November 2023
Can anyone assist with this error file?
<?xml version="1.0" ?><root>
<BetterExceptions><BEversion>v3.11</BEversion><WasBlank>False</WasBlank><TuningLoadFinished>True</TuningLoadFinished><BadObjectCC>False</BadObjectCC><Advice>Not available. More info may be in BE Report.</Advice></BetterExceptions><report><version>2</version><sessionid>8542eecb38a27e98654fc85d</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-11-11 13:48:51</createtime><buildsignature>Local.Unknown.Unknown.1.102.190.1030-1.200.000.609.Release</buildsignature><categoryid>script_object.py:1653</categoryid><desyncid>8542eecb38a27e98654fc85d</desyncid><systemconfig/><screenshot/><desyncdata>Exception while generating potential interactions for TerrainPoint(object_terrain)258.025, 156.319, 179.632): (AttributeError: 'NoneType' object has no attribute 'is_affordance_available') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1653, in super_affordances AttributeError: 'NoneType' object has no attribute 'is_affordance_available'rtim=0 Client Session Time: 411.85 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,63,0,5576 Modded: True SystemInfo: Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 31.0.101.4502, GUID: D7B78E66-D909-11CF-1A62-AEA7AEC2D235 </desyncdata></report>
<report><version>2</version><sessionid>8542eecb38a27e98654fc85d</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-11-11 13:54:17</createtime><buildsignature>Local.Unknown.Unknown.1.102.190.1030-1.200.000.609.Release</buildsignature><categoryid>script_object.py:1653</categoryid><desyncid>8542eecb38a27e98654fc85d</desyncid><systemconfig/><screenshot/><desyncdata>Exception while generating potential interactions for TerrainPoint(object_terrain)257.667, 150.658, 164.966): (AttributeError: 'NoneType' object has no attribute 'is_affordance_available') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1653, in super_affordances AttributeError: 'NoneType' object has no attribute 'is_affordance_available'rtim=0 Client Session Time: 411.85 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,63,0,5576 Modded: True SystemInfo: Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 31.0.101.4502, GUID: D7B78E66-D909-11CF-1A62-AEA7AEC2D235 </desyncdata></report>
<report><version>2</version><sessionid>8542eecb38a27e98654fc85d</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-11-11 13:55:41</createtime><buildsignature>Local.Unknown.Unknown.1.102.190.1030-1.200.000.609.Release</buildsignature><categoryid>script_object.py:1653</categoryid><desyncid>8542eecb38a27e98654fc85d</desyncid><systemconfig/><screenshot/><desyncdata>Exception while generating potential interactions for TerrainPoint(object_terrain)250.362, 151.030, 180.632): (AttributeError: 'NoneType' object has no attribute 'is_affordance_available') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1653, in super_affordances AttributeError: 'NoneType' object has no attribute 'is_affordance_available'rtim=0 Client Session Time: 411.85 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,63,0,5576 Modded: True SystemInfo: Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 31.0.101.4502, GUID: D7B78E66-D909-11CF-1A62-AEA7AEC2D235 </desyncdata></report>
<report><version>2</version><sessionid>8542eecb38a27e98654fc85d</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-11-11 13:55:52</createtime><buildsignature>Local.Unknown.Unknown.1.102.190.1030-1.200.000.609.Release</buildsignature><categoryid>script_object.py:1653</categoryid><desyncid>8542eecb38a27e98654fc85d</desyncid><systemconfig/><screenshot/><desyncdata>Exception while generating potential interactions for TerrainPoint(object_terrain)251.591, 150.495, 172.931): (AttributeError: 'NoneType' object has no attribute 'is_affordance_available') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1653, in super_affordances AttributeError: 'NoneType' object has no attribute 'is_affordance_available'rtim=0 Client Session Time: 411.85 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,63,0,5576 Modded: True SystemInfo: Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 31.0.101.4502, GUID: D7B78E66-D909-11CF-1A62-AEA7AEC2D235 </desyncdata></report>
<report><version>2</version><sessionid>8542eecb38a27e98654fc85d</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2023-11-11 13:59:23</createtime><buildsignature>Local.Unknown.Unknown.1.102.190.1030-1.200.000.609.Release</buildsignature><categoryid>script_object.py:1653</categoryid><desyncid>8542eecb38a27e98654fc85d</desyncid><systemconfig/><screenshot/><desyncdata>Exception while generating potential interactions for TerrainPoint(object_terrain)247.816, 152.757, 179.355): (AttributeError: 'NoneType' object has no attribute 'is_affordance_available') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 1653, in super_affordances AttributeError: 'NoneType' object has no attribute 'is_affordance_available'rtim=0 Client Session Time: 411.85 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,63,0,5576 Modded: True SystemInfo: Windows 11 10.0.22621 GPU: Intel(R) Iris(R) Xe Graphics igdumdim64.dll 31.0.101.4502, GUID: D7B78E66-D909-11CF-1A62-AEA7AEC2D235 </desyncdata></report>
</root>
November 2023
HI @jowainekni598 . A Sim couldn't get to an object or complete an action for some reason. What was happening in-game will give you some idea of what the cause might have been. There's also no way to tell from just the error type if it was caused by a mod or not. You could try recreating the situation to see if you can tell a cause that way.
November 2023
November 2023
I have , and I have been searching and going through my cc’s and this error keeps popping up, I can’t find which mod it is even with better exceptions installed
November 2023
Did the error disappear if you tested without the Mods folder at all (delete localthumbcache too)?
If it didn't, it's almost certainly not a mod-related error but something related to what happened in-game that the game did. If it did, you'll need to do a 50-50 on your mods to gradually isolate the culprit.
November 2023
I have done the 50-50 method , deleted obsolete mods and ones that were outdated, but I’m still getting an exception file for script_object. I have asked on discord , they say I can ignore but BE keeps running this problem and it is interrupting my game play.
November 2023
If it's happening with no mods installed (not just removing known outdated and obsolete ones), then it's a game issue and those are most often ignorable. The best option in that case is to figure out what triggers it.
November 2023
That’s the kicker, I cannot figure what’s causing the error, the exception reports list no mods : description : script_object: terrain pointer, which I don’t understand. I do not have any terrain altering mods installed
November 2023
It might not be a mod at all, but the only way to be sure of that is to test with the Mods folder dragged to your desktop. Some errors are the game, not mods.
November 2023
That’s going to be my next test, to move the mods folder out again and try playing a complete new household or try playing a new save.
because the exception error never list a mod that’s causing the error so it’s hard to say.
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