Plants vs Zombies 2 ideas and suggestion

by AngryBirdsaao1
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Plants vs Zombies 2 ideas and suggestion

[ Edited ]
★ Apprentice

This is a post where you can summit your ideas and suggestions on what you like to see in Plants vs Zombies 2. Example: Worlds, Plants, Zombies, Costumes, Gimmicks, Upgrades, etc.

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Re: Plants vs Zombies 2 ideas and suggestion

[ Edited ]
★ Apprentice

Dear EA and PopCap Games,

 

You know the beginning of Plants vs Zombies 2? You had the choice to either play through the tutorial or skip to level 4. Well what if the tutorial had 10 levels instead of 4? First half day and other half night. with the return of fan-favorite Scaredy-shroom, Pumpkin, Screendoor Zombie, Disco Zombie, and Backup Dancer Zombies from Plants vs. Zombies 1 and the return of Bee-shooter from Plants vs. Zombies Adventures and the introducing the never before seen Poison-berry Bush!!! And you know Ancient Egypt, where you start your search for Crazy Dave's taco. You survive for 25 levels of the egyptain zombie invasion collecting 7 plants and fighting 12 mummy zombies. Well what if those 25 level were actually 30 levels? With 6 new plants like Agave, Sun Pharaoh, Palm Swing, King-nut, Mummy-shroom and Ice-shroom!!!!! And with 8 new mummifying zombies like Wooden, Stone and Metal Door Mummy, Asp Collector Zombie, Asp Zombie, Anubis Mummy Dancer, Anubis Backup Dancer, and the fiendish Jay Ru the Zombie King of Ra!!!!! And a night version of Pyramid of Doom!!!! And prepare to take on Pirate Seas in the night with 30 levels, new pirate fighting plants like and new pirating zombies, I typed down a chart of levels of what type of plants, zombies, and rewards will be encountered in-game.

 

Green = Plants

Purple= Zombies

Red = Flags

Gold = Reward

Orange = Note (Note stands for bonus levels like Gargantuar Battles, Disco Zombie Battle, Locked and Loaded, Save Our Seeds, etc)

Gray = Graves (Graves spawn in random tiles and summons basic, cone, and bucket zombies in final wave like in Plants vs. Zombies 1)

* = Conveyor Belt Level

! = Boss Battle

Blue = Premium Plant

Turquoise = Objective

Amber = Endless Zone


Player's House


Player's House - Day 1

 

Plants: Peashooter

 

Zombies: Basic Zombies, and Flag Zombie

 

Flags: 1

 

Reward: Sunflower


Player's House - Day 2

 

Plants: Peashooter, and Sunflower

 

Zombies: Basic Zombie, and Flag Zombie

 

Flags: 1

 

Reward: Wall-nut


Player's House - Day 3

 

Plants: Peashooter, Sunflower, and Wall-nut

 

Zombies: Basic Zombie, Conehead Zombie, and Flag Zombie

 

Flags: 1

 

Reward: Potato Mine


Player's House - Day 4

 

Plants: Peashooter, Sunflower, Wall-nut, and Potato Mine

 

Zombies: Basic Zombie, Conehead Zombie, Buckethead Zombie, and Flag Zombie

 

Flag: 1

 

Reward: Letter


*!Player's House - Day 5

 

Beginning Dialog

Dr. Zomboss: You can't make it that easy, for my Gargantuars will crush you to your doom!

Dr. Zomboss: Bwa-ha-ha-ha-haa

Dr. Zomboss: Sincerely Dr. Egdar G. Zomboss.

 

Plants: Peashooter, Wall-nut, and Potato Mine

 

Zombies: Basic Zombie, Conehead Zombie, Buckethead Zombie, Gargantuar, and Imp

 

Flags: 1

 

Notes: Gargantuar Battle

 

Reward: Scaredy-shroom


Player's House - Night 1

 

Plants:  Sunflower, Peashooter, Wall-nut, Potato Mine, and Scaredy-shroom

 

Zombies: Basic Zombie, Conehead Zombie, Imp, and Flag Zombie

 

Graves: 4

 

Flags: 1

 

Reward: Pumpkin


Player's House - Night 2

 

Plants: Sunflower, Peashooter, Wall-nut, Potato Mine, Scaredy-shroom, and Pumpkin

 

Zombies: Basic Zombie, Conehead Zombie, Buckethead Zombie, Imp, and Flag Zombie

 

Graves: 7

 

Flags: 1

 

Reward: Poison-berry Bush 


Player's House - Night 3

 

Plants: Seed Select with Poison-berry Bush already picked

 

Zombies: Basic Zombie, Conehead Zombie, Screendoor Zombie, and Flag Zombie

 

Graves: 5

 

Flags: 1

 

Reward: Bee-shooter


Player's House - Night 4

 

Plants: Seed Select

 

Zombies: Basic Zombie, Conehead Zombie, Buckethead Zombie, Screendoor Zombie, Imp, and Flag Zombie

 

Graves: 9

 

Flags: 2

 

Reward: Letter


*!Player's House - Night 5

 

Beginning Dialog

Dr. Zomboss: You may have survived my Gargantuars.

Dr. Zomboss: But you'll never survive the wrath of Disco Zombie!

 

Plants: Wall-nut, Potato Mine, Scaredy-shroom, Pumpkin, Poison-berry Bush, and Bee-shooter

 

Zombies: Basic Zombies, Conehead Zombie, Buckethead Zombie, Screendoor Zombie, Imp, Disco Zombie, Backup Dancer Zombie (summoned), and Flag Zombie

 

Graves: 15

 

Note: Disco Zombie Battle

 

Flags: 2

 

Reward: Hot Sauce

 

Ending Dialog

 

Crazy Dave: Hey neighbor!

Crazy Dave: Can I borrow the hot sauce?

(Crazy Dave brings out his taco)

Crazy Dave: I've been holding on to this taco forever!

(Crazy Dave eats his taco)

Crazy Dave (surprised): Oh! That was... AMAZING!

Crazy Dave: I want to eat THAT taco again! I need my TIME MACHINE!

(Penny appears)

Crazy Dave: Her name is Penny and I'm Crazy Dave. But you can call me Crazy Dave.

Penny: Finally, another User who can process my queries.

Penny: Let me postulate, Dave wants to go back in time and eat his taco... again...

Crazy Dave: She is so smart! Now lets go after my taco!

(Crazy Dave and Penny exit)


Ancient Egypt


Ancient Egypt - Day 1

 

Plants: Seed Select

 

Zombies: Mummy Zombie, Conehead Mummy, Ra Zombie, and Flag Mummy Zombie

 

Flags: 1

 

Reward: Map of space-time-ness


Ancient Egypt - Day 2

 

Plants: Seed Select with Sunflower, Cabbage-pult, Bee-shooter, and Wall-nut already picked

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Ra Zombie, and Flag Mummy Zombie

 

Note: Plant Food Tutorial

 

Flags: 1

 

Reward: Cabbage-pult


Ancient Egypt - Day 3

 

Plants: Seed Select with Sunflower, Bloomerang, Cabbage-pult, and Wall-nut already picked

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Ra Zombie, and Flag Mummy Zombie

 

Graves: 3

 

Flags: 1

 

Reward: Bloomerang


*Ancient Egypt - Day 4

 

Plants: Wall-nut, Potato Mine, Pumpkin, Cabbage-pult and Bloomerang

 

Zombies: Mummy Zombie, Conehead Mummy, Imp Mummy, and Flag Mummy Zombie

 

Graves: 10

 

Note: Special Delivery

 

Flags: 1

 

Reward: Crazy Dave's jar of preserved powers


Ancient Egypt - Day 5

 

Plants: None

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, and Flag Mummy Zombie

 

Note: Power-up Tutorial

 

Flags: 1

 

Reward: Iceberg Lettuce


Ancient Egypt - Day 6

 

Plants: Seed Select with Iceberg Lettuce already picked

 

Zombies: Mummy Zombie, Conehead Mummy, Ra Zombie, Camel Zombie, and Flag Mummy Zombie

 

Graves: 5

 

Flags: 1

 

Reward: Mystery Gift Box


Ancient Egypt - Day 7

 

Plants: None

 

Zombies: Camel Zombie

 

Note: Mummy Memory

 

Flags: 1

 

Reward: Bonk Choy


*!Ancient Egypt - Day 8 (Instead of the Gargantuar battle on day 8 you will fight and defeat a zombie king of Ra and Mummies named Jay Ru, legend has it whoever vanquishes him will have the possession of the Pyramid of Doom and there will be 5 versions of the pyramid, first version is day, the second is night, the third is pool, the fourth is fog, the last one is roof. Unfortunately the you we're only left with day, rumor says that he hid the other four before he confronted you. And its up to you to find them! Will you be able to collect all of them? (well they're 2 at the moment) But be prepared he has zombies in his command and will do his bidding and will fight in 3 forms!!!

