Some of you had some separate posts on improving training mode. I put them all under a single post to get a discussion going and have them all in the same place for when we have the dev team take a look at the feedback.
A lot can be done with the training mode, but I think the most important things are:
1) access to all legends and weapon modifications
2) a more realistic target to shoot, an infinite HP bot that just runs around the area would already be a big improvement from these 2D target objects
Yes! More training options are needed!
I love the idea.
Yesterday, I picked up the golden Havok. Very Lucky!
But, you know, I had no idea about that.
I supposed Burst-Fire Assault Rifle (w/ Energy Ammo) and it was not.
(Normal Havok can be used in the Training Mode.)
Oh, I want to test it in Test Range. Please!
March - last edited March
The ability to get mods for weapons by using the ping system, instead of calling for X mod you will be given it and it will scroll through the levels of mods each time you do.
I can think of no better bot that a few of Mirages clones altered by devs in a way so they can appear from anywhere without the need of mirage being there.
Designated obstacle courses, courses that help test the use of a legends abilities like zipline or fading and evading objects at the same time etc.
The option to not have to go through the tutorial with bloodhound. . .
Sliding while shooting targets.
All weapons have a measuring indicator while in ADS like the kraber.