December - last edited December
Today we're releasing Patch 1 for Need for Speed™ Hot Pursuit Remastered - here are the update notes:
Fixed an issue that could cause audio stuttering during races and cinematics.
When you change the VOIP / Microphone settings, it should now persist to the lobbies you join going forward.
VOIP system is now working as intended if a headset is plugged in after joining a multiplayer lobby.
Speech to text should now be functional for players on the same platform.
A similar issue also affected the text to speech audio being distorted, this is now resolved.
Interceptor lobbies should now be limited to two players, as intended.
The “Change Access” menu now properly disappears after a selection is made.
Fixed an issue where players wouldn’t transition from the lobby to the race.
Visual / UI
Players should no longer see voice icons from other platforms. In-game voice chat is available when cross-play is turned off. When cross-play is turned on, voice chat is restricted to each platform’s party chat system. This hint is now also shown in the privacy settings.
You should no longer be able to get stuck on the driver details menu.
When a friend beats your time, the correct date should now be displayed in the Autolog notification.
When busted as a racer in a Hot Pursuit multiplayer event, the player list is now only shown once on screen.
Autolog notifications should now display in the respective language if you change the console language and local settings.
Trophies you should receive (for Cop / Racer ranks) should now unlock correctly, even retroactively if there are any you should have received, but haven’t.
When using custom colors, the color displayed in the “last/recent” slots should now display correctly. It did most of the time, but there were a few scenarios where it wouldn’t.
Fixed an occlusion issue on a mountain along Boulder Road.
The Porsche Boxster Spyder now allows you to recreate “Speed Yellow” using the custom color palette.
Some events were missing Speedwalls, these are now present and visible on the career map.
The “Beauty and the Beasts” summary screen now shows the bounty earned for placing 3rd.
When losing connection and reconnecting, the player avatar is shown correctly on the Speedwall.
Notifications that a friend beat you in an Intercept event will no longer be cut off when scrolling at the bottom of the map screen, nor should they display random question marks.
During the Most Wanted event intro, the correct names and symbols should now be displayed above vehicles.
You should no longer encounter a short black screen when going to submenus from the pause menu during a multiplayer race.
The car shadow should no longer flicker in the Police Station parking lot on Cascade Terrace Road.
When you are viewing your own profile on PS4, the game you’re currently playing is now correctly shown.
After sending/receiving a game invite request from a friend, a confirmation notification will now show as intended.
When you’re in a single player race, the correct game mode is now reflected in your friends list and dashboard.
The player avatar frame now disappears after the first loading screen.
Player avatars should now be better aligned with names in result screens.
When cross-play is enabled, the platform identifier should now also show next to the name during a race, not only on the leaderboard.
With cross-play enabled, all platform identifier icons have the same shade / opacity of white.
The VOIP icon no longer overlaps player names in cross-play multiplayer race outro screens.
Players can now be added to the friends list from the “Recent Players” tab.
In Photo Mode, the top part of the police car sirens is no longer blacked out when the “Show Damage” toggle is set to “on”.
Removed a redundant line from the User Agreement.
After changing the resolution multiple times, the intro cinematic to “My Career” should still render at full screen now.
As some if you had pointed out, there was a Rank 21 shown as next rank. This was unintended and has now been fixed - Rank 20 is the highest rank.
Traditional Chinese: The “Jammer” text in the HUD is now in the right place when all charges have been exhausted.
All languages: Updated the localized Technical Support files in the Support folder of the game installation.
Spanish: Long player names should no longer be overlapping in the “autolog recommends” section.
When the “Most Wanted” quits during an ongoing race, all players should return to the menu as expected.
Fixed an issue that could cause the game to crash when selecting career events.
Restarting an event multiple times should no longer cause the game to crash.
Fixed an issue that could cause the game to crash when selecting the Autolog Recommends menu.
When joining a friend’s lobby while in photo mode, you should no longer encounter a black screen.
Fixed an issue that could cause a crash during an arms race session.
Fixed two issues that could occur during the “Unreasonable Force” event.
Resolved an issue that could lead to the game hanging when sharing your time on the wall.
You should now be able to frictionlessly join a friend after your game has been suspended on your console for a while.
When switching controllers while the Xbox menu is open, the game should now behave as expected when hitting the “back” button.
When disconnecting a controller while on the title screen, the button prompt to continue to the next screen should still be displayed.
Fixed an issue that could cause a crash when you started the game without being signed into your profile.
From the wall, you can now access other players’ gamercards.
“View Player” prompt no longer appears on the friend list screen if your friend list is empty.
When using “instant sign-in” and having the console powered down to stand-by, rebooting and resuming the title should now work smoothly.
Other Xbox players are now identified as such before and during races.
Online status of friends is now showing correctly in the friends list.
Improved visual performance on Barnstormer, Awe Inspired and Under Pressure.
The Steam client should now show the “Badge” section for Need for Speed™ Hot Pursuit Remastered (not related to the client update, but might as well mention it here).
The game doesn’t show “pre-purchase” anymore instead of the normal buy option.
My personal favorite
The title will now be correctly spelled “Need for Speed™ Hot Pursuit Remastered” - with a lowercase “f” - on the PlayStation store.
Download sizes (approximations):
PlayStation: 172 MB
Xbox: 423 MB
Origin: 426 MB
Steam: 508 MB
See you on the streets of Seacrest County.
* Tag me with @EA_Atic if you are responding to me.
* If you like the comments of other players please give them XP.
* If someone has helped and solved your issue please accept it as a solution.
Please take note that your supposed patch ruined the game even more.
Here are the issues already found :
-> Game still crashes when going to solo events.
-> Level 21 is still shown on people.
I'm also sending 2 screenshots of new issues whose are :
-> Continue button in online race mode.
-> Most Wanted health bar is not at the right spot.
-> Tips in loading doesn't dissappear at the same time with the black background.
Thanks for reading.
December - last edited December
We are experiencing many issues with the game. The car health bar is in a weird position,the names don't show up above other players. Ghost cars are still terrible. I recommend giving the ghost cars a 1-3 second delay where the cars are intangible as soon as they spawn giving us enough time to react to the ghost car. I am in a bunch of communities about this game and a lot of people are complaining about the same thing, please help fix this.
December - last edited December
@EA_Atic Car damage model can not render correctly at certain angle, I can confirm this haven't been fixed yet, please fix that.
...how about the little and easy to do fix for steering-wheel users? The game mechanics haven't changed and you already solved it 10 years ago in the "original".
It's not a big thing. Just fix the dead-zone issue for wheels and most wheel drivers like me would be happy.
December - last edited December
Can y'all patch these PS3 and 360 graphics while you're at it? Also in online matches and in regular solo play cars randomly spawn in front of you and you just randomly crash. The roadblocks are also messed up. The Porsche Cayennes randomly move up in a roadblock. I literally sat and waited at a roadblock and witnessed this. I spawn on top of other players' cars 70% of the time online or vice versa. Like this is a great game but with all these glitches and superficial attention to graphics how is this even considered a remaster? Like its not like y'all are releasing a brand new game? Also, why not add newer cars? Or is that going to be a $15 pack down the road? Like this whole game feels like a cash grab more than anything, it's not even funny
Thanks for the update, here are some issues that hope @EA_Atic and the official team could have a check on Nintendo Switch platform:
-The Traditional Chinese subtitle still cannot to see clearly on handle mode.
-Wrong EMP III intro video of racer part.
-Frame rate improved, but some parts still unstable, especially 90 degree's drifting (down to 20 fps) and plenty of car crash senses
-Cops intro video losing some audio recording compare with pc version.
Looking forward to have a check by @EA_Atic and official team.