February 2019
Some of you had some separate posts on improving training mode. I put them all under a single post to get a discussion going and have them all in the same place for when we have the dev team take a look at the feedback.
March 2019
March 2019
March 2019
A lot can be done with the training mode, but I think the most important things are:
1) access to all legends and weapon modifications
2) a more realistic target to shoot, an infinite HP bot that just runs around the area would already be a big improvement from these 2D target objects
March 2019
Yes! More training options are needed! :eahigh_file:
I love the idea.
Yesterday, I picked up the golden Havok. Very Lucky!
But, you know, I had no idea about that.
I supposed Burst-Fire Assault Rifle (w/ Energy Ammo) and it was not.
(Normal Havok can be used in the Training Mode.)
Oh, I want to test it in Test Range. Please!
March 2019
A fix for all that you just said in one sentence.
practice royale with bots.
March 2019
It would be great to select attachments to your gun in the training.
March 2019
March 2019 - last edited March 2019
Some idea's:
The ability to get mods for weapons by using the ping system, instead of calling for X mod you will be given it and it will scroll through the levels of mods each time you do.
I can think of no better bot that a few of Mirages clones altered by devs in a way so they can appear from anywhere without the need of mirage being there.
Designated obstacle courses, courses that help test the use of a legends abilities like zipline or fading and evading objects at the same time etc.
The option to not have to go through the tutorial with bloodhound. . .
Sliding while shooting targets.
All weapons have a measuring indicator while in ADS like the kraber.
April 2019
We need something like this