Re: [Suggestion] Firing/Practice Range

by Sko0tz
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Original Post

[Suggestion] Firing/Practice Range

★★★ Novice

Can we please have an instance were players are able to experiment with all the weapons/attachments/legends and gear. This will increase the over skill within games as players will feel more comfortable with the weapons and gear they find. Players on the lower end of the skill curve are struggling to improve due to their low survivability rate and rarely get a chance to get a feel for a weapon with certain attachments.

 

Furthermore adding player health-based targets to firing range will also give players a feel for the ttk (time to kill) of each weapon vs different levels of armour and shields. This will also increase bug findings as there are players who experiment with interactions and effects.

 

Additionally an obstacle course can be added for mobility practice (this will also play a huge role if further mobility is added).

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Re: [Suggestion] Firing/Practice Range

★★★★★ Newbie
You can kind of do this already with the training mode. once you get to the "talk to peacekeeper" objective just ignore it and you can goof around with all of the weapons.

While it's not a perfect solution, it's better than nothing. we still need a way to test attachments/player skills for sure, but as for TTK players have 100 base health with up to 100 extra in armor (maybe 125 i can't remember how much the yellow vest gives you) so you can shoot the blue targets until you hit that number to see how long it would take to drop a dude.
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