3 weeks ago
Need for Speed Hot Pursuit 2010 was an interesting choice to give the remaster treatment, generating useful debate across the community concerning what a remaster should consist of. Although I was initially skeptical, it would appear I may have been too harsh and have now given HPR the chance it deserved.
Criterion (with the help of Stellar Entertainment whilst the former concentrate on developing NFS 2021) have delivered a revamped HP experience in their signature style. With that out of the way, here's what I think could be made better, whilst still respecting the values of the original:
A second possible area of improvement I've identified from online gameplay recently is the time spent during crash cutscenes, and removing double/triple crashes. Crashing or wrecking out should naturally be avoided at all costs, and whilst biased against Burnout style "crash cams" personally, they're part of this game and serve as a penalty for failure to avoid crashing. My argument is that it renders racers far too vulnerable to being effortlessly busted if forced to crash, as well as causing frustrating (often friendly fire) pile-ups exacerbated by pop-in traffic and/or lag. I would advocate reducing the time spent in this powerless cutscene state, or increasing the time it takes to bust a "crashed" player as a solution.
HPR can be enjoyable, but can also become tedious if a crash cutscene brings the event to a premature end, so there is more work to be done. Adding small new features and ensuring as many bugs as possible are patched is the key to perfecting the formula! Also, RIP Mercedes-Benz SLR McLaren, you will be missed...
Other suggestions are welcome of course, and I'd welcome any discussion on NFS 2021 as well. Thanks.
can u add more car to need for speed hot pusuit remasterd on ea next up date to it and im asking why didnt yall add ferrai gta spano mcalren p1 and saleen s7 to the game