 

Plants: Wall-nut, Potato Mine, Pumpkin, Bee-shooter, Bloomerang, Cabbage-pult, Iceberg Lettuce, Bonk Choy, and Snow Pea

 

Zombies in total: Mummy Zombie, Conehead Mummy, Buckethead Zombie, Imp Mummy, Ra Zombie, Camel Zombie, Explorer Zombie, Flag Mummy Zombie, and Jay Ru the Zombie King of Ra

 

Zombies: Form 1: Mummy Zombie, Conehead Mummy, Ra Zombie, and Flag Mummy Zombie

Zombies: Form 2: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Ra Zombie, Camel Zombie, and Flag Mummy Zombie

Zombies: Form 3: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Ra Zombie, Camel Zombie, Explorer Zombie, and Flag Mummy Zombie

 

Graves: 12

 

Objective: Survive and Defeat Jay Ru the Zombie King of Ra

 

Note: Zombie King Battle

 

Reward: Pyramid of Doom - Day


Ancient Egypt - Day 9

 

Plants: Seed Select with Sunflower, Grave Buster and Bloomerang, already picked

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Camel Zombie, Explorer Zombie, and Flag Mummy Zombie

 

Graves: 7

 

Flags: 2

 

Reward: Grave Buster


Ancient Egypt - Day 10

 

Plants: Seed Select

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Ra Zombie, Tomb Raiser Zombie, Pharaoh Zombie, and Flag Mummy Zombie

 

Graves: 9 (at the start)

 

Flags: 2

 

Reward: Ancient Egypt Pinata


Ancient Egypt - Day 11

 

Plants: Sunflower, Peashooter, Wall-nut, Potato Mine, Bloomerang, and Twin Sunflower

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Ra Zombie, Camel Zombie, and Flag Mummy Zombie

 

Graves: 6

 

Note: Locked and Loaded

 

Flags: 2

 

Reward: Twin Sunflower


 

Ancient Egypt - Day 12

 

Plants: Seed Select

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Ra Zombie, Explorer Zombie, Pharaoh Zombie, and Flag Mummy Zombie

 

Graves: 14

 

Note: Save Our Seeds level

 

Flags: 2

 

Reward: Repeater


Ancient Egypt - Day 13

 

Plants: Seed Select with Repeater already picked

 

Zombies: Mummy Zombie, Conehead Mummy, Ra Zombie, Explorer Zombie, and Flag Mummy Zombie

 

Objective: Never have More than 12 plants, and Don't plant on Dave's mold colonies

 

Graves: 12

 

Flags: 1

 

Reward: Mystery Gift Box


Ancient Egypt - Day 14

 

Plants: Wall-nut, Cabbage-pult, Iceberg Lettuce, Twin Sunflower, Kernel-pult, and Melon-pult

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Ra Zombie, Camel Zombie, Tomb Raiser Zombie, and Flag Mummy Zombie

 

Graves: 11 (at the start)

 

Note: Locked and Loaded level

 

Flags: 1

 

Reward: Letter


*!Ancient Egypt - Day 15

 

Plants: Wall-nut, Potato Mine, Pumpkin, Bloomerang, Cabbage-pult, Iceberg Lettuce, Grave Buster, Bonk Choy, Repeater,

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Camel Zombie, Explorer Zombie, Tomb Raiser Zombie, Pharaoh Zombie, Mummified Gargantuar

 

Graves: 9 (at the start)

 

Note: Gargantuar Battle

 

Flags: 2

 

Reward: World Key


 

Ancient Egypt - Night 1

 

Plants: Seed Select

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Ra Zombie (Ra Zombies can collect more sun than as much sun in day), Camel Zombie, Explorer Zombie, and Flag Mummy Zombie,

 

Graves: 12

 

Flags: 1

 

Reward: Sun Pharaoh


Ancient Egypt - Night 2

 

Plants: Seed Select with Sun Pharaoh already picked and without sun producing or free plants

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Ra Zombie, Camel Zombie, Tomb Raiser Zombie, Wooden Door Mummy, and Flag Mummy Zombie

 

Graves: 13 (at the start)

 

Objective: Produce at least 4500 sun

 

Flags: 3

 

Reward: Sun Boost


*Ancient Egypt - Night 3

 

Plants: Pumpkin, Bloomerang, Bonk Choy, and Agave,

 

Zombies: Mummy Zombie, Conehead Mummy, Imp Mummy, Camel Zombie, Wooden Door Zombie, and Flag Mummy Zombie

Graves: 17

 

Note: Special Delivery level

 

Flags: 2

 

Reward: Money Bag


Ancient Egypt - Night 4

 

Plants: Seed Select

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Ra Zombie, Camel Zombie, Explorer Zombie, Pharaoh Zombie, Wooden Door Zombie, and Flag Mummy Zombie

 

Graves: 12

 

Flags: 3

 

Reward: Palm Swing


Ancient Egypt - Night 5

 

Plants: Seed Select with Palm Swing already picked

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Camel Zombie, Explorer Zombie, Tomb Raiser Zombie, Wooden Door Mummy, Stone Door Mummy, and Flag Mummy Zombie

 

Graves: 18

 

Flags: 3

 

Reward: Plant Food Boost


Ancient Egypt - Night 6

 

Plants: Seed Select

 

Zombies: Mummy Zombie, Conehead Mummy, Imp Mummy, Ra Zombie, Stone Door Mummy, and Flag Mummy Zombie

 

Graves: 5

 

Objective: Don't spend any sun for 60 seconds

 

Flags: 2

 

Reward: Money Bag


 

Ancient Egypt - Night 7

 

Plants: Seed Select with four endangered Sunflowers on the lawn

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy Imp Mummy, Mummified Gargantuar, Ra Zombie, Camel Zombie, Explorer Zombie, Wooden Door Mummy, and Flag Mummy Zombie

 

Note: Save Our Seeds level

 

Graves: 5

 

Flags: 2

 

Reward: Mystery Gift Box


*!Ancient Egypt - Night 8

 

Plants: Wall-nut, Poison-berry Bush, Agave, Sun Pharaoh (Sun Pharaoh can be used in conveyor belt levels but only makes silver and gold coins and plant food), and Palm Swing

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Camel Zombie, Explorer Zombie, Tomb Raiser Zombie, Wooden Door Mummy, Stone Door Mummy, Anubis Mummy Dancer, Backup Anubis Dancer (summoned) and Flag Mummy Zombie

 

Graves: 18 (at the start)

 

Note: Disco Zombie Battle

 

Flags: 3

 

Reward: Pyramid of Doom - Night


Ancient Egypt - Day 9

 

Plants: Seed Select with King-nut already picked

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Ra Zombie, Camel Zombie, Pharaoh Zombie, Wooden Door Zombie, Stone Door Zombie, Asp Collector Zombie, Asp Zombie, Flag Mummy Zombie

 

Graves: 12

 

Flags: 3

 

Reward: King-nut


 

Ancient Egypt - Night 10

 

Plants: Seed Select without sun producing and free plants (except Grave Buster)

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Ra Zombie, Explorer Zombie, Wooden Door Mummy, Metal Door Mummy, Asp Collector Zombie, Asp Zombie (summoned), and Flag Mummy Zombie

 

Note: Last Stand level

 

Graves: 19

 

Flags: 1

 

Reward: Mystery Gift Box


 

Ancient Egypt - Night 11

 

Plants: Seed Select

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Mummified Gargantuar, Imp Mummy, Ra Zombie, Camel Zombie, Explorer Zombie, Tomb Raiser Zombie, Anubis Mummy Dancer, Anubis Backup Dancer and Flag Mummy Zombie

