February 2018 - last edited February 2018
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February 2018
Matching to certain heroes more than others is another not so random thing. I can also have the same initial card options for more than one game. If it were random the chances of that happening would be virtually impossible.
February 2018
more spore us the worst super power ever to start with.. and unfortunately i have it as a starter most of the times.. just like you
February 2018
100% agreed on the bounce a random plant will nearly always bounce the one needed. Same with the zombie that does 3 damage to random plant if it hurts the hero
February 2018
Matching to certain heroes more than others is another not so random thing. I can also have the same initial card options for more than one game. If it were random the chances of that happening would be virtually impossible.
February 2018
We all like this game, otherwise we wouldn't be here on a forum talking about its good and bad points. We all probably spend too much time on it. But, for all that time spent on it it's hard not to notice these issues. I just wish the game would fix these silly issues, and actually improve on what it currently has, before adding more cards. Do not do new cards if having them causes tech issues, don't add cards if they aren't tested. If the cards were tested, you wouldn't need to nerf, or alter them. Add an arena for UL players, so that low level players don't get annilihated etc.
February 2018
I agree with @PRIMECUTS, but my Sunburn comes lately very rear, usually its More Spore, and I also agree, that random plant bouncing kicks the right plant 95% of the time It's like I'm looking at the plant to kick and after releasing superpower it kicks the plant I was looking Makes me think, maybe I have some superpowers on my own...
February 2018
I think they use secret eye scanners when deciding which cards to bounce :P It also seems like that from a group of 2-4 plants, the one I'm looking at always seems to get bounced :P
February 2018
February 2018
Something I always try to thing of in times like this is the following "You only remember when bad luck screws you over-you rarely remember when good luck triumphs". The human brain has such stuck in its inner workings it would seem. Sure, sometimes I'll get angry when my opponent just so happens to block 2 times on 6 attacks(least amount possible to proc block twice), and get the exact two supers it would appear they need. But at the end of the day, the same thing will occasionally happen to me, I just don't remember it as well, as that is how our brains are made to work. The game truly is random, or at least as random as the random operator in the lines of code is(although the algorithm for that is pretty basic, 15-25 lines depending on the language), and for a company such as EA, even in one of their more neglected games, their RNG is just fine. Keep track for another 500 games, tracking either block meter, bounces, supers of you/your opponent, or all at once! I'd be interested to see what the community finds if we were all to do this, but I can guarantee you it is all random, no matter how frustrating the game sometimes is.
February 2018
I think that this game has very little randomness. I have noticed that it is usually the case that the game faces you several times in a row against the same hero. Then, change to another hero, and it's the same: you have to face this new hero many times in a row.
The subject of the Super-Block Meter is another case of lack of randomness (I have already claimed several times about this).
Still it is an entertaining game, but this ruins it a bit.