May 2021
Hi folks
I have just finished ME1 and ME2 legendary editions and have moved to ME3. I thought the difficulty was extremely hard and then noticed that my shields were charging at an extremely slow rate. I looked online and people stated this bug from the original (non-legendary edition) that high refresh monitors caused a bug. I used the game settings to lower the refresh rate cap to 120Hz and my shields are working again.
Can the developer team please take note of this and fix the bug. It's a disgrace that such a noticeable and game-breaking bug that was there in the original game made it into a remaster of the game for modern hardware.
(Playing on a Dell 1440p 165Hz Monitor)
Thank you.
May 2021
Figured I'd chime in and say that this bug is still also present in ME2.. I was hoping this issue with high refreshrates was fixed with HFR being a selling point.. but I guess not.
May 2021
I never noticed it! I must check that now =o
May 2021
May 2021
It's indeed still there for me too... What a shame. I had forgotten about it and was wondering why my shield was buggy. This is really sad, I can't move on with the trilogy :/ (I mean I could but I don't play games with the framerate of a powerpoint presentation)
May 2021
Also encountering the same bug. How could they not fix this when HDR is a selling point?
May 2021
I started today my insanity run on ME3LE and I've noticed that after taking damage, barriers on Shepard don't replenish, during the fight while in cover or even after the fight. I literally have to quicksave and quickload to have them back again. It's really annoying situation on insanity difficulty level. Restarting the game didn't help either.
May 2021
I've noticed while playing my shields aren't recharging, which is making my insanity playthrough substantially harder. Turns out an old bug from Mass Effect 3 PC version is still in the code, having high framerates keeps shields from recharging
To "fix" this issue - all you have to do is cap your framerate to 60 FPS. It's a real bummer though, not being able to play at high FPS because a decade old bug didn't get fixed.
May 2021
Would be nice to be able to play the game at 144 FPS and still get my shields back.
May 2021 - last edited May 2021
This issue was also present on the OG version of ME3 and it is not present neither on the LE games. See here: https://answers.ea.com/t5/Mass-Effect-3/Shields-don-t-regenerate-in-single-or-multiplayer/m-p/103717...
Bug cause: It seems the issue shows up when the game runs at framerates ABOVE 144 fps.
Video depicting the issue:
Test scenarios:
Conclussions so far:
Workarounds:
In either case you need to limit the framerate to 144fps, otherwise you will experience the issue.
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