That is a perfect example of how this game can throw a monkey wrench in your plans.
Usually when I have a game like that, I am on my levelling up game. And all you can do(besides yell and curse) is realize that you have probably been on the other end of the thumping many times and they were wondering what can I do to get a win?
It's like with interdimensional zombie...why is it when I have a great play with him, he turns into valkrie for an awesome 0/6 walnut basically. Or everytime it seems like, that he turns when not in an environment or heights, thats when he becomes moonwalker, or custodian. Or when no plants ate on board he turns into landscaper...it's sad that a one cost legendary is basically just fodder, or a target for players who are intimidated by the "legendary status" which is actually really helpful but only with newer players.
Back to why I was posting lol...
Obviously we can all agree that plants have better healing than zombies, and let's be real here, doesn't that actually make sense? How many zombie medics have you ever seen on any zombie flick?
Zombies in my opinion, have the advantage of early game overwhelming, and the healing is not the only, but a big reason why plants can sometimes get through the early onslaught.
Most my zombie decks are win before round 10 or I'm in trouble. More often than not, without being a braggadocio, a couple of my decks I win consistently by round 5 or 6.
As much as I hate it, I believe that the goatify special of Rose, that works on literally any zombie, is that way for the reason I mentioned above, zombie horde can be crazy and sometimes it doesn't work, but more often than not you are stressing out the plant hero until they can get something to stay in play.
I will say that I find the game alot more interesting now that plants and zombies are both strong in early game and the long game, depending on your hero and your deck, but that in itself did a big part to even things out(I'm beginning to see "balance" as a four letter word..)
And I have to say for the healing issue, I have had too many times to track in games, instances where I have won the game or on the brink, and have not even had a mark on my block meter and of course, still at 20. Plants not having frenzy is a big reason why zombies don't really need an abundance of healing. In fact, more often than not when playing my nurse gargs now, unless they can get rid of it immediately, many just concede. Buff to 7/7 was a big move, and when I have 4 warlords in that deck....10/10 or more nurse is a mojo killer for sure. Just saying