 

Graves: 16

 

Flags: 4

 

Reward: Mummy-shroom


Ancient Egypt - Night 12

 

Plants: Seed Select with Mummy-shroom already picked

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Ra Zombie, Camel Zombie, Explorer Zombie, Pharaoh Zombie, Wooden Door Mummy,  Asp Collector Mummy, Asp Zombie (summoned) and Flag Mummy Zombie

 

Graves: 13

 

Flags: 3

 

Reward: Money Bag


Ancient Egypt - Night 13

 

Plants: Seed Select

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Mummified Gargantuar, Ra Zombie, Camel Zombie, Explorer Zombie, Tomb Raiser Zombie, Pharaoh Zombie, Wooden Door Mummy, Stone Door Mummy, Metal Door Mummy, Anubis Mummy Dancer, Anubis Backup Dancer and Flag Mummy Zombie

 

Graves: 7

 

Objective: Don't spend any sun for 75 seconds and produce at least 3,000 sun

 

Flags: 4

 

Reward: Ice-shroom


 

Ancient Egypt - Night 14

 

Plants: Sunflower, Sun Pharaoh, Palm Swing, Agave, Mummy-shroom, King-nut, Ice-shroom and Grave Buster

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Mummified Gargantuar, Ra Zombie, Tomb Raiser Zombie, Pharaoh Zombie, Wooden Door Mummy, Asp Collector Zombie, Asp Zombie, Anubis Mummy Dancer, Anubis Backup Dancer and Flag Mummy Zombie

 

Note: Locked and Loaded level

 

Graves: 16 (at the start)

 

Flags: 3

 

Reward: Mystery Gift Box


 

*!Ancient Egypt - Night 15

 

Plants: Pumpkin, Cabbage-pult, Bloomerang, Iceberg Lettuce, Grave Buster, Bonk Choy, Repeater, Palm Swing, Agave, King Nut, Mummy-shroom and Ice-shroom

 

Zombies in total: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Camel Zombie, Explorer Zombie, Tomb Raiser Zombie, Pharaoh Zombie, Mummified Gargantuar, Imp Mummy, Wooden Door Mummy, Stone Door Mummy, Metal Door Mummy, Asp Collector Zombie, Asp Zombie, Anubis Mummy Dancer, Anubis Backup Dancer and Zombot Sphinx-inator

 

Graves: 3 (at the start)

 

Reward: Ancient Egypt Trophy


 

Pirate Seas Work in Progress


Pirate Seas - Day 1

 

Plants: Seed Select

 

Zombies: Pirate Zombie, Conehead Pirate, Swashbuckler Zombie and Flag Pirate Zombie

 

Flags: 1

 

Planks: Lane 1 (Yes), Lane 2 (Yes), Lane 3 (No), Lane 4 (Yes), Lane 5 (Yes)

 

Reward: Kernel-pult


Pirate Seas - Day 2

 

Plants: Seed Select with Kernel-pult already picked

 

Zombies: Pirate Zombie, Conehead Pirate, Seagull Zombie, Flag Pirate Zombie

 

Flags: 1

 

Planks: Lane 1 (Yes), Lane 2 (Yes), Lane 3 (Yes), Lane 4 (Yes), Lane 5 (No)

 

Reward: Money Bag


Pirate Seas - Day 3

 

Plants: Coconut Cannon

 

Zombies: Seagull Zombie

 

Flags: None

 

Planks: None

 

Reward: Snapdragon


New Plants for Player's House


Scaredy-shroom

 

Scaredy-shrooms are long range shooters that hides when the enemies get close.

Sun Cost: 50

Recharge: Fast (8 seconds)

Damage: Normal (1.5 damage shots)

Special: Hides when enemies get closer, unless planted in pumpkins

Plant food ability: Rapidly shoots spores at enemies near and far

 

Pumpkin

 

Pumpkins protect plants inside it.

Sun Cost: 150

Recharge: Slow (30 seconds)

Toughness: High (90 bites)

Special: Protects plant inside them

Plant food ability: Gives itself armor and deploy other plants plant food abilities

 

Poison-berry Bush

 

Poison-berry Bushes have special poisonous berries that poisons zombies that eats it and works against shields.

Sun Cost: 75

Recharge: Sluggish (25 seconds)

Damage: Heavy (5 damage shots)

Range: Touch

Usage: Single use

Special: Poisons zombies that carries shields with them

Plant food ability: Grows two clones on different tiles

 

Bee-shooter

 

Shoots nectar that attract bees and attack zombies over time.

Sun Cost: 175

Recharge: Mediocre (10 seconds)

Damage: Moderate

Damage Details: normal (nectar hits), moderate (bee hits)

Special: Nectar slows zombies down and get attracted by bees

Plant food ability: Calls in a swarm of bees that attack zombies


New Plants for Ancient Egypt


Agave

 

Attacks zombies within two tiles in front of it, and causes additional damage to armored zombies.

Damage: Moderate (2.5 damage shots)

Area: 1x2

Toughness: Elevated (55 bites)

Recharge: Sluggish (25 seconds)

Sun Cost: 125

Unlocked: $4.99

Plant Food Ability: Throws its sword up, grabs it, and slams it to the ground and sends a wave which spews dirt all over dealing huge damage to every zombie within its lane.

 

Sun Pharaoh

 

Sun Pharaoh can produce sun and make coins, gems, and sprouts.

Sun Production: small, normal, large or double sun

Special: Can make silver and gold coins, gems, plant food and sprouts

Special: Can't be eaten by asp zombies

Sun Cost: 200

Toughness: Typical (12 bites)

Recharge: Slow (40 seconds)

Unlocked: Ancient Egypt - Night 1

Plant Food Ability: Produces 375 sun and makes 6 gold coins, 2 gems, and 1 plant food

 

 

Palm Swing

 

Palm Swings hurls coconuts at zombies and fling leaves when zombie are close.

Sun Cost: 25

Recharge: Fast (6 seconds)

Damage: Heavy

Damage Details: Moderate (2 damage hits) (palm tree leaves), Heavy (5 damage shots) (coconut)

Unlocked: Ancient Egypt - Night 4

Plant Food Ability: Launches a barrage of coconuts.

 

 

King-nut

 

Egyptian wall-nuts that are more stronger than regular wall-nuts

Sun Cost: 125

Recharge: Slow (32 seconds)

Special: Can't be eaten by asp zombies

Toughness: Very High (210 bites)

Unlocked: Ancient Egypt - Night 9

Plant Food Ability: Adds 90 more bite with poisonous armor that effect zombies (2 damage shots)

 

Mummy-shroom

 

Mummy-shrooms wrap up zombies with suffocating toilet paper

Sun Cost: 75

Recharge: Mediocre (15 seconds)

Area: Tile

Usage: Single use

Special: Can't be eaten by asp zombies

Unlocked: Ancient Egypt - Night 11

Plant Food Ability: Wraps up all zombies on screen with suffocating toilet paper

 

Ice-shroom

 

Ice-shrooms freezes all zombies on-screen.

Sun Cost: 25

Recharge: Slow (40 seconds)

Usage: Instant use

Area: Full Board

Unlocked: Ancient Egypt - Night 13 


 

Plant Costumes


Scaredy-shroom

 

Top Hat and monocle

 

Sunglasses


 

Pumpkin

 

Kilt

 

Eye Patch


 

Poison-berry Bush

 

Chef Hat

 

Black Mustache


 

Bee-shooter

 

Jar of honey

 

Bee house


 

Agave

 

War bonnet

 

Fur hoodie


 

Sun Pharaoh

 

Cleopatra makeup

 

Egyptian Crown

 

Pink Sunglasses


Palm Swing

 

Baseball hat

 

Coconut hat


 

King Nut

 

Pharaoh mask

 

Hebrew outfit


 

Mummy-shroom

 

Glasses

 

Yellow hat


New Zombies for Player's House


Screendoor Zombie

 

Zombies that carries a screendoor as a shield.

Toughness Hardened (75 hits)

Speed: Basic

Special: Carries a screendoor as a shield for extra protection.

