June 2019
A chance to play a few matches tonight...have to give Reinforce-mint a shot just without Torchwood !
18.9M over 20M if the 1.3M on the screen is not already counted as I paused with 2 seconds left !!
Bowling Bulb in C2 and C3 to begin
load Sqaush/Tile Turnip in C1 (add Tile Turnips to Bowling Bulbs when you can do so)
June 2019
@lawmfw wrote:A chance to play a few matches tonight...have to give Reinforce-mint a shot just without Torchwood !
18.9M over 20M if the 1.3M on the screen is not already counted as I paused with 2 seconds left !!
Bowling Bulb in C2 and C3 to begin
load Sqaush/Tile Turnip in C1 (add Tile Turnips to Bowling Bulbs when you can do so)
Same formation and strategy, but I could get around 8m only, Zomboss continuously kill my plants because not enough damage to make him unconsious.
June 2019
Coldwind73
Mastery does make a difference. L10 Tile Turnip is also a huge factor.
You are not able to achieve 4 columns of Bowling Bulbs ?
8M is still an excellent result. And exemplifies the difference from having non Mastery plants to Mastery plants.
June 2019
Mastery Bowling Bulb achieves >1M with Primal Potato Mine, Bombard-mint, Tile Turnip
sometimes there is very little SUN from the SUN-shrooms ! anyone else notice this ?
June 2019
My formation of Lightning Reed, double PPM, Sun-shroom, Cherry Bomb got 900k-1.3m. Most scores came from PPM with continuously feeding by Plant food.
June 2019
This is by far the worst week yet...
Inconsistency with sun, plant food and time between zombies.
I use the same combo ......scores range anywhere from less than 100K to 1.1M
Also when Yeti appears and does his moonwalk.........absolutely nothing happens on my screen for at least 10 seconds.
June 2019 - last edited June 2019
Ditto CCMark2013, inconsistency is the word for this week. My scoring range is similar to yours even with Mastery plants.
COLDWIND73, I am in the range of 750K - 1.1M with mastery Lightning Reed. Good choice.
3 scores ~1M with different sets of Mastery plants
Bowling Bulb, Lightning Reed, and Citron planted far left, Snap Pea to the right of Citron (use most of Plant Food on Snap Pea)
June 2019
So I'm using double Witch Hazel - which paired with Enchant-mint - eventually knocks off Yeti's head - but no bonus scores or anything for doing that!?
Also, not sure if I just never got the memo or what - but have found out recently that more times than less, you get PF whenever you let loose one of your lawnmowers in the very beginning.
Has anyone else heard of this or experienced this?
I've tried it several times and it seems to work most of the time.
June 2019
@CCMark2013 wrote:
Also, not sure if I just never got the memo or what - but have found out recently that more times than less, you get PF whenever you let loose one of your lawnmowers in the very beginning.
Has anyone else heard of this or experienced this?
I've tried it several times and it seems to work most of the time.
Don't forget that letting loose a lawnmower incurs a heavy scoring penalty in Battlez.
June 2019 - last edited June 2019
I've found something that may or may not prove useful for when anyone gets the dreaded Yeti come on to the field.
The damned thing moves so fast that it hardly pauses when it encounters a plant and can decimate an entire row before you get the opportunity to kill it. This ends up with multiple scoring penalties, the worst of which is when it triggers a lawnmower.
What I've found is this - Once a Yeti appears and starts marauding it's way along a row, dig up the entire row, or at least 3 or 4 plants ahead of it.
I've found that if the Yeti has no plants in front of it, it's almost like it loses interest and will start to reverse back along the row.
Before I found this the Yeti would virtually always traverse the entire row.
Since I started doing this, I haven't had a Yeti go any further than column 4.
Give it a go and see if it works for you.