Can you please include better info in the item descriptions? For example, the Zalkin can be overcharged, so is the 60 damage the base damage or the overcharge damage? If its the base, whats the overcharge damage? If its the overcharge, whats the base damage? I saw this in ME3 on that Quarian electric gun, and the damage in the description was the overcharge damage. That made me never use the gun cause I couldn't tell how powerful it was. Also, augments have negative affects when doing R&D, but you have no idea how the item will turn out until after you make it and waste materials. Why aren't these negative effects explained in the description? They may effect clip size, fire rate, max ammo, and who knows what else. If there is an effect, there is no reason to not explain it. This type of info is more important than the nonsense details that sometimes are provided, which are useless.
**NOTE** THIS TYPE OF INFO IS EVEN MORE IMPORTANT IN MULTIPLAYER SINCE THERE IS NO WAY TO TEST THE WEAPONS TO FIGURE OUT HOW EVERYTHING WORKS.
Example of the type of info that should be added/improved in descriptions
1) Weapon range:
-can be impacted by....
a) shotgun spread (smart choke attachment). each shotgun has a different spread, so attachment will impact each gun differently.
b) projectile type (equalizer smg description vaguely explains damage drop off due to energy projectile, but unclear why or what the impact is)
2) Ammo (clip size and/or max ammo):
a) vintage heat sink and seeking plasma substantially reduce clip size
3) Rate of Fire:
Plasma charge system augment reduces fire rate by around 25%
This is just some of the stuff that needs to be modified. This should be an easy fix since you would only need to modify the text.