Weakness: Poison-berry Bushes, Fume-shrooms, and Magnet-shrooms

 

Disco Zombie

 

Disco Zombies dances while it walks and summons groups of backup dancer zombies

Toughness: Dense (40 hits)

Speed: Hungry

Special: Summons Backup Dancers for protection.

 

Backup Dancer Zombie

 

Dances while walking in groups and can be re-summoned by Disco Zombies if not killed.

Toughness: Average (10.5 hits)

Speed: Hungry

Special: Can be re-summoned


New Zombies for Ancient Egypt


Jay Ru the Zombie King of Ra

 

A zombie that is king of all the ra and mummies who has the possession of the Pyramid of Doom

Toughness: Undying (1,050 hits)

Speed: Hungry

Special: Send huge waves of zombies

Special: Turn defeated zombies into tombstone

Special: Summon zombies from tombstones

Appearance: Ancient Egypt - Day 8

 

Ancient Egypt Door Mummies

 

Ancient Mummy that carry doors made out of wood, stone, and metal

Toughness: Solid (15 damage hits) (wood), Protected (30 damage hits) (Stone), and Dense (45 damage hits) (Metal)

Speed: Creeper

Appearance: Ancient Egypt - Night 2 (wood), Ancient Egypt - Night 5, Ancient Egypt - Night 10 (Metal)

Weakness: Poison-berry Bushes, Cabbage-pults, and Fume-shrooms (Wood), Poison-berry Bushes, and Fume-shrooms (Stone), Poison-berry Bushes, Fume-shrooms and Magnet-shroom (Metal)

 

Anubis Mummy Dancer

 

Anubis Mummy Dancers dances will summon graves and backup dancers

Toughness: Dense (45 hits)

Speed: Hungry

Special: Summons graves that spawns back up dancers

Appearance: Ancient Egypt - Night 8

 

Anubis Backup Dancer

 

Anubis Backup Dancers can be summoned by graves

Toughness: Average (11.5 hits)

Speed: Hungry

Appearance: Ancient Egypt - Night 8

 

Asp Collector Zombie

 

Asp Collector Zombies can eat plants in one bite including wall-nuts unleashes poisonous asp snake zombie on your once rope breaks

Special: summons asp zombies when damaged

Special: can eat plants in one bite

Toughness: Protected (25 damage hits)

Speed: Creeper

Weakness: Iceberg Lettuce, Sun Pharaoh, King-nut, Kernel-pult, Chili Bean (gas), Chomper, Stunion, Toadstool and Shrinking Violet

Appearance: Ancient Egypt - Night 9

 

Asp Zombie

 

Zombie snakes that can eat plants in one bite

Toughness: Fragile (5 hits)

Special: eats plants in one bite

Weakness: Poison-berry Bush, Bonk Choy, Agave, Sun Pharaoh, King-nut, Snapdragon, Spikeweed, Spikerock, Lightning Reed, Laser Bean, Hypno-shroom, Fume-shroom, Ghost Pepper, Lava Guava (tile), Cactus, Phat Beet, Cold Snapdragon, Shrinking Violet and Electric Currant

Speed: Flighty

Appearance: Ancient Egypt - Night 9


Pyramid of Doom - Night

 

Plants to start off: Sunflower, Scaredy-shroom, Poison-berry Bush and Wall-nut

 

Excluded plants: E.M.Peach, Lily Pad, Tangle Kelp, Hot Potato, Gold Leaf, Thyme Warp and Perfume-shroom

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Zombie, Flag Mummy Zombie, Ra Zombie, Camel Zombie, Explorer Zombie, Tomb Raiser Zombie, Pharaoh Zombie, Mummified Gargantuar, Imp Mummy, Ancient Egypt Door Mummies (wood, stone and metal), Anubis Mummy Dancer, Anubis Backup Dancer (summoned), Asp Collector Zombie and Asp Zombie (summoned)


Night Time levels for Pirate Seas, Wild West, Far Future, and more Coming Soon!!! Pool, Fog, and Roof levels coming soon, I hope you like my idea.

 

 

Sincerely, Angrybirdsaao1

 

PS: Thanks in advance.

PSS: I personally like to thank Andy from EA for suggesting this post of ideas in the EA Answer HQ, Thank You Andy.

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Re: Plants vs Zombies 2 ideas and suggestion

[ Edited ]
★ Apprentice

Dear EA and PopCap Games,

 

You know the beginning of Plants vs Zombies 2? You had the choice to either play through the tutorial or skip to level 4. Well what if the tutorial had 10 levels instead of 4? First half day and other half night. with the return of fan-favorite Scaredy-shroom, Pumpkin, Screendoor Zombie, Disco Zombie, and Backup Dancer Zombies from Plants vs. Zombies 1 and the return of Bee-shooter from Plants vs. Zombies Adventures and the introducing the never before seen Poison-berry Bush!!! And you know Ancient Egypt, where you start your search for Crazy Dave's taco. You survive for 25 levels of the egyptain zombie invasion collecting 7 plants and fighting 12 mummy zombies. Well what if those 25 level were actually 30 levels? With 6 new plants like Agave, Sun Pharaoh, Palm Swing, King-nut, Mummy-shroom and Ice-shroom!!!!! And with 8 new mummifying zombies like Wooden, Stone and Metal Door Mummy, Asp Collector Zombie, Asp Zombie, Anubis Mummy Dancer, Anubis Backup Dancer, and the fiendish Jay Ru the Zombie King of Ra!!!!! And a night version of Pyramid of Doom!!!! And prepare to take on Pirate Seas in the night with 30 levels, new pirate fighting plants like and new pirating zombies, I typed down a chart of levels of what type of plants, zombies, and rewards will be encountered in-game.

 

Green = Plants

Purple= Zombies

Red = Flags

Gold = Reward

Orange = Note (Note stands for bonus levels like Gargantuar Battles, Disco Zombie Battle, Locked and Loaded, Save Our Seeds, etc)

Gray = Graves (Graves spawn in random tiles and summons basic, cone, and bucket zombies in final wave like in Plants vs. Zombies 1)

* = Conveyor Belt Level

! = Boss Battle

Blue = Premium Plant

Turquoise = Objective

Amber = Endless Zone


Player's House


Player's House - Day 1

 

Plants: Peashooter

 

Zombies: Basic Zombies, and Flag Zombie

 

Flags: 1

 

Reward: Sunflower


Player's House - Day 2

 

Plants: Peashooter, and Sunflower

 

Zombies: Basic Zombie, and Flag Zombie

 

Flags: 1

 

Reward: Wall-nut


Player's House - Day 3

 

Plants: Peashooter, Sunflower, and Wall-nut

 

Zombies: Basic Zombie, Conehead Zombie, and Flag Zombie

 

Flags: 1

 

Reward: Potato Mine


Player's House - Day 4

 

Plants: Peashooter, Sunflower, Wall-nut, and Potato Mine

 

Zombies: Basic Zombie, Conehead Zombie, Buckethead Zombie, and Flag Zombie

 

Flag: 1

 

Reward: Letter


*!Player's House - Day 5

 

Beginning Dialog

Dr. Zomboss: You can't make it that easy, for my Gargantuars will crush you to your doom!

Dr. Zomboss: Bwa-ha-ha-ha-haa

Dr. Zomboss: Sincerely Dr. Egdar G. Zomboss.

 

Plants: Peashooter, Wall-nut, and Potato Mine

 

Zombies: Basic Zombie, Conehead Zombie, Buckethead Zombie, Gargantuar, and Imp

 

Flags: 1

 

Notes: Gargantuar Battle

 

Reward: Scaredy-shroom


Player's House - Night 1

 

Plants:  Sunflower, Peashooter, Wall-nut, Potato Mine, and Scaredy-shroom

 

Zombies: Basic Zombie, Conehead Zombie, Imp, and Flag Zombie

 

Graves: 4

 

Flags: 1

 

Reward: Pumpkin


Player's House - Night 2

 

Plants: Sunflower, Peashooter, Wall-nut, Potato Mine, Scaredy-shroom, and Pumpkin

 

Zombies: Basic Zombie, Conehead Zombie, Buckethead Zombie, Imp, and Flag Zombie

 

Graves: 7

 

Flags: 1

 

Reward: Poison-berry Bush 


Player's House - Night 3

 

Plants: Seed Select with Poison-berry Bush already picked

 

Zombies: Basic Zombie, Conehead Zombie, Screendoor Zombie, and Flag Zombie

 

Graves: 5

 

Flags: 1

 

Reward: Bee-shooter


Player's House - Night 4

 

Plants: Seed Select

 

Zombies: Basic Zombie, Conehead Zombie, Buckethead Zombie, Screendoor Zombie, Imp, and Flag Zombie

 

Graves: 9

 

Flags: 2

 

Reward: Letter


*!Player's House - Night 5

 

Beginning Dialog

Dr. Zomboss: You may have survived my Gargantuars.

