November 2016 - last edited November 2016
September 2017
September 2017
September 2017
September 2017
September 2017 - last edited September 2017
September 2017 - last edited September 2017
Well I read a lot of interesting stuff here and decided to try to proof it. I was tweaking the whole day at one of my best plant decks to validate the assumption. Now I think this deck is more or less unbeatable. I think he is right even though his arguments are quite weak. Don’t get me wrong my view is nOt biased I have also strong zombie decks but this one is just ridiculous 😂 I also think that with the tomato event I will be able to make an infinite heal wall knight deck. My opinion is that plants are currently slightly stronger and that you need much more good zombie cards to make an evenly strong zombie deck. You can create a good plant deck which will reach quite easy the taco league with less legendaries and super rares I would say. Just test it yourself!
September 2017
September 2017 - last edited September 2017
Yea so what. Its a forum that's the point of it? People can constitute their opinion and discuss as often as they want. If you are annoyed of similar posts than just report the last four balanced/unbalanced topics. And yes I created a new account here so whats wrong with that? I never showed my deck so that's new so that people can test It themselves. I just hope to see one guy who answers with a zombie deck screenshot built which is close to this plant decks winrate. Talking about abilities on both sides is not leading anywhere. Additionally, there numerous users in this threat which I did not see before. So I don't understand the problem here.
November 2017
You have to love zombies to say that. Zombies are clearly advantaged in this game:
They are the last to play with the zombie trick (so they have control on the final output of the fight)
They hit first (very useful in a tight game if you have both strikethrough)
They have way better skills than Plants. Plants are team-up, strikethrough, and double strike (rare); whereas half of the zombies are in graveyard, an can be deadly, frenzy (way better than double strike), and also strikethrough. Graveyard is huge advantage because plant player do not have a full vision of the game. Sometime it can be good to put a plant in front, sometimes not (if they are deadly for instance).
Zombies have gargantuas, there are very few card so strong in plants, plus Gargantuas are a card class by themselves and so can combine advantages!
Plus overall all the zombie card are better than their equivalent in plants! ex: min-Ninja 1/1 anti hero 3 (cost 1) vs poison mushroom 1/1 anti hero 2 (cost 1). Or compare brainy and solar class, both have the same strategies (accumulating brains or sun) but for plants you need to have sunflower that are 0/1, and can be easily destroyed whereas brainy have card that increase permanently there brain by 1.
One of the few advantage that have plants is to put the plant after zombies...but it is not always the case with the space zombies, or the card that allow zombie to be played during trick. In comparaison there is no card to play a plant trick after the zombies trick!
At the end it is not even interesting to play zombies, you win almost every time. It is so unbalanced that much less people play plants, it takes much longer time to have an opponent when you play zombies.