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Re: More consistent invisible wall 'shoot-through-ability'

by EA_David

Original Post

More consistent invisible wall 'shoot-through-ability'

★ Apprentice

Much of the map is highly accurate with its bullet pathing through geometry (e.g. the small house-like buildings are excellent).


However there are other parts of the map that need attention; the ceilings of the glass corridors in water treatment, and a number of the pipe prefabs found on some building roofs.


Both have large sections you can clearly see through, but inexplicably block bullets.

Message 1 of 3 (138 Views)

Re: More consistent invisible wall 'shoot-through-ability'

★★★ Apprentice
I'd hazard a guess that geometry is generally accurate enough that to get traction on the exceptions, we probably need more specific examples, screenshots, etc.
Message 2 of 3 (104 Views)

Re: More consistent invisible wall 'shoot-through-ability'

Community Manager

@TheJumpingJawa  Hey, please post any examples you have to the Bug Report section:


Message 3 of 3 (98 Views)


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