Dr. Zomboss: But you'll never survive the wrath of Disco Zombie!

 

Plants: Wall-nut, Potato Mine, Scaredy-shroom, Pumpkin, Poison-berry Bush, and Bee-shooter

 

Zombies: Basic Zombies, Conehead Zombie, Buckethead Zombie, Screendoor Zombie, Imp, Disco Zombie, Backup Dancer Zombie (summoned), and Flag Zombie

 

Graves: 15

 

Note: Disco Zombie Battle

 

Flags: 2

 

Reward: Hot Sauce

 

Ending Dialog

 

Crazy Dave: Hey neighbor!

Crazy Dave: Can I borrow the hot sauce?

(Crazy Dave brings out his taco)

Crazy Dave: I've been holding on to this taco forever!

(Crazy Dave eats his taco)

Crazy Dave (surprised): Oh! That was... AMAZING!

Crazy Dave: I want to eat THAT taco again! I need my TIME MACHINE!

(Penny appears)

Crazy Dave: Her name is Penny and I'm Crazy Dave. But you can call me Crazy Dave.

Penny: Finally, another User who can process my queries.

Penny: Let me postulate, Dave wants to go back in time and eat his taco... again...

Crazy Dave: She is so smart! Now lets go after my taco!

(Crazy Dave and Penny exit)


Ancient Egypt


Ancient Egypt - Day 1

 

Plants: Seed Select

 

Zombies: Mummy Zombie, Conehead Mummy, Ra Zombie, and Flag Mummy Zombie

 

Flags: 1

 

Reward: Map of space-time-ness


Ancient Egypt - Day 2

 

Plants: Seed Select with Sunflower, Cabbage-pult, Bee-shooter, and Wall-nut already picked

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Ra Zombie, and Flag Mummy Zombie

 

Note: Plant Food Tutorial

 

Flags: 1

 

Reward: Cabbage-pult


Ancient Egypt - Day 3

 

Plants: Seed Select with Sunflower, Bloomerang, Cabbage-pult, and Wall-nut already picked

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Ra Zombie, and Flag Mummy Zombie

 

Graves: 3

 

Flags: 1

 

Reward: Bloomerang


*Ancient Egypt - Day 4

 

Plants: Wall-nut, Potato Mine, Pumpkin, Cabbage-pult and Bloomerang

 

Zombies: Mummy Zombie, Conehead Mummy, Imp Mummy, and Flag Mummy Zombie

 

Graves: 10

 

Note: Special Delivery

 

Flags: 1

 

Reward: Crazy Dave's jar of preserved powers


Ancient Egypt - Day 5

 

Plants: None

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, and Flag Mummy Zombie

 

Note: Power-up Tutorial

 

Flags: 1

 

Reward: Iceberg Lettuce


Ancient Egypt - Day 6

 

Plants: Seed Select with Iceberg Lettuce already picked

 

Zombies: Mummy Zombie, Conehead Mummy, Ra Zombie, Camel Zombie, and Flag Mummy Zombie

 

Graves: 5

 

Flags: 1

 

Reward: Mystery Gift Box


Ancient Egypt - Day 7

 

Plants: None

 

Zombies: Camel Zombie

 

Note: Mummy Memory

 

Flags: 1

 

Reward: Bonk Choy


*!Ancient Egypt - Day 8 (Instead of the Gargantuar battle on day 8 you will fight and defeat a zombie king of Ra and Mummies named Jay Ru, legend has it whoever vanquishes him will have the possession of the Pyramid of Doom and there will be 5 versions of the pyramid, first version is day, the second is night, the third is pool, the fourth is fog, the last one is roof. Unfortunately the you we're only left with day, rumor says that he hid the other four before he confronted you. And its up to you to find them! Will you be able to collect all of them? (well they're 2 at the moment) But be prepared he has zombies in his command and will do his bidding and will fight in 3 forms!!!

 

Plants: Wall-nut, Potato Mine, Pumpkin, Bee-shooter, Bloomerang, Cabbage-pult, Iceberg Lettuce, Bonk Choy, and Snow Pea

 

Zombies in total: Mummy Zombie, Conehead Mummy, Buckethead Zombie, Imp Mummy, Ra Zombie, Camel Zombie, Explorer Zombie, Flag Mummy Zombie, and Jay Ru the Zombie King of Ra

 

Zombies: Form 1: Mummy Zombie, Conehead Mummy, Ra Zombie, and Flag Mummy Zombie

Zombies: Form 2: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Ra Zombie, Camel Zombie, and Flag Mummy Zombie

Zombies: Form 3: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Ra Zombie, Camel Zombie, Explorer Zombie, and Flag Mummy Zombie

 

Graves: 12

 

Objective: Survive and Defeat Jay Ru the Zombie King of Ra

 

Note: Zombie King Battle

 

Reward: Pyramid of Doom - Day


Ancient Egypt - Day 9

 

Plants: Seed Select with Sunflower, Grave Buster and Bloomerang, already picked

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Camel Zombie, Explorer Zombie, and Flag Mummy Zombie

 

Graves: 7

 

Flags: 2

 

Reward: Grave Buster


Ancient Egypt - Day 10

 

Plants: Seed Select

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Ra Zombie, Tomb Raiser Zombie, Pharaoh Zombie, and Flag Mummy Zombie

 

Graves: 9 (at the start)

 

Flags: 2

 

Reward: Ancient Egypt Pinata


Ancient Egypt - Day 11

 

Plants: Sunflower, Peashooter, Wall-nut, Potato Mine, Bloomerang, and Twin Sunflower

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Ra Zombie, Camel Zombie, and Flag Mummy Zombie

 

Graves: 6

 

Note: Locked and Loaded

 

Flags: 2

 

Reward: Twin Sunflower


 

Ancient Egypt - Day 12

 

Plants: Seed Select

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Ra Zombie, Explorer Zombie, Pharaoh Zombie, and Flag Mummy Zombie

 

Graves: 14

 

Note: Save Our Seeds level

 

Flags: 2

 

Reward: Repeater


Ancient Egypt - Day 13

 

Plants: Seed Select with Repeater already picked

 

Zombies: Mummy Zombie, Conehead Mummy, Ra Zombie, Explorer Zombie, and Flag Mummy Zombie

 

Objective: Never have More than 12 plants, and Don't plant on Dave's mold colonies

 

Graves: 12

 

Flags: 1

 

Reward: Mystery Gift Box


Ancient Egypt - Day 14

 

Plants: Wall-nut, Cabbage-pult, Iceberg Lettuce, Twin Sunflower, Kernel-pult, and Melon-pult

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Ra Zombie, Camel Zombie, Tomb Raiser Zombie, and Flag Mummy Zombie

 

Graves: 11 (at the start)

 

Note: Locked and Loaded level

 

Flags: 1

 

Reward: Letter


*!Ancient Egypt - Day 15

 

Plants: Wall-nut, Potato Mine, Pumpkin, Bloomerang, Cabbage-pult, Iceberg Lettuce, Grave Buster, Bonk Choy, Repeater,

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Camel Zombie, Explorer Zombie, Tomb Raiser Zombie, Pharaoh Zombie, Mummified Gargantuar

 

Graves: 9 (at the start)

 

Note: Gargantuar Battle

 

Flags: 2

 

Reward: World Key


 

Ancient Egypt - Night 1

 

Plants: Seed Select

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Ra Zombie (Ra Zombies can collect more sun than as much sun in day), Camel Zombie, Explorer Zombie, and Flag Mummy Zombie,

 

Graves: 12

 

Flags: 1

 

Reward: Sun Pharaoh


Ancient Egypt - Night 2

 

Plants: Seed Select with Sun Pharaoh already picked and without sun producing or free plants

