Hello, I have seen this information on reddit, I would like to share it here. So we can all observe that the game is still under work In fact, at last, they have heard all our complaints about the daily challenges.
They have also given another opportunity for the new heroes, although we would all like to see a different offer , more accesible...
Card Balance Updates
We love having a variety of powerful cards and dynamic strategies. When some win rates get too high or low, we sometimes make balance changes to help different strategies stay strong.
In recent seasons, we've seen Valkyrie combo decks and Disco-Naut fast attack decks creep up in win rates. Accordingly we're making some cards a little weaker there. We considered adjusting Valkyrie herself, but for now we are only adjusting some surrounding support cards. Changing these support cards now can also head off some other potentially problematic interactions. Any cards that got weaker have their Recycle values temporarily increased to match their Crafting costs, so you can recycle a weakened card for something else of the same rarity if you wish.
We're also making several other cards stronger, where there is room to grow those strategies.
Mustache Monument now uses more Brains: 3-cost 1/5 (was 2-cost)
Regifting Zombie now uses more Brains: 3-cost 3/2 (was 2-cost)
Mad Chemist is now bigger: 4-cost 3/4 (was 2/3)
Neutron Imp is now better, saying 'When an Environment is played, this does a Bonus Attack.' (This now happens when Plant environments are played too, not just when Zombie Environments are played.) Still 2-cost 2/3.
Zombot Dinotronic Mechasaur is now stronger: 7-cost 6/7 (was 4/7)
Wizard Gargantuar now correctly gives Bullseye to the Gargantuar Trick, Zombot's Wrath.
Disco-Naut is now less healthy: 1-cost 2/1 (was 2/2)
Final Mission now uses 2 Brains (was 1)
Turquoise Skull Zombies is now healthier: 4-cost 2/5 (was 2/4)
Zombie King is now stronger: 4-cost 3/5 (was 2/5)
Marine Bean is now healthier: 3-cost 2/4 (was 2/3)
Red Stinger is now healthier: 4-cost 2/7 that becomes 7/2 (was a 2/6 that becomes 6/2)
Transfiguration is now stronger: 4-csot 3/7 (was 2/7)
Half-Banana is now better, saying 'When destroyed: All Bananas in your hand get +1/+1.' (was 'When destroyed: All Bananas in your hand get +1 Strength.') Still 1-cost 2/2.
Banana Split is now also better because it makes two improved Half-Bananas
Plucky Clover is now healthier: 5-cost 1/5 (was 1/4)
Savage Spinach is now stronger and better: 4-cost 3/6 'Leafy Evolution: All Plants in all lanes and your hand get +2 Strength.' (Was 3/5 and did not affect other Plants in lanes)
Typical Beanstalk now costs less sun: 4-cost 4/4 (was 5-cost)
Snake Grass is now stronger: 4-cost 4/2 (was 3/2)
Witch Hazel is now healthier: 4-cost 0/3 (was 0/1)
Daily Challenge Updates
We've prepared another batch of the popular Daily Challenges. We've also heard player feedback that some of the recent Daily Challenges have been frustratingly difficult, so we've adjusted some of the toughest ones to be somewhat easier.
'Random Battle' Updates
We've greatly expanded the variety of decks you can fight with the 'Random Battle' button. (The one inside the 'Plant Missions/Zombie Missions' screens). Now you might fight any of the 5 Strategy Decks for any Hero: 1-star, 2-star, 3-star, Space-themed, or Dinosaur-themed. You might also fight a variety of decks that aren't Strategy Decks at all. There are more than 150 enemy decks to conquer!
New 'Surprise Battles'
When you tap the 'Random Battle' button, you now have about a 1 in 8 chance to play a 'Surprise Battle' with a crazy setup!
I would like to see for battles online, that ''crazy setup'', maybe they are putting it to the test with AI, but I find it entertaining to try different ways always, and against people, better.
May 2018 - last edited May 2018
Valk has been here since the beginning, their use has increased (they have the data) in this set, and I suppose, according to their data, everything points to the cards they want to change, as monument.