Re: Mouse control not fit for purpose

by EA_Atic
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Re: Mouse control not fit for purpose

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★★★ Newbie

@AgninLol you won't have any adjustment on controls, just refund it if you don't like it, it's pure crap and it's not going to change, unfortunately

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Re: Mouse control not fit for purpose

★★★ Newbie

xwing and tie figter, games made over 25 years ago, got this right, I can't understand why in a game made supposedly on their spirit you don't have an option to play that same way

 

  • Which flight games have you played with mouse/keyboard?
  • x-wing, tie fighter, x3, x4 foundations, freelancer,wing commander
  • What is your preferred mouse control method in other flight games (e.g virtual stick, virtual stick with automatic reset to center, etc.)? Do you play first or third person with that scheme?
  • mouse and keyboard, first person
  • What are your mouse DPI settings in squadrons?
  • 600dpi
  • Are you playing with any other special hardware? (VR, ultra widescreen, multiple monitors, etc.)
  • no
  • What are your sensitivity and mouse screen range settings in squadrons?
  • doesn't matter, none works, I want my ship to stop turning if I stop moving my mouse
  • Are you having any issues with the current mouse controls? If so, what are the issues?
  • I want my ship to stop turning when I stop moving my mouse
  • Are you specifically having any issues with mouse sensitivity or deadzone?
  • yes with deadzone
Message 92 of 94 (888 Views)

Re: Mouse control not fit for purpose

★★★★★ Newbie

So two years out and still no addition of a dead zone adjustment setting for KBM? 

Message 93 of 94 (574 Views)
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Re: Mouse control not fit for purpose

EA DICE Team
I'm closing this thread to stop it from being necroed.

Currently no more patches are planned for Squadrons.

/Atic
Message 94 of 94 (374 Views)
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