1 more sun at the start of the turn).
If a "body" is not going to be created (on this case a trick) you can use this points as an effect. (Bungee Plumber is a good example. Its 2 "points" are focused on direct damage, rather than creating a 1/1 zombie).
However, just from this example we can see that there are cards that surpass this rule (Like Sting Bean that has 1 attack, 2 health and 2 abilities (Amphibious and Bullseye), making it 5 "points" for the same 1 resource). Paparazzi Zombie, Mini-Ninja and Wall-Nut are other examples of "overstated" cards (BTW I am only talking about 1 cost common cards)
An uncommon card gives you (usually) 4-5 "points" for the same 1 resource. (Dog Walker has 4 points on stats and 1 on an ability, Loose Cannon has 2 points on stats and 2 on an ability, etc).
But then things get out of control. Headstone Carver has 5 points on stats (1 attack/3 health) and 1 on its ability. Its ability may never trigger, on which you would have paid 1 resource for only 4 points. However, this is where the second part enters, the "value" a player can get from the card.
If the effect of Headstone Carver triggers, even if only once, you give another zombie 2 extra "points" that are technically free.
If it triggers twice, then you get a 1 cost zombie with 9 points worth of stats. (1 attack, 3 health, 1 ability, and 2 extra attack and 2 extra health to other zombies).
This is what determines if a card is "balanced" or not to a player.
Cards whose effects can be used again and again are more "broken" than those who are not, because you can get more "free value" from it (like Captain Cucumber).
October 2017