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Ra Zombie, Camel Zombie, Tomb Raiser Zombie, Wooden Door Mummy, and Flag Mummy Zombie

 

Graves: 13 (at the start)

 

Objective: Produce at least 4500 sun

 

Flags: 3

 

Reward: Sun Boost


*Ancient Egypt - Night 3

 

Plants: Pumpkin, Bloomerang, Bonk Choy, and Agave,

 

Zombies: Mummy Zombie, Conehead Mummy, Imp Mummy, Camel Zombie, Wooden Door Zombie, and Flag Mummy Zombie

Graves: 17

 

Note: Special Delivery level

 

Flags: 2

 

Reward: Money Bag


Ancient Egypt - Night 4

 

Plants: Seed Select

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Ra Zombie, Camel Zombie, Explorer Zombie, Pharaoh Zombie, Wooden Door Zombie, and Flag Mummy Zombie

 

Graves: 12

 

Flags: 3

 

Reward: Palm Swing


Ancient Egypt - Night 5

 

Plants: Seed Select with Palm Swing already picked

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Camel Zombie, Explorer Zombie, Tomb Raiser Zombie, Wooden Door Mummy, Stone Door Mummy, and Flag Mummy Zombie

 

Graves: 18

 

Flags: 3

 

Reward: Plant Food Boost


Ancient Egypt - Night 6

 

Plants: Seed Select

 

Zombies: Mummy Zombie, Conehead Mummy, Imp Mummy, Ra Zombie, Stone Door Mummy, and Flag Mummy Zombie

 

Graves: 5

 

Objective: Don't spend any sun for 60 seconds

 

Flags: 2

 

Reward: Money Bag


 

Ancient Egypt - Night 7

 

Plants: Seed Select with four endangered Sunflowers on the lawn

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy Imp Mummy, Mummified Gargantuar, Ra Zombie, Camel Zombie, Explorer Zombie, Wooden Door Mummy, and Flag Mummy Zombie

 

Note: Save Our Seeds level

 

Graves: 5

 

Flags: 2

 

Reward: Mystery Gift Box


*!Ancient Egypt - Night 8

 

Plants: Wall-nut, Poison-berry Bush, Agave, Sun Pharaoh (Sun Pharaoh can be used in conveyor belt levels but only makes silver and gold coins and plant food), and Palm Swing

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Camel Zombie, Explorer Zombie, Tomb Raiser Zombie, Wooden Door Mummy, Stone Door Mummy, Anubis Mummy Dancer, Backup Anubis Dancer (summoned) and Flag Mummy Zombie

 

Graves: 18 (at the start)

 

Note: Disco Zombie Battle

 

Flags: 3

 

Reward: Pyramid of Doom - Night


Ancient Egypt - Day 9

 

Plants: Seed Select with King-nut already picked

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Ra Zombie, Camel Zombie, Pharaoh Zombie, Wooden Door Zombie, Stone Door Zombie, Asp Collector Zombie, Asp Zombie, Flag Mummy Zombie

 

Graves: 12

 

Flags: 3

 

Reward: King-nut


 

Ancient Egypt - Night 10

 

Plants: Seed Select without sun producing and free plants (except Grave Buster)

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Ra Zombie, Explorer Zombie, Wooden Door Mummy, Metal Door Mummy, Asp Collector Zombie, Asp Zombie (summoned), and Flag Mummy Zombie

 

Note: Last Stand level

 

Graves: 19

 

Flags: 1

 

Reward: Mystery Gift Box


 

Ancient Egypt - Night 11

 

Plants: Seed Select

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Mummified Gargantuar, Imp Mummy, Ra Zombie, Camel Zombie, Explorer Zombie, Tomb Raiser Zombie, Anubis Mummy Dancer, Anubis Backup Dancer and Flag Mummy Zombie

 

Graves: 16

 

Flags: 4

 

Reward: Mummy-shroom


Ancient Egypt - Night 12

 

Plants: Seed Select with Mummy-shroom already picked

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Ra Zombie, Camel Zombie, Explorer Zombie, Pharaoh Zombie, Wooden Door Mummy,  Asp Collector Mummy, Asp Zombie (summoned) and Flag Mummy Zombie

 

Graves: 13

 

Flags: 3

 

Reward: Money Bag


Ancient Egypt - Night 13

 

Plants: Seed Select

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Mummified Gargantuar, Ra Zombie, Camel Zombie, Explorer Zombie, Tomb Raiser Zombie, Pharaoh Zombie, Wooden Door Mummy, Stone Door Mummy, Metal Door Mummy, Anubis Mummy Dancer, Anubis Backup Dancer and Flag Mummy Zombie

 

Graves: 7

 

Objective: Don't spend any sun for 75 seconds and produce at least 3,000 sun

 

Flags: 4

 

Reward: Ice-shroom


 

Ancient Egypt - Night 14

 

Plants: Sunflower, Sun Pharaoh, Palm Swing, Agave, Mummy-shroom, King-nut, Ice-shroom and Grave Buster

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Imp Mummy, Mummified Gargantuar, Ra Zombie, Tomb Raiser Zombie, Pharaoh Zombie, Wooden Door Mummy, Asp Collector Zombie, Asp Zombie, Anubis Mummy Dancer, Anubis Backup Dancer and Flag Mummy Zombie

 

Note: Locked and Loaded level

 

Graves: 16 (at the start)

 

Flags: 3

 

Reward: Mystery Gift Box


 

*!Ancient Egypt - Night 15

 

Plants: Pumpkin, Cabbage-pult, Bloomerang, Iceberg Lettuce, Grave Buster, Bonk Choy, Repeater, Palm Swing, Agave, King Nut, Mummy-shroom and Ice-shroom

 

Zombies in total: Mummy Zombie, Conehead Mummy, Buckethead Mummy, Camel Zombie, Explorer Zombie, Tomb Raiser Zombie, Pharaoh Zombie, Mummified Gargantuar, Imp Mummy, Wooden Door Mummy, Stone Door Mummy, Metal Door Mummy, Asp Collector Zombie, Asp Zombie, Anubis Mummy Dancer, Anubis Backup Dancer and Zombot Sphinx-inator

 

Graves: 3 (at the start)

 

Reward: Ancient Egypt Trophy


 

Pirate Seas Work in Progress


Pirate Seas - Day 1

 

Plants: Seed Select

 

Zombies: Pirate Zombie, Conehead Pirate, Swashbuckler Zombie and Flag Pirate Zombie

 

Flags: 1

 

Planks: Lane 1 (Yes), Lane 2 (Yes), Lane 3 (No), Lane 4 (Yes), Lane 5 (Yes)

 

Reward: Kernel-pult


Pirate Seas - Day 2

 

Plants: Seed Select with Kernel-pult already picked

 

Zombies: Pirate Zombie, Conehead Pirate, Seagull Zombie, Flag Pirate Zombie

 

Flags: 1

 

Planks: Lane 1 (Yes), Lane 2 (Yes), Lane 3 (Yes), Lane 4 (Yes), Lane 5 (No)

 

Reward: Money Bag


Pirate Seas - Day 3

 

Plants: Coconut Cannon

 

Zombies: Seagull Zombie

 

Flags: None

 

Planks: None

 

Reward: Snapdragon


New Plants for Player's House


Scaredy-shroom

 

Scaredy-shrooms are long range shooters that hides when the enemies get close.

Sun Cost: 50

Recharge: Fast (8 seconds)

Damage: Normal (1.5 damage shots)

Special: Hides when enemies get closer, unless planted in pumpkins

Plant food ability: Rapidly shoots spores at enemies near and far

 

Pumpkin

 

Pumpkins protect plants inside it.

Sun Cost: 150

Recharge: Slow (30 seconds)

Toughness: High (90 bites)

Special: Protects plant inside them

Plant food ability: Gives itself armor and deploy other plants plant food abilities

 

Poison-berry Bush

 

Poison-berry Bushes have special poisonous berries that poisons zombies that eats it and works against shields.

Sun Cost: 75

Recharge: Sluggish (25 seconds)

Damage: Heavy (5 damage shots)

Range: Touch

Usage: Single use

Special: Poisons zombies that carries shields with them

Plant food ability: Grows two clones on different tiles

 

Bee-shooter

 

Shoots nectar that attract bees and attack zombies over time.

