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Re: Criteria for opponents

by eieio_31310
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Original Post

Criteria for opponents

★★★★★ Novice

How are opponents chosen for the players? I thought they tried to put you against an opponent of similar skill and level to make the game fun. Here lately though I have been having my level 5 plants being matched against level 15 plants. You can't build any kind of streak when your busy losing by a couple of million points .

Message 1 of 8 (155 Views)
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Re: Criteria for opponents

★★ Pro

@ElAguila64

 

I think EA wants you to pay in more ways than one.

 

You can buy your streak (paying with gems) or spending coins.

 

image below is what I think EA have in mind.... 

upgrade.PNG
Message 2 of 8 (150 Views)

Re: Criteria for opponents

★★★ Pro

You think that's bad, i (like others) seem to keep on losing every 10th match (for 3 mints).

I lose a few others but always lose on that particular streak reward. I've kept screenshots but i don't have time to analyze them as the number 2 in jade keeps trying to catch me napping.(In their dreams). Are EA so short of mints they have to do this or do they just want the gems for continuing the streak?

VICTORY TO MEEEEE!!!!!!🇬🇧

Message 3 of 8 (137 Views)

Re: Criteria for opponents

[ Edited ]
★★ Pro

@MAGICDAVESHROOM wrote:
......Are EA so short of mints they have to do this or do they just want the gems for continuing the streak?

I think they just want your £s /  $s

(or maybe your milk if you starting to moooo again!) 

Message 4 of 8 (124 Views)

Re: Criteria for opponents

★★ Guide

@eieio_31310 And €€€

I'm wondering who is in charge of PvZ2 development team, and what are they objectives ?
Is it a real game developer who is trying to make the game better, to add more things ?
Or is it someone from marketing who want to find more ways to make players pay and watch lots of ads ?

Dev: "Hey let's just add seeds so people can upgrade their plants !"

Market: "Yeah and make them pay to get seeds and make them pay also for upgrading the plants !"


Dev: "Hey let's do a PvP mode !"

Market: "Yeah so people will be frustrated and buy more premium plants and more pinatas ! And let's them have the possibility to watch ads to play !"


Dev: "Hey how can we improve the gameplay ?"
Market: "Let's add new kind of plants that people can only obtain in Battlez so they will have to pay gems and watch ads to get to the top ?"

Dev: "Hey how can we improve the PvP ?"

Market : "Let's put a bot that will break peopl'se streak at the 10th game so either they will no get too many rewards, either they will have to pay to keep their streak ! Oh and btw double the number of ads they can watch to have free games, the more ads, the better !"

Message 5 of 8 (118 Views)

Re: Criteria for opponents

[ Edited ]
★★ Pro

@BBnot8  LOL.  Just wonder how far off from the truth.....

 

milking.jpg
Message 6 of 8 (102 Views)

Re: Criteria for opponents

★★ Guide

Honestly when you think about it, there are sooooooooooooooo many mechanics in this game to make you buy things or watch ads that I really wonder if I'm not far from the truth...
If they really wanted to improve the game and add some content, they would have add worlds from the chinese version, with new zombies, new plants...they even have new zombies in the worlds that are in the international version !
(Btw the chinese version have more plants that the international version but only 3 premium plant !!)

All the mechanics in can think about:

1. All the upgrades that you have to buy to get bonuses inside and outside the game (power bundles and Pinata tracker)
2 .All the gemium plants that you have to pay with gems that you have with ads/quests/cash
3. All the premium plants (Almost 1/3 of the plants of the game are premium...)
4. The gemium and premium plants that are here for a short time, so player are more susceptible to buy them since they don't know when they will be available again
5. Watching ads to get "free" gems" every day
6. Watching ads to get "free" gauntlets every day
7. Watching ad if you fail in daily Pinata challenge (most of the time the level are easy but they can be really tricky sometimes)
8 .Having the possibilty to boost some plants in exchange of some gems
9. All the special offers to buy premium plants
10. All the ads about thoses premium plants offers
11. All the special offers to buy special pinatas each week (depending of the plant of the week in Battle)
12. All the ads about thoses pinatas offers
13. Having to buy Pinatas with gems (so again cash/quest or ads) if you want to upgrade a specific plants (else it will take forever with the Pinatas and seed you can get daily)
14. Buying Pinatas with cash

15. Pinata system by itself which is in fact like a loot-box, it is totally random
16. Having to pay with coins (so ads or cash) to upgrade your plants even if you already spent lot of time and gems to get the seeds
17. The price of upgrading that are just crazy at some point ! (seriously 20k to upgrade Hot potatoe ?!?)
18. Paying 3 daily pack of seeds with coins (= 30 ads watched)
19. Getting a lot of seeds of plants players don't have which makes player more susceptible to buy them
20. Some extra hard level that can't be finished without any kind of boost or power-ups (seriously how many coins players spent in total on Wild West Day 35 ? It is impossible to finish it without power-ups or boosted planted except if you are very lucky)
21. PvP system which by itself introduces a bias between FTP and PTW players and make players more susceptible of buying premium plants
22. PvP league system which force players to use gauntlets to go to the top and so either to buy them with gems (ads/quests/cash) or to watch ads
23. Some games setup that are unfair for FTP players, like banning almost all the sun producing plant but allowing Gold bloom, banning chard/blover combo but allowing cauli.
24. Posibility to keep your streak in exchange of gems
25. The infamous 10th game streak breaker that breaks many streaks and either make players get less reward or players pay to keep their streak
26. The plant of the week which is amost all the time a premium plants or sometimes a gemium plant which make players more susceptible to buy it
27. The weekly quest for the plant of the week that will give you seeds, so again making players more susceptible to buy it
28. Adding of plants (power-mints) that can be obtain only by the PvP sytem (so see all the things related to the PvP system
29. Price of power-mints and of their seeds that are really expensive, well except if you are a streak expert like @Humplemann (which recquired skill and a looot of gems to keep your streak)

30. Power-mint and related seeds that are limited in time making player more susceptible to buy them
31. Possibility to buy costumes for plants in exchange of gems
32. No longer gems dropping randomly in level like it used to be in the beginning
33. No longer Treasure Yeti who used to give coins (1000) or a costume when defaited
34. No longer Epic Quest with premium plant as a reward

And I may have forget about some...
There were already stuffs to buy when the game was released (I think that each power bundle was around 5 €-$-£, now it's 5 for all of them), but with every updates, I think they added new mechanics to make people watch ads or pay premium or gemium plants and meanwhile reduced mechanics that made players getting things for free (see 32,33 and 34)

Message 7 of 8 (91 Views)

Re: Criteria for opponents

★★★★ Apprentice

But, thing of all the GREAT things the game has to offer as of late.

 

For only 25 Gems, you can get ONE plant costume!

 

Standard smile

Message 8 of 8 (85 Views)

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