Break down of how and what should be changed:
Riflemen-Good where they are now do their job well
Missile Squad-Could use a buff to its overall dps as they just feel like they cant do their job:Example you need 2 of them to counter a orca rush as they just dont do enough dmg
Rhino-Fine where it is now does its job well but a small damage buff wouldn't hurt it at all
Predator Tank-Good where it is at
Pitbull-Needs a big buff to dps as it just cant do anything useful in my opinion as it cant kill other vehicles well
Talon-Does it job well no buff really needed
Wolverine-Fine where it is currently at
Zone trooper- its heal effect just feels weak or doesn't even feel like its there, could use a buff to its heal, everything else on it is fine.
Titan-Does its job well, no change needed
Jump Jet Troopers-From what i felt have done their job well
Orca-This is a big problem atm that just ends games at the start with the easy ability to destroy harvesters and makes games just not fun overall, what you should do with it is increase the cost of production, increase reload time, and decrease the speed it has as you cant really counter it unless you put to missle/laser squads up to defend your original harvester as it can just out maneuver or just out damage a single squad
SandStorm-Change the value of the bonus damage it gets as it just makes it way to hard to deal with, 50% is way to much atm and something like 15-25% would be much better and make it easier to play against
Not enough time against or with it- M.L.R.S, Kodiak
Have not seen so far-Sniper team, Hammerhead,Disruptor,Mammoth tank
Militant-Does its job well and needs no change
Laser squad- Could use a buff to its overall dps as they just feel like they cant do their job:Example you need 2 of them to counter a orca rush as they just dont do enough dmg
Flame Troopers-fine where it is now can be countered but takes out troops like it should
Scarabs- They are useless atm unless someone isnt really paying attention, what would help with this would be just to increase its speed since it dies really quickly, which is fine, but just cant even hit their target a lot of the time as of their slow speed
Attack Bikes- increase to their damage would help out a bit
Buggy-Increase to its damage as it somewhat struggles to kill infantry
Scorpion tank-Fine where it currently is at
Venom-a bit of a damage increase would help out
Banshee-Fine where it currently is
Cyborg-i think just a change to its slow for attack speed and movement speed from 20% to 10% would help out as there is currently nothing that can really counter it atm
Rockworm-its to hard to play against it, something that would help would be giving it less damage and maybe a cooldown of how far and how often it can move around
Flame tank- its current damage is fine but the outer edges of the flame( so the 3 other tiles that it covers with damage should only do 65-75% of its total damge as its currently a minor one man army that can do way to much
Confessor-In my opinion fine where its at currently
No experience against-Chemical warriors, stealth tank, inferno, artillery, basilisk
All the commanders play fine so far in my opinion and dont really need to be changed
Additional notes:A player vs AI option would be nice to try out an army, the AI would let you select the Army,Commander,Troop,Level of troops/commanders, and the difficulty of the AI
A test mode that let us just play vs ourselves to try out different strategy or to counter a strategy better would help.
-Quak Whale Rank:25-1896 (written before any balance changes were announced
I agree. I do not like the rng aspect of gaining units. It is not true to the RTS genre by not allowing you to access all the units and thier respective counters. I would rather pay up front for access to the entire game. I also do not like the leveling scheme for units. It reminds me of clash royale where not only do you need to keep track of unit counters, but also card levels. I know this is the game economy they have chosen, but I don't have to like it.
June 2018 - last edited June 2018
Alright, quick update on my matchmaking experience. I've been playing on and off all day, initially I'd get a mix of 100-500 players and 1000+ players, I figured the mix was due to low population midday, but sometime after I passed 3000 or 3200ish in nod I started only getting the lower end, 500 max. As a test I switched to GDI (which is sitting around 1100ish) I suddenly get matched with 1000+ rated people again, switch back, back to fighting 100s, something is definitely off with the matchmaking here.
EDIT: Also I reached the final sector for nod, I wasn't expecting it to end honestly, not sure how I feel about that yet, but nice reward at the end, got a stealth tank out of it, which I'm kind of iffy on but hard to tell how good or bad it really is without some 1000+ opponents to use it against. In other news, if anyone is interested in testing out that alliance friendly match feature I could really use some opponents until automatch gets fixed.
Not following allbtis discussion about sandstorm. I do not have sandstorm even though i am level 4 on that faction. Now, i just started nod, and am unable to upgrade my units. I am using level 1 inantry while my opponents are at 3 or higher. What gives?
Hey, I really like the game and yeah I think the Sandstorm is overpowered but the same goes for the NOD rock worm. I feel like I don't really need to build a War Factory anymore for neither GDI or NOD and I am guessing that wasn't the intention of the game.
I don't have an answer but the original C&C required the player to build a war factory before building a tech centre!
But yeah at lower level gameplay the rock worm is a beast!
I JUST played a few more games and any game where a Rockworm was not involved, I won. The most ridiculous game was the one I just had: I destroyed the enemy harvester three times and they were still able to make Rockworms and beat me hard, they have too much health can't be attacked when on the move are too strong against vehicles. Who actually thought that would be a good idea? I actually think they are a bigger problem than the Sandstorm.