Re: TIE Bomber needs a nerf

by ghostmonk000
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Original Post

Re: TIE Bomber needs a nerf

★★★★ Novice

The fundamental issue remains that bombers are supposed to be cap-killers that need escorts or effective sweeps to make it through. That an unescorted bomber attacking into the maw of ready defenses should be a dead man flying. 

Instead he just ignores the fighters with his massive tank, or melts them with a chain gun, then delivers his bombs effortlessly to the cap ship in question, then sits there chain gunning targets until eventually the massed firepower of the other team finally overcomes him - at which point he may explode as a second bomb.

 

I mean, yes, it’s a given that EA really must have pulled the budget out from under the game or something, and the result is tiny tiny maps. I doubt they’ll give the game any decently sized engagements where you can’t just choose to roll forward impervious to fire, so for now the raw math holds - the bomber makes it through each time, every time.

 

A fighter literally cannot kill it fast enough with any normal load out.

Message 31 of 39 (723 Views)

Re: TIE Bomber needs a nerf

★★ Guide
@Petersaber I think it's more that the Rebel ships - especially the Y-Wing - need a Buff.
Message 32 of 39 (722 Views)

Re: TIE Bomber needs a nerf

★★ Guide
@GloriousRuse Hear Hear
Message 33 of 39 (722 Views)

Re: TIE Bomber needs a nerf

★★ Apprentice

higher top speed

Message 34 of 39 (703 Views)

Re: TIE Bomber needs a nerf

★★★ Novice
@Petersaber "TIE Bomber outlasses the Y-Wing in every respect. I rarely see Y-Wings, I constantly see Bombers." - I 100% agree tie bombers are stronger than y wings, and still y wings are still comparatively OP vs non bomber classes. But okay, sure, tie bombers could be said to be ever more "broken" from that pov.
How are you not seeing y wings? Do you not play fleet battles? I don't even know how to respond.....

"Y-Wing, yes, but TIE-Bomber is easly agile enough to dogfight with."
Ok, sure, it can be, but that's a dumb setup in fleet mode... (btw I don't care about dogfighting mode if u havent guessed). But maneuverability is not what makes them broken it's 100% because of the gun and how effective it is against fighters.

"found the Hanzo... I mean TIE-Bomber main!" that's very internet of u to assume I get turned on by Tie Bombers lol... I'm a pretty weird gamer in general... I get super bored be repetition and lack of challenge... like, once I get really good at game, I usually quit shortly after. I got bored of bombers once I realized they are so OP. I'll only play a bomber if there are no bombers on my team and we are losing on fleet battles... its so * boring, give me a challenge!
Message 35 of 39 (702 Views)

Re: TIE Bomber needs a nerf

★★★★ Apprentice
@ldanceswithcowsl "How are you not seeing y wings? Do you not play fleet battles? I don't even know how to respond....." - I am nearing 100 hours in multiplayer. I rarely see Y-Wings. X-Wings with dumbfire rockets are better at attacking capital ships.

"Ok, sure, it can be, but that's a dumb setup in fleet mode... " - the video I posted is literally from Dogfight, not Fleet Battles

"But maneuverability is not what makes them broken it's 100% because of the gun and how effective it is against fighters." - yes. And they are maneuverable enough to perfectly use those powerful guns.

"that's very internet of u to assume I get turned on by Tie Bombers lol..." - I hoped the "Hanzo" comment would imply that I am just kidding Frown
Message 36 of 39 (655 Views)

Re: TIE Bomber needs a nerf

[ Edited ]
★★★★ Apprentice

The problem is imho the hull regen rate of regen component or field bonus who overcome everysingle dps of the game.

Imp ships are invulnerables when they are in regen rate, even if they start it at 1% hull.
You can chase them for 5minutes but if they just alternate between regen component/field bonus, you can't take them down as they are invulnerables while in hull regen state.
This is over amplified on tie-bombers as all the hull regen  is (or at least seem to be) in % of your initial hull and not on a flat increase. So every time a tie-bomber use a hull regen effect, he regen 2000 hull on top of being invulnerable.

Message 37 of 39 (634 Views)

Re: TIE Bomber needs a nerf

[ Edited ]
★★★ Novice
@PetersaberOkay... This is confusing... which game mode are you primarily talking about about?  also, I think its safe to say that classes are balanced for fleet battles (i.e. the only ranked mode) and not dogfight matches. 

There are usually two y-wings in the fleet battles I play... are you a super high rank or something (i.e. where ppl only play the meta)? Now if your talking about dogfighting, then sure, u will rarely see a y-wing. 

For a tie bomber you get either super maneuverability OR armor, but not both? that maneuverable little tie bomber is no longer a tank... 

I agree that the maneuverability of Tie bombers is a little silly in dogfight matches. But if they have maneuverability, they do not have armor... and i assume they balance it for fleet battles. 

Ironic... I that intro sentence was made to convey levity. My bad. 

p.s. i just bored and like arguing/ debating. I actually don't care about any of this stuff that much. Love u bb. 
 
 

 

Message 38 of 39 (618 Views)

Re: TIE Bomber needs a nerf

★★ Guide
@Petersaber I see what you mean, but I mostly believe the fire rate of fire should be slowed down and the cool down rate should be longer, though the weapons overcharge should let the chain wined up start faster to open fire or reload faster.
Message 39 of 39 (560 Views)