February 2021
March 2021
Hi, @EA_David.
Thanks for the amazing update! It was a super pleasant surprise to see 4K60 support added.
One issue with the Xbox version did get surfaced lately by the press, though.
Digital Foundry noticed that there is a performance issue in one area of the game where the frame rate dives hard for unclear reasons. This apparently occurs on the PC version as well. This is discussed in DF’s article and their video, which has been getting a lot of attention today on the internet:
https://www.eurogamer.net/articles/digitalfoundry-2021-need-for-speed-remastered-ps5-xbox-series-x
Could EA please patch this issue? Then it would be an absolutely perfect game!
Thanks so much!!
March 2021 - last edited March 2021
Hey Speedsters, how do you use the Wrap Editor, Do you have any instructions, links to share.
I try to save it but have no option to do so, it reverts back to the basic and I end up losing the time spent.
Clearly I am missing a point but help would be appreciated.
@EA_David : Thanks for moving my post but do you have a suggestion for the above?
TIA
October 2021
Yo, wonder if people can also edit their cars with itasha/anime wraps like in NFS Heat.
February 2022
With Windows 11 is not playable the Game. It doesn't Start!
February 2023
You’re getting more features and the game is in your opinion worse for it ?
Incredible mental gymnastics right there.
February 2023
April 2023
Miami video cash,tors iz4ezna. Video Gold, magazina za küpü anne na koli sishto go nizama.
April 2023 - last edited April 2023
Thank you for providing your insight into the development of MW2012 and MW2. It's unfortunate to hear that Criterion fell apart after the development of these games, and that the original MW2 game wasn't finished due to time constraints.
It's interesting to hear that MW2012 was originally Burnout 6 renamed with real cars added to it, while HP2010 was able to be developed without major rush or content changes. It's also worth noting that Stellar consists of ex-Criterion members and has only developed two games so far, both of which used the Renderware/Chameleon engine rather than the more common Frostbite engine used in current EA games.
It's unfortunate that even the two Remastered games developed by Stellar are still buggy, despite being ported to new platforms. It seems that Stellar may have lacked experience with other engines and non-Criterion projects, which could have contributed to these issues.
Thank you for sharing your knowledge on this topic.
April 2023
yes