Hey Devs. I know you’re listening. Well, I hope you are. I’ve never had a lot of faith in anything, so that’ll have to do.
I see the proposed change to Regifting Zombie and it makes me cringe. I get that Regifting/QuickDraw is a synergy that may need to be disrupted, but consider the independent utility of the card. Right now, it is a flavorful but risky play. A 3/2 at 2 has upside, but it does not produce card advantage. There are already a number of ways for plants to “trade up” (1-drop tricks or spells) and see extra resources essentially before the zombie player does.
Costing the same body at 3 just makes it unappealing. There are literally tens of ways (... this game is not that big) for plants to spend 1 or 2 sun to trade up with your zombie, whereupon your opponent gets cards “first” (having resources to spare). And that’s only if your opponent cares to trade. (S)he might just use those three sun to seize a tempo advantage and leave you in the dust.
If you’re running multiples, you may now have below-average-bodied zombies in your hand that are only going to exacerbate the situation you have created for yourself. Regifting Zombie just became Gifting Zombie, like a Trojan Horse full of tiny chocolates.
So please. If you must “hit” something, hit QDCM. He’s got a target on him anyway, and he deserves it. QDCM was a cool idea, but it was just too good. You could raise his cost and his toughness, or his cost and his power and toughness. That would slow him down. You could raise his toughness and take away his bullseye. You could find a fair way to strip bullseye from him and Astro-Shroom, which is the #1 thing I’ve been advocating for.
Regifting is a cool card, but isolated I don’t think it’s a broken one. And it’s an event card, which makes it budget. Don’t destroy a budget card because it combos well with a non-budget card. “Hitting” QDCM instead would just keep it in 1000 dust range for another rotation. No one loses.