Sun Cost: 175

Recharge: Mediocre (10 seconds)

Damage: Moderate

Damage Details: normal (nectar hits), moderate (bee hits)

Special: Nectar slows zombies down and get attracted by bees

Plant food ability: Calls in a swarm of bees that attack zombies


New Plants for Ancient Egypt


Agave

 

Attacks zombies within two tiles in front of it, and causes additional damage to armored zombies.

Damage: Moderate (2.5 damage shots)

Area: 1x2

Toughness: Elevated (55 bites)

Recharge: Sluggish (25 seconds)

Sun Cost: 125

Unlocked: $4.99

Plant Food Ability: Throws its sword up, grabs it, and slams it to the ground and sends a wave which spews dirt all over dealing huge damage to every zombie within its lane.

 

Sun Pharaoh

 

Sun Pharaoh can produce sun and make coins, gems, and sprouts.

Sun Production: small, normal, large or double sun

Special: Can make silver and gold coins, gems, plant food and sprouts

Special: Can't be eaten by asp zombies

Sun Cost: 200

Toughness: Typical (12 bites)

Recharge: Slow (40 seconds)

Unlocked: Ancient Egypt - Night 1

Plant Food Ability: Produces 375 sun and makes 6 gold coins, 2 gems, and 1 plant food

 

 

Palm Swing

 

Palm Swings hurls coconuts at zombies and fling leaves when zombie are close.

Sun Cost: 25

Recharge: Fast (6 seconds)

Damage: Heavy

Damage Details: Moderate (2 damage hits) (palm tree leaves), Heavy (5 damage shots) (coconut)

Unlocked: Ancient Egypt - Night 4

Plant Food Ability: Launches a barrage of coconuts.

 

 

King-nut

 

Egyptian wall-nuts that are more stronger than regular wall-nuts

Sun Cost: 125

Recharge: Slow (32 seconds)

Special: Can't be eaten by asp zombies

Toughness: Very High (210 bites)

Unlocked: Ancient Egypt - Night 9

Plant Food Ability: Adds 90 more bite with poisonous armor that effect zombies (2 damage shots)

 

Mummy-shroom

 

Mummy-shrooms wrap up zombies with suffocating toilet paper

Sun Cost: 75

Recharge: Mediocre (15 seconds)

Area: Tile

Usage: Single use

Special: Can't be eaten by asp zombies

Unlocked: Ancient Egypt - Night 11

Plant Food Ability: Wraps up all zombies on screen with suffocating toilet paper

 

Ice-shroom

 

Ice-shrooms freezes all zombies on-screen.

Sun Cost: 25

Recharge: Slow (40 seconds)

Usage: Instant use

Area: Full Board

Unlocked: Ancient Egypt - Night 13 


 

Plant Costumes


Scaredy-shroom

 

Top Hat and monocle

 

Sunglasses


 

Pumpkin

 

Kilt

 

Eye Patch


 

Poison-berry Bush

 

Chef Hat

 

Black Mustache


 

Bee-shooter

 

Jar of honey

 

Bee house


 

Agave

 

War bonnet

 

Fur hoodie


 

Sun Pharaoh

 

Cleopatra makeup

 

Egyptian Crown

 

Pink Sunglasses


Palm Swing

 

Baseball hat

 

Coconut hat


 

King Nut

 

Pharaoh mask

 

Hebrew outfit


 

Mummy-shroom

 

Glasses

 

Yellow hat


New Zombies for Player's House


Screendoor Zombie

 

Zombies that carries a screendoor as a shield.

Toughness Hardened (75 hits)

Speed: Basic

Special: Carries a screendoor as a shield for extra protection.

Weakness: Poison-berry Bushes, Fume-shrooms, and Magnet-shrooms

 

Disco Zombie

 

Disco Zombies dances while it walks and summons groups of backup dancer zombies

Toughness: Dense (40 hits)

Speed: Hungry

Special: Summons Backup Dancers for protection.

 

Backup Dancer Zombie

 

Dances while walking in groups and can be re-summoned by Disco Zombies if not killed.

Toughness: Average (10.5 hits)

Speed: Hungry

Special: Can be re-summoned


New Zombies for Ancient Egypt


Jay Ru the Zombie King of Ra

 

A zombie that is king of all the ra and mummies who has the possession of the Pyramid of Doom

Toughness: Undying (1,050 hits)

Speed: Hungry

Special: Send huge waves of zombies

Special: Turn defeated zombies into tombstone

Special: Summon zombies from tombstones

Appearance: Ancient Egypt - Day 8

 

Ancient Egypt Door Mummies

 

Ancient Mummy that carry doors made out of wood, stone, and metal

Toughness: Solid (15 damage hits) (wood), Protected (30 damage hits) (Stone), and Dense (45 damage hits) (Metal)

Speed: Creeper

Appearance: Ancient Egypt - Night 2 (wood), Ancient Egypt - Night 5, Ancient Egypt - Night 10 (Metal)

Weakness: Poison-berry Bushes, Cabbage-pults, and Fume-shrooms (Wood), Poison-berry Bushes, and Fume-shrooms (Stone), Poison-berry Bushes, Fume-shrooms and Magnet-shroom (Metal)

 

Anubis Mummy Dancer

 

Anubis Mummy Dancers dances will summon graves and backup dancers

Toughness: Dense (45 hits)

Speed: Hungry

Special: Summons graves that spawns back up dancers

Appearance: Ancient Egypt - Night 8

 

Anubis Backup Dancer

 

Anubis Backup Dancers can be summoned by graves

Toughness: Average (11.5 hits)

Speed: Hungry

Appearance: Ancient Egypt - Night 8

 

Asp Collector Zombie

 

Asp Collector Zombies can eat plants in one bite including wall-nuts unleashes poisonous asp snake zombie on your once rope breaks

Special: summons asp zombies when damaged

Special: can eat plants in one bite

Toughness: Protected (25 damage hits)

Speed: Creeper

Weakness: Iceberg Lettuce, Sun Pharaoh, King-nut, Kernel-pult, Chili Bean (gas), Chomper, Stunion, Toadstool and Shrinking Violet

Appearance: Ancient Egypt - Night 9

 

Asp Zombie

 

Zombie snakes that can eat plants in one bite

Toughness: Fragile (5 hits)

Special: eats plants in one bite

Weakness: Poison-berry Bush, Bonk Choy, Agave, Sun Pharaoh, King-nut, Snapdragon, Spikeweed, Spikerock, Lightning Reed, Laser Bean, Hypno-shroom, Fume-shroom, Ghost Pepper, Lava Guava (tile), Cactus, Phat Beet, Cold Snapdragon, Shrinking Violet and Electric Currant

Speed: Flighty

Appearance: Ancient Egypt - Night 9


Pyramid of Doom - Night

 

Plants to start off: Sunflower, Scaredy-shroom, Poison-berry Bush and Wall-nut

 

Excluded plants: E.M.Peach, Lily Pad, Tangle Kelp, Hot Potato, Gold Leaf, Thyme Warp and Perfume-shroom

 

Zombies: Mummy Zombie, Conehead Mummy, Buckethead Zombie, Flag Mummy Zombie, Ra Zombie, Camel Zombie, Explorer Zombie, Tomb Raiser Zombie, Pharaoh Zombie, Mummified Gargantuar, Imp Mummy, Ancient Egypt Door Mummies (wood, stone and metal), Anubis Mummy Dancer, Anubis Backup Dancer (summoned), Asp Collector Zombie and Asp Zombie (summoned)


Night Time levels for Pirate Seas, Wild West, Far Future, and more Coming Soon!!! Pool, Fog, and Roof levels coming soon, I hope you like my idea.

 

 

Sincerely, Angrybirdsaao1

 

PS: Thanks in advance.

PSS: I personally like to thank Andy from EA for suggesting this post of ideas in the EA Answer HQ, Thank You Andy.

Message 2 of 86 (13,393 Views)

Re: Plants vs Zombies 2 ideas and suggestion

★ Apprentice

Note: This reply will change over time once the following comes out as a new feature to the game.

