Help us improve Answers HQ! Take Survey No, Thanks

Transfer kill feed & player info from HUD to in-game posters/projections

by Its_Zempai

Original Post


Transfer kill feed & player info from HUD to in-game posters/projections

★★★★ Newbie

   I suggest completely removing the kill feed and remaining player info from the player HUD, and transferring them to giant posters in-game like, the ones displaying the champion squad, for two main reasons.

   1. "3rd-party" killing is natural in BR's. The problem in Apex lies with too much info being displayed, and it is displayed IN REAL-TIME! You can be away from a fight, all the way across the map, and still figure out who is killing who and with what weapon. If perchance one player floods the kill-feed with multi-kills, then it is likely that said player would be quite skilled and should be the priority kill within that squad. Identifying a certain player within a squad can be a hit-or-miss, but it IS possible by identifying their weapon by sound.

   Knowing the enemy's weapon is also a problem because it allows for others to strategize their approach (mainly when there's only a few squads left to worry about). For example: There are 3 squads left and one squad took out the other squad with a mastiff/kraber. The last remaining squad would likely adapt their approach to an engagement if their enemy is likely skillfully wielding a mastiff/kraber/longbow. This info is still available by sight and/or sound as long as a player is within relative proximity. The issue is the ability to know who is killing who, with what weapon, in real-time, possibly inside a building you have no vision of (at least inside the building), while spectating from a relatively safe distance. Without the kill feed, you wouldn't know what's happening unless you actually witness it, as opposed to knowing everything while you hide at a safe distance behind a wall that provides no vision.

   2. Posting the kill-feed and remaining-player info onto the in-game posters adds to the "Hunger Games" theme of the game, like when the announcer informs you that the kill-leader has been eliminated, projected through speakers from buildings. Having real-time info is a huge advantage and should carry an equivalent risk with it. If the posters are placed in open areas, or are only view-able from certain angles or positions that expose them to danger, then it would arguably be a fair trade of risk and reward. This would add a necessary depth required for "3rd-party" strategies without it being too easy or "cheesy."

Message 1 of 1 (192 Views)


Having trouble connecting to your game?

Try these steps first to clear up any problems you may have when connecting to an EA game.

Troubleshoot and test your connection


Forget your EA Account ID or password?

Reset, update, or link your account information.

View More on EA Help