August 2020
So, I love the buff that you gave to Revenants totem last season (Totem has endless range), but one problem I've been having with this ability is that by the time I get to the enemy, my death protection is practically gone. Now, I know that returning to the totem on command might be a little overpowered, so here's an idea for a buff/nerf that might fix the problem: In the final 5 seconds of death protection, you take 50% more damage I know this seems like a straight up nerf, but it would actually be really helpful. At least for me it would.
Also here are a few other totem/silence buffs that I know would be helpful:
Totem
1. When in death protection, you get a 20% hit box reduction.
2. When in death protection, if you knock someone, you can see the locations of the rest of their team for 10 seconds. And if you return to the totem, the location of your knock and their teammates are pinged for you (The ping is like a bamboozle ping).
3. If you knock someone while in death protection, you get a 20% extension to your time.
4. When in death protection, you get a 20% speed boost, and can climb higher. Also, you do 50 melee damage.
Silence
1. When you silence someone, you can see them as if you were looking through a digital scope for the duration of the silence.
2. When you silence someone, they cannot heal, revive a teammate, or be revived by a teammate. You can however self revive.
3. When in death protection you get a 3rd charge for your silence, and your silence does 20 damage.
4. When silenced, knockdown shields are disabled.
Make Revenant a recon character.
August 2020
August 2020
August 2020
August 2020
Interesting ideas but the last thing Revenant needs is a buff. The ultimate is already way too strong. Today I have had three ranked games where at then the two other teams that are alive are pushing at the same time with the Revenant ultimate.
It makes fights happen that would normally never happen. The death protection has too much hp and you have too much hp when you get out of the ult.
Either bring back the range limit (I prefer this) or lower the hp while in the ult and bring it back to 1hp when out of it.
August 2020
Is this a troll post? wtf ok let's do it...
but also i want wraith to have no cooldown on her tactical and pathfinder should be able to grapple around like spiderman with no cooldown. He should also take about no damage while grappling. Rampart should be able to move around with sheila mounted on a scooter and no spin up time. Bloodhounds hierloom axe should be like a heatseeking boomerang always hitting the head. Caustic should be able to leave a fart trail where ever he goes which deals 50 damage every second..
just a few ideas, criticism is welcome.
August 2020