October 2017 - last edited October 2017
Plants
#1. Forget me Nuts (played on heights) is untrickable on the first turn. No question the greatest opening play if Zombie passes to trick to start the game (which I find happens more often than not).
#2. Clique Peas
#3. Shroom For Two
#4. Bok Choy
Suggestions for the Zombie list.
October 2017
100% NO to your #3 and #4. They should only be played turn 1 in response to a lane you need to block.
October 2017
And that is the scenario. Forget Me Nuts is an utter waste as lane fodder. Boy Choy is the best turn one removal card.
What is wrong with playing Shroom For Two on turn one?
October 2017
unless you have the buff for turn two, you are often creating more issues to deal with (imp throwing imp facing it for example)
October 2017 - last edited October 2017
October 2017
Forget me Nuts on heights will not be affected by black hole or total eclipse.
For zombies I think Cat Lady is there. The big drawback is she is only useful in pet decks.
I would say Planetary Gladiator, Headstone Carver, Arm wrestler.
October 2017
October 2017 - last edited October 2017
For plants?
draw. two. cards. (ill get there in a minute) :D I don´t think there is much thats up to par on turn one even amongst the superpowers.
maybe a well places solar flare or nightcap superpower. the other superpowers are hardly good played turn one or straightup not playable on turn one. I /GUESS/ you can make some great plays with calling in a wallnut and draw a card but beside these?.....Each of them are very conditional and hardly match simply drawing two cards.
Regardless. overall I am rooting for draw to cards. the value is just insane and....cmon. its turn 1. what the worst that can happen (see the lists above)
Why this doesn´t apply to zombies?
Forget me nut/clique peas sure are problems you cannot ignore or that deny you playing powers entirely turn 1.
Zombies sort of lack such potent pro-active one drops so I guess they should rather play a card and start developing the board and spare the draw for later in some situations. Zombies also have much better card draw anyway so its probably fine to skip the opportunity to draw two turn 1 and do something else.
So for Zombies (from playing against them and beeing a salty *)
I honestly thinkg leperchaun is the most potent one-drop in the game. I am not aware of any counterplay and/or any good trades you can make turn 1 if your opponent zombie player drops a chaun.
October 2017
October 2017
maybe instead of a shroom for two, other candidates to consider would be:
wall nut
astro shroom (i think that is it, the super rare one)
sunflower (it's around a 50/50 chance of staying alive until the next round
also some great zombie starters:
rolling stone
graveyard
afterlife of the party