Message 3 of 86 (11,304 Views)

Re: Plants vs Zombies 2 ideas and suggestion

★ Apprentice

Well, I'd sure like return of PVZ1 plants, especially pumpkin and cob cannon and PVZ1 zombies.

 

The Egyptian zone really lacks in zombies imho, yet it was quite very easy zone. They should get something like priest zombie, the tanky (like Wizard) support specialist that will heal zombies all around, even heal buckets, shrine and physical objects. Even if not instantly as that would make it be a bit overpowered yet useless if there multiple priests (although, I wouldn't mind if it heal instantly), it will heal everyone overtime as he walks. That means, priests will be target with priority number 1# to take down. Probably maybe some hypno-intoxicating zombie that would turn offense plants to fight against other plants, just like Hypno-shroom.  Since Egyptian civilization was beyond progressed and developed for it's time and were too much in advanced spiritualism and "occult", it would be nice to have some combat Sorcerer zombie that could throw fireballs and do splash AoE damage to plants, some kind of offense specialist zombie and as tanky as Wizard zombie, even if to balance it, he won't instakill like the Turquoise Skull.

 

Also, I'd like Necromancer zombie for dark ages zone. Some evil-smug face zombie holding book that would be parody of Necronomicon, the can rise graves on ground near him and make zombies rise from graves all at once. If there is already graves, he can make new zombies rise from those to support zombie team.

Message 4 of 86 (11,211 Views)

Re: Plants vs Zombies 2 ideas and suggestion

★ Apprentice

I like the way your thinking.

Message 5 of 86 (11,197 Views)

Re: Plants vs Zombies 2 ideas and suggestion

★★★ Newbie

A more of a buff really.  I find the magnet shroom to be a bit useless, but something that would be fun is if it catches something, make it so that you can flick the helmet/etc. in any of the 4 directions.  Perhaps have different effects for different objects!

Message 6 of 86 (11,132 Views)

Re: Plants vs Zombies 2 ideas and suggestion

[ Edited ]
★ Apprentice

Wouldn't call magnet shroom as useless personally, neither underpowered in the slightest. In fact, I found it one of the most overrated and probably overused shrooms that you must depend upon even more than in PVZ 1. I don't like it myself as it revolves around not so interesting gameplay and against no so dense\big horde rush, although it neutralize tanks and special zombies. However, I wouldn't mind a buff anyway, since buff wouldn't harm much of gameplay as the endless rush is already hard enough, especially if that buff evolves around making some boring plant be more interesting as in giving it an extra feature.

 

Personally, I would like a new magnet shroom that would absorb ALL sun from everywhere in the game, even if it would cost like 500 sun or more, since when you have 5 lines full of Moonflower, additional gold leaf, AND placed a line full of Magnifying Grass, collecting all of the suns AND fast taping on those Magnifying Grass can be very tedious.

 

But the plant that SERIOUSLY needs a buff, is the Lightning Reed plant. Now, that's a true useless plant. Seriously, this is such a joke plant, it's so worthless and obsolete at the same time compared to the rest of plants. It's at the same time quite expensive for what it does. The damage of it is a joke, usefulness is neither anywhere big. It was designed to deal with big horde of enemies or at least be good at doing it so, but nope, it's worst plant to deal even with regular 9.25 point_of_damage_to_kill zombies, especially when they rush in huge massive horde that those Lightning Reed can't overdamage and thus even if you place like 3-4 lines full of Lightning Reed plants, a horde rush of regular 9.25 podtk zombies and\or imps will tank all this and eat all of them easily and thus eat your brain afterward. It's so bad, it's literally worse than peashooter, a plant you get in the very beginning of the game for free!!! Sure, it was added specifically to deal with Chicken Wrangler Zombie, but that's is pretty much the ONLY thing this thing is good for!! I don't think any of the plants should be good against the ONLY ONE zombie. But even then, it's not even the best plant to deal with Chicken  Wrangler Zombies!! In endless survivoval, even if you place 3 lines full of Lightning Reed, there will be so damn many chickens (there were like 10 Chicken Wrangler Zombie per lane) that those lightning reeds wouldn't able to 'chain-lightning' them all as there only like 3-4 chain-lightning maximum and then it's just doesn't chain-lightning the rest of zombies, thus chickens break the defence and eat through all of the plants and catch to your brains. This is why you either use AoE attacks like melons, laser beans or just spike weed that will help deal with all chickens and chicken wrangler zombies, YET being MUCH more useful at other things, too. Also, there is similar enemy to Chicken Wrangler which is Weasel Hoarder, but even against a single Weasel Hoarder zombie the lightning reed is just too damn weak to deal with it's weasels as they are much more tanky than the chickens, while not tanky enough to die from a single spikeweed (which is weaker than spikerock, but still powerful enough to deal with weasels) in lane. So if there is like 3-5 of those Weasel Hoarder zombies at the same time, even 2 lines full of Lightning Reel would not be enough to deal with ALL of the weasels at the same time. That's just how bad the lightning reed is!! The argument that it can catch a single enemy from 3 lanes is not a really an excuse for it to have crappy damage, it's seriously needs real buff. It either should have infinite chain-lightning ability so one lightning reed would harm ALL of the nearby zombies, so it would even be useful in endless surivoval with +100 zombies in vision (or +1000 zombies per wave, as those waves tend to be short anyway) and\or buff it to deal less of a joke damage, i.e. 1 point_of_damage per direct hit, and 0.5 per chain-lightning, so this way it wouldn't such a worthless obsolete joke plant. OR, drop it's price to just 50 suns and add new plant that is similar to Lightning Reed and cost same 125 suns, but would just be as powerful as the buffs I've suggested about. Maybe cost even 175 suns, if both infinite chain-lightning and damage BUFF would apply at the same time. It makes no sense why a plant you obtain from the mission that cost MORE sun is still weaker than peashooter, which is pretty much just a beginners plant that you shouldn't use later in the game, except just for lulz. This Lightning Reed plant is so beautiful, interesting, original, unique and is so fun to have in your lane, and the zapping sound of zombies are so exciting! But it's so worthless that you wouldn't ever want to use. EVER. Even if you love lightning a lot. This is why I'm so passionate about this.

Message 7 of 86 (11,116 Views)

Re: Plants vs Zombies 2 ideas and suggestion

★★★ Novice

OMG!! So much agree with Lightning Reed plant, I found it to be the most underpowered and close to worthless plant in game. It looks cool and have nice idea of zombie horde damage, but it's so weak it's literally pointless and this makes this plant useless. It needs a massive buff, make it do at least 1 damage per direct hit and 0.5 of damage per each chain lightning. As for magnet shroom, I'd like a magnet that would attract any type of useful item, not just sun. Like, return of Gold Magnet plant, but now it can magnet suns too, since diamonds and coins are extremely rare now, compared to PVZ1. It's not like we will get Giant Marigold as a plant, unfortunatelly...

Message 8 of 86 (11,087 Views)

Re: Plants vs Zombies 2 ideas and suggestion

★★★ Novice

A new world called the Garden War which is like World War and it introduces 4 new plants and 4 new zombies.

Message 9 of 86 (11,018 Views)

Re: Plants vs Zombies 2 ideas and suggestion

★★★ Novice

I really agree that Lightning Reed is severely underpowered and needs a huge buff. It looks so great, yet you won't ever pick it up because it's just too worthless. Currently, it has no use whatsoever, at all. I really love the ideas of MaxRideWizardLord, especially to make it do 1 damage for direct hit and chain lightning do 0.5 damage, and have infinite chaining. But seeing how weak this plant is regardless, I would love this without increasing the sun cost. So unlike in his idea, I don't want to increase it's sun cost if both infinite chaining and damage increase being added. Although, wouldn't mind if new version of plant that is similar to Lightning Reed being added in game that would act like lightning reed, but do 1 damage for direct hit and 0.5 for chaining and could do endless chaining for all zombies, but still will cost 125 sun, AND the current weak lightning reed sun cost would drop to just 50, so weak lightning reed still would be used in those bejeweled side-quests.

 

Also, please give Snapdragon better animation for killing sombies. After all, it breaths flames, so why won't those flames burn zombies to death like Jalapeno, plant-food-boosted Fire Peashooter and Jack O' Lantern ? That would make Snapdragon plant so much more fun to use!

Message 10 of 86 (10,981 Views)