3.1 Patch notes

by EA_David
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3.1 Patch notes

[ Edited ]
Community Manager

DUOS MODE NOW AVAILABLE FROM NOVEMBER 5TH TO NOVEMBER 19TH.

 

 

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WELCOME TO THE FIRING RANGE

 

From the lobby you can now select the firing range. Here you can practice playing around with all the weapons, items, and Legends.

 

  • Can enter the firing range solo or with your squad.
  • You can change to any Legend and use their abilities and ultimates.
  • All loot items are available to play with including weapons, attachments, and hopups.
  •  Target DUMMIES available to practice those headshots.
  • Future improvements to come! Please give us your feedback. 

WEAPONS

 

Wingman

    • Reduced the headshot multiplier: 2.15 -> 2.1

Changes to Projectile Collision: We’ve increased the projectile width on the some weapons so they are easier to hit with. We made this change to the TripleTake in Season 2 and the following will be updated for this patch:

 

  • Shotguns: All shotguns will have projectiles with a small amount of width.
  • L-STAR
  • Snipers: The Longbow DMR, Kraber, and G7 Scout.

QUALITY OF LIFE

  • In an effort to surface easier challenges to players more often and offer a balanced set of challenges each day, Daily Challenge distribution has been adjusted so players are guaranteed to receive 1 easy, 1 medium, and 1 hard challenge. 
  • You can now spend Legend Tokens to reroll Daily Challenges. 
    • First reroll: 200 Legend Tokens
    • Second reroll: 500 Legend Tokens
    • Third or more reroll: 1000 Legend Tokens for each reroll.
    • Cost increases with each purchase before capping out at 1000 Legend Tokens.
    • Cost resets every day
  • You can now adjust the game cursor velocity in Settings -> Controller. This will apply to cursor velocity in all menus including the Lobby, Pause/Inventory menus, and Death Box inventories. 
  • We now show you what Music Pack you have selected while dropping into the map. If you only have the “default” Pack selected you won’t see anything.
  • Improved flow from Lobby to Match that fixes some minor bugs and will hopefully get players into matches a bit faster.
    • Disabling pregame spawning of players before character selection. This will address cases where players might hear someone voice comms or other sounds before the Legend selection starts.
    • The “Waiting for Players...” transition now shows the game world instead of a black screen.
    • Removed the 5 second countdown that would start at the beginning of Legend selection.
  • Player will now be able to view the ammo types of their squadmates equipped weapons when in the inventory menu.
  • RANKED MODE: Players will no longer receive a penalty for abandoning a match if they leave after 2 and a half minutes have passed since their Banner was picked up after dying. As a reminder: players will be warned via the menus if their leaving may trigger abandon penalties; if the warning does not show up players are free to leave.  

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  • [Controller] you can now open the quip wheel by holding down on the dpad (you can still do it the old way - open ping menu and press Y)
  • [PC] Quick Chat binding should now auto bind to F1 if it isn’t bound to anything (assuming nothing is already bound to F1)

BUG FIXES

  • Fixed a bug where players would stay in place while the train keeps moving when reviving another player.
  • Updated the layout of the minimap that was previously showing a route that doesn’t exist.
  • Fixed cases where players could drop into Out of Bounds areas without getting the timer.
  • Fixed cases of some areas where players could take lava damage near the Volcano when there isn’t any lava.
  • Fixed display issue with post game where it would show you earning 2 battle pass levels for levelling up via Stars.

LEGENDS

 

Crypto

 

  • EMP now will damage armor that players have dropped.
  • Fixed a bug where Lifeline’s drone couldn’t heal Crypto while he was in the drone.
  • Fix for friendly Caustic gas kicking Crypto out of his drone.

Bangalore

 

    • Fixed bug where sometimes the missiles from Bangalore’s Ultimate would disappear after landing on the train.
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