September 2017
September 2017 - last edited September 2017
I don't use Clique Peas because they are too inconsistent.
You either get lucky and slaughter your opponent, or you don't draw them, and you get destroyed because you made a terrible deck, and you hopefully choke on your sandwich and die.
I don't like 'dumb-luck' decks. I don't use them, and I don't like playing against them. They take the fun out of the game.
They work as an equalizer. They bring up bad players, and bring down good players.
'Equalizers' are in most competitive games (from first-person shooters to card games) to keep them fun for people who suck.
Do I hate and despise equalizers in games? Yes, I can't stand being beaten by people who are beneath me.
But when I calm down, (and see my 6 year-old kid getting wins) I remind myself of the necessity of making a game fun for a broad audience.
September 2017 - last edited September 2017
I don't really know what I am supposed to be verifying for @daalnnii's ability since I have probably never played you?
September 2017 - last edited September 2017
September 2017
also, Clique Peas are not meant to be the only game winning card/strategy in your deck. They are just excellent filler as they do provide a solid win-condition if drawn.
Here is one of my CP decks that I used to get to ultimate this season. This took me from about 34-48 (despite the name) but then I switched to a dancing deck for PB for the last few levels.
September 2017
@jaydabbler wrote:of course, when you start a game like this.... instant win. (i waited until round 4 to play them all... instant concede)
And against a level 10. That's harsh!
September 2017
I know, it was super unfair.
September 2017
September 2017
They absolutely ARE overplayed. I usually resign when the third Cliquepea is played in the second turn. The Master Control rarely allows for those circumstances. I have yet to figure out the deck that will routinely allow the draw